pokemon-showdown/data/mods/gen7letsgo/scripts.ts
2021-10-02 22:37:17 -05:00

47 lines
1.5 KiB
TypeScript

export const Scripts: ModdedBattleScriptsData = {
inherit: 'gen7',
init() {
this.modData('Abilities', 'noability').isNonstandard = null;
for (const i in this.data.Pokedex) {
this.modData('Pokedex', i).abilities = {0: 'No Ability'};
}
},
/**
* Given a table of base stats and a pokemon set, return the actual stats.
*/
spreadModify(baseStats, set) {
const modStats: StatsTable = {hp: 10, atk: 10, def: 10, spa: 10, spd: 10, spe: 10};
let statName: StatID;
for (statName in modStats) {
const stat = baseStats[statName];
modStats[statName] = Math.floor((Math.floor(2 * stat + set.ivs[statName]) * set.level / 100 + 5));
}
if ('hp' in baseStats) {
const stat = baseStats['hp'];
modStats['hp'] = Math.floor(Math.floor(2 * stat + set.ivs['hp'] + 100) * set.level / 100 + 10);
}
return this.natureModify(modStats, set);
},
/**
* @param {StatsTable} stats
* @param {PokemonSet} set
* @return {StatsTable}
*/
natureModify(stats, set) {
const nature = this.dex.natures.get(set.nature);
if (nature.plus) stats[nature.plus] = Math.floor(stats[nature.plus] * 1.1);
if (nature.minus) stats[nature.minus] = Math.floor(stats[nature.minus] * 0.9);
set.happiness = 70;
const friendshipValue = Math.floor((set.happiness / 255 / 10 + 1) * 100);
let stat: StatID;
for (stat in stats) {
if (stat !== 'hp') {
stats[stat] = Math.floor(stats[stat] * friendshipValue / 100);
}
stats[stat] += set.evs[stat];
}
return stats;
},
};