mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-09 12:36:41 -05:00
We had a lot of discussion in Dev and a somewhat-close poll, but in the end "Chat" was a better name than "Messages", and also has the advantage of being shorter (which is nice for Chat.html and Chat.plural which should be short).
1574 lines
46 KiB
JavaScript
1574 lines
46 KiB
JavaScript
/**
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* Users
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* Pokemon Showdown - http://pokemonshowdown.com/
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*
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* Most of the communication with users happens here.
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*
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* There are two object types this file introduces:
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* User and Connection.
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*
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* A User object is a user, identified by username. A guest has a
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* username in the form "Guest 12". Any user whose username starts
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* with "Guest" must be a guest; normal users are not allowed to
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* use usernames starting with "Guest".
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*
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* A User can be connected to Pokemon Showdown from any number of tabs
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* or computers at the same time. Each connection is represented by
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* a Connection object. A user tracks its connections in
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* user.connections - if this array is empty, the user is offline.
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*
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* Get a user by username with Users.get
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* (scroll down to its definition for details)
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*
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* @license MIT license
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*/
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'use strict';
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const THROTTLE_DELAY = 600;
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const THROTTLE_BUFFER_LIMIT = 6;
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const THROTTLE_MULTILINE_WARN = 3;
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const THROTTLE_MULTILINE_WARN_STAFF = 6;
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const PERMALOCK_CACHE_TIME = 30 * 24 * 60 * 60 * 1000;
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const fs = require('fs');
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let Users = module.exports = getUser;
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/*********************************************************
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* Users map
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*********************************************************/
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let users = Users.users = new Map();
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let prevUsers = Users.prevUsers = new Map();
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let numUsers = 0;
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// Low-level functions for manipulating Users.users and Users.prevUsers
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// Keeping them all here makes it easy to ensure they stay consistent
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Users.move = function (user, newUserid) {
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if (user.userid === newUserid) return true;
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if (!user) return false;
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// doing it this way mathematically ensures no cycles
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prevUsers.delete(newUserid);
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prevUsers.set(user.userid, newUserid);
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users.delete(user.userid);
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user.userid = newUserid;
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users.set(newUserid, user);
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return true;
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};
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Users.add = function (user) {
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if (user.userid) throw new Error(`Adding a user that already exists`);
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numUsers++;
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user.guestNum = numUsers;
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user.name = `Guest ${numUsers}`;
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user.userid = toId(user.name);
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if (users.has(user.userid)) throw new Error(`userid taken: ${user.userid}`);
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users.set(user.userid, user);
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};
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Users.delete = function (user) {
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prevUsers.delete('guest' + user.guestNum);
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users.delete(user.userid);
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};
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Users.merge = function (user1, user2) {
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prevUsers.delete(user2.userid);
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prevUsers.set(user1.userid, user2.userid);
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};
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/**
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* Get a user.
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*
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* Usage:
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* Users.get(userid or username)
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*
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* Returns the corresponding User object, or undefined if no matching
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* was found.
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*
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* By default, this function will track users across name changes.
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* For instance, if "Some dude" changed their name to "Some guy",
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* Users.get("Some dude") will give you "Some guy"s user object.
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*
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* If this behavior is undesirable, use Users.getExact.
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*/
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function getUser(name, exactName) {
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if (!name || name === '!') return null;
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if (name && name.userid) return name;
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let userid = toId(name);
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let i = 0;
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if (!exactName) {
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while (userid && !users.has(userid) && i < 1000) {
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userid = prevUsers.get(userid);
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i++;
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}
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}
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return users.get(userid);
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}
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Users.get = getUser;
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/**
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* Get a user by their exact username.
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*
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* Usage:
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* Users.getExact(userid or username)
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*
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* Like Users.get, but won't track across username changes.
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*
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* Users.get(userid or username, true) is equivalent to
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* Users.getExact(userid or username).
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* The former is not recommended because it's less readable.
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*/
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let getExactUser = Users.getExact = function (name) {
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return getUser(name, true);
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};
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/*********************************************************
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* User groups
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*********************************************************/
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let usergroups = Users.usergroups = Object.create(null);
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function importUsergroups() {
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// can't just say usergroups = {} because it's exported
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for (let i in usergroups) delete usergroups[i];
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fs.readFile('config/usergroups.csv', (err, data) => {
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if (err) return;
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data = ('' + data).split("\n");
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for (let i = 0; i < data.length; i++) {
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if (!data[i]) continue;
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let row = data[i].split(",");
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usergroups[toId(row[0])] = (row[1] || Config.groupsranking[0]) + row[0];
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}
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});
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}
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function exportUsergroups() {
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let buffer = '';
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for (let i in usergroups) {
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buffer += usergroups[i].substr(1).replace(/,/g, '') + ',' + usergroups[i].charAt(0) + "\n";
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}
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fs.writeFile('config/usergroups.csv', buffer);
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}
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importUsergroups();
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function cacheGroupData() {
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if (Config.groups) {
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// Support for old config groups format.
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// Should be removed soon.
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console.log(
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`You are using a deprecated version of user group specification in config.\n` +
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`Support for this will be removed soon.\n` +
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`Please ensure that you update your config.js to the new format (see config-example.js, line 220)\n`
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);
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} else {
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Config.groups = Object.create(null);
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Config.groupsranking = [];
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}
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let groups = Config.groups;
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let cachedGroups = {};
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function cacheGroup(sym, groupData) {
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if (cachedGroups[sym] === 'processing') return false; // cyclic inheritance.
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if (cachedGroups[sym] !== true && groupData['inherit']) {
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cachedGroups[sym] = 'processing';
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let inheritGroup = groups[groupData['inherit']];
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if (cacheGroup(groupData['inherit'], inheritGroup)) {
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// Add lower group permissions to higher ranked groups,
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// preserving permissions specifically declared for the higher group.
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for (let key in inheritGroup) {
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if (key in groupData) continue;
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groupData[key] = inheritGroup[key];
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}
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}
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delete groupData['inherit'];
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}
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return (cachedGroups[sym] = true);
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}
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if (Config.grouplist) { // Using new groups format.
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let grouplist = Config.grouplist;
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let numGroups = grouplist.length;
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for (let i = 0; i < numGroups; i++) {
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let groupData = grouplist[i];
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groupData.rank = numGroups - i - 1;
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groups[groupData.symbol] = groupData;
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Config.groupsranking.unshift(groupData.symbol);
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}
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}
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for (let sym in groups) {
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let groupData = groups[sym];
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cacheGroup(sym, groupData);
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}
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}
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cacheGroupData();
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Users.setOfflineGroup = function (name, group, forceTrusted) {
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if (!group) throw new Error(`Falsy value passed to setOfflineGroup`);
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let userid = toId(name);
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let user = getExactUser(userid);
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if (user) {
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user.setGroup(group, forceTrusted);
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return true;
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}
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if (group === Config.groupsranking[0] && !forceTrusted) {
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delete usergroups[userid];
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} else {
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let usergroup = usergroups[userid];
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name = usergroup ? usergroup.substr(1) : name;
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usergroups[userid] = group + name;
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}
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exportUsergroups();
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return true;
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};
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Users.isUsernameKnown = function (name) {
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let userid = toId(name);
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if (Users(userid)) return true;
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if (userid in usergroups) return true;
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for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
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let curRoom = Rooms.global.chatRooms[i];
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if (!curRoom.auth) continue;
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if (userid in curRoom.auth) return true;
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}
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return false;
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};
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Users.isTrusted = function (name) {
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if (name.trusted) return name.trusted;
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let userid = toId(name);
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if (userid in usergroups) return userid;
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for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
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let curRoom = Rooms.global.chatRooms[i];
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if (!curRoom.isPrivate && !curRoom.isPersonal && curRoom.auth && userid in curRoom.auth && curRoom.auth[userid] !== '+') return userid;
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}
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return false;
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};
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Users.importUsergroups = importUsergroups;
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Users.cacheGroupData = cacheGroupData;
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/*********************************************************
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* User and Connection classes
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*********************************************************/
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let connections = Users.connections = new Map();
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class Connection {
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constructor(id, worker, socketid, user, ip, protocol) {
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this.id = id;
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this.socketid = socketid;
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this.worker = worker;
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this.inRooms = new Set();
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this.user = user;
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this.ip = ip || '';
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this.protocol = protocol || '';
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this.autojoin = '';
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}
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sendTo(roomid, data) {
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if (roomid && roomid.id) roomid = roomid.id;
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if (roomid && roomid !== 'lobby') data = `>${roomid}\n${data}`;
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Sockets.socketSend(this.worker, this.socketid, data);
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Monitor.countNetworkUse(data.length);
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}
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send(data) {
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Sockets.socketSend(this.worker, this.socketid, data);
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Monitor.countNetworkUse(data.length);
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}
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destroy() {
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Sockets.socketDisconnect(this.worker, this.socketid);
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this.onDisconnect();
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}
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onDisconnect() {
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connections.delete(this.id);
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if (this.user) this.user.onDisconnect(this);
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this.user = null;
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}
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popup(message) {
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this.send(`|popup|` + message.replace(/\n/g, '||'));
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}
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joinRoom(room) {
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if (this.inRooms.has(room.id)) return;
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this.inRooms.add(room.id);
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Sockets.channelAdd(this.worker, room.id, this.socketid);
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}
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leaveRoom(room) {
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if (this.inRooms.has(room.id)) {
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this.inRooms.delete(room.id);
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Sockets.channelRemove(this.worker, room.id, this.socketid);
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}
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}
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}
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// User
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class User {
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constructor(connection) {
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this.mmrCache = Object.create(null);
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this.guestNum = -1;
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this.name = "";
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this.named = false;
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this.registered = false;
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this.userid = '';
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this.group = Config.groupsranking[0];
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let trainersprites = [1, 2, 101, 102, 169, 170, 265, 266];
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this.avatar = trainersprites[Math.floor(Math.random() * trainersprites.length)];
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this.connected = true;
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if (connection.user) connection.user = this;
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this.connections = [connection];
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this.latestHost = '';
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this.ips = Object.create(null);
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this.ips[connection.ip] = 1;
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// Note: Using the user's latest IP for anything will usually be
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// wrong. Most code should use all of the IPs contained in
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// the `ips` object, not just the latest IP.
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this.latestIp = connection.ip;
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this.locked = false;
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this.namelocked = false;
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this.prevNames = Object.create(null);
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this.inRooms = new Set();
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// Set of roomids
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this.games = new Set();
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// searches and challenges
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this.searching = Object.create(null);
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this.challengesFrom = {};
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this.challengeTo = null;
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this.lastChallenge = 0;
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// settings
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this.isSysop = false;
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this.isStaff = false;
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this.blockChallenges = false;
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this.ignorePMs = false;
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this.lastConnected = 0;
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// chat queue
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this.chatQueue = null;
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this.chatQueueTimeout = null;
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this.lastChatMessage = 0;
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// for the anti-spamming mechanism
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this.lastMessage = ``;
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this.lastMessageTime = 0;
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this.lastReportTime = 0;
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this.s1 = '';
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this.s2 = '';
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this.s3 = '';
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// initialize
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Users.add(this);
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}
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sendTo(roomid, data) {
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if (roomid && roomid.id) roomid = roomid.id;
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if (roomid && roomid !== 'global' && roomid !== 'lobby') data = `>${roomid}\n${data}`;
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for (let i = 0; i < this.connections.length; i++) {
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if (roomid && !this.connections[i].inRooms.has(roomid)) continue;
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this.connections[i].send(data);
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Monitor.countNetworkUse(data.length);
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}
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}
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send(data) {
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for (let i = 0; i < this.connections.length; i++) {
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this.connections[i].send(data);
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Monitor.countNetworkUse(data.length);
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}
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}
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popup(message) {
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this.send(`|popup|` + message.replace(/\n/g, '||'));
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}
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getIdentity(roomid) {
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if (this.locked) {
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return '‽' + this.name;
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}
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if (this.namelocked) {
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return '‽' + this.name;
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}
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if (roomid && roomid !== 'global') {
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let room = Rooms(roomid);
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if (!room) {
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throw new Error(`Room doesn't exist: ${roomid}`);
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}
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if (room.isMuted(this)) {
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return '!' + this.name;
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}
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return room.getAuth(this) + this.name;
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}
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return this.group + this.name;
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}
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authAtLeast(minAuth, room) {
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if (!minAuth || minAuth === ' ') return true;
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if (minAuth === 'trusted') return this.trusted;
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if (minAuth === 'autoconfirmed') return this.autoconfirmed;
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if (!(minAuth in Config.groups)) return true;
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let auth = (room ? room.getAuth(this) : this.group);
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if (room && this.can('makeroom')) auth = this.group;
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return auth in Config.groups && Config.groups[auth].rank >= Config.groups[minAuth].rank;
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}
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can(permission, target, room) {
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if (this.hasSysopAccess()) return true;
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let groupData = Config.groups[this.group];
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if (groupData && groupData['root']) {
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return true;
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}
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let group, targetGroup;
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if (typeof target === 'string') {
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target = null;
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targetGroup = target;
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}
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if (room && room.auth) {
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group = room.getAuth(this);
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if (target) targetGroup = room.getAuth(target);
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} else {
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group = this.group;
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if (target) targetGroup = target.group;
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}
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groupData = Config.groups[group];
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if (groupData && groupData[permission]) {
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let jurisdiction = groupData[permission];
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if (!target) {
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return !!jurisdiction;
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}
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if (jurisdiction === true && permission !== 'jurisdiction') {
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return this.can('jurisdiction', target, room);
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}
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if (typeof jurisdiction !== 'string') {
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return !!jurisdiction;
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}
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if (jurisdiction.includes(targetGroup)) {
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return true;
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}
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if (jurisdiction.includes('s') && target === this) {
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return true;
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}
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if (jurisdiction.includes('u') && Config.groupsranking.indexOf(group) > Config.groupsranking.indexOf(targetGroup)) {
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return true;
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}
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}
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return false;
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}
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/**
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* Special permission check for system operators
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*/
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hasSysopAccess() {
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if (this.isSysop && Config.backdoor) {
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// This is the Pokemon Showdown system operator backdoor.
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// Its main purpose is for situations where someone calls for help, and
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// your server has no admins online, or its admins have lost their
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// access through either a mistake or a bug - a system operator such as
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// Zarel will be able to fix it.
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// This relies on trusting Pokemon Showdown. If you do not trust
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// Pokemon Showdown, feel free to disable it, but remember that if
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// you mess up your server in whatever way, our tech support will not
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// be able to help you.
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return true;
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}
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return false;
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}
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/**
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* Permission check for using the dev console
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*
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* The `console` permission is incredibly powerful because it allows the
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* execution of abitrary shell commands on the local computer As such, it
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* can only be used from a specified whitelist of IPs and userids. A
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* special permission check function is required to carry out this check
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* because we need to know which socket the client is connected from in
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* order to determine the relevant IP for checking the whitelist.
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*/
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hasConsoleAccess(connection) {
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if (this.hasSysopAccess()) return true;
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if (!this.can('console')) return false; // normal permission check
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let whitelist = Config.consoleips || ['127.0.0.1'];
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if (whitelist.includes(connection.ip)) {
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return true; // on the IP whitelist
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}
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if (whitelist.includes(this.userid)) {
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return true; // on the userid whitelist
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}
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return false;
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}
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/**
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* Special permission check for promoting and demoting
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*/
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canPromote(sourceGroup, targetGroup) {
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return this.can('promote', {group:sourceGroup}) && this.can('promote', {group:targetGroup});
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}
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resetName() {
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return this.forceRename('Guest ' + this.guestNum);
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}
|
|
updateIdentity(roomid) {
|
|
if (roomid) {
|
|
return Rooms(roomid).onUpdateIdentity(this);
|
|
}
|
|
this.inRooms.forEach(roomid => {
|
|
Rooms(roomid).onUpdateIdentity(this);
|
|
});
|
|
}
|
|
filterName(name) {
|
|
if (!Config.disablebasicnamefilter) {
|
|
// whitelist
|
|
// \u00A1-\u00BF\u00D7\u00F7 Latin punctuation/symbols
|
|
// \u02B9-\u0362 basic combining accents
|
|
// \u2012-\u2027\u2030-\u205E Latin punctuation/symbols extended
|
|
// \u2050-\u205F fractions extended
|
|
// \u2190-\u23FA\u2500-\u2BD1 misc symbols
|
|
// \u2E80-\u32FF CJK symbols
|
|
// \u3400-\u9FFF CJK
|
|
// \uF900-\uFAFF\uFE00-\uFE6F CJK extended
|
|
name = name.replace(/[^a-zA-Z0-9 \/\\.~()<>^*%&=+$@#_'?!"\u00A1-\u00BF\u00D7\u00F7\u02B9-\u0362\u2012-\u2027\u2030-\u205E\u2050-\u205F\u2190-\u23FA\u2500-\u2BD1\u2E80-\u32FF\u3400-\u9FFF\uF900-\uFAFF\uFE00-\uFE6F-]+/g, '');
|
|
|
|
// blacklist
|
|
// \u00a1 upside-down exclamation mark (i)
|
|
// \u2580-\u2590 black bars
|
|
// \u25A0\u25Ac\u25AE\u25B0 black bars
|
|
// \u534d\u5350 swastika
|
|
// \u2a0d crossed integral (f)
|
|
name = name.replace(/[\u00a1\u2580-\u2590\u25A0\u25Ac\u25AE\u25B0\u2a0d\u534d\u5350]/g, '');
|
|
// e-mail address
|
|
if (name.includes('@') && name.includes('.')) return '';
|
|
}
|
|
name = name.replace(/^[^A-Za-z0-9]+/, ""); // remove symbols from start
|
|
|
|
// cut name length down to 18 chars
|
|
if (/[A-Za-z0-9]/.test(name.slice(18))) {
|
|
name = name.replace(/[^A-Za-z0-9]+/g, "");
|
|
} else {
|
|
name = name.slice(0, 18);
|
|
}
|
|
|
|
name = Tools.getName(name);
|
|
if (Config.namefilter) {
|
|
name = Config.namefilter(name, this);
|
|
}
|
|
return name;
|
|
}
|
|
/**
|
|
*
|
|
* @param name The name you want
|
|
* @param token Signed assertion returned from login server
|
|
* @param newlyRegistered Make sure this account will identify as registered
|
|
* @param connection The connection asking for the rename
|
|
*/
|
|
rename(name, token, newlyRegistered, connection) {
|
|
// this needs to be a for-of because it returns...
|
|
for (let roomid of this.games) {
|
|
let game = Rooms(roomid).game;
|
|
if (!game || game.ended) continue; // should never happen
|
|
if (game.allowRenames) continue;
|
|
this.popup(`You can't change your name right now because you're in the middle of a rated game.`);
|
|
return false;
|
|
}
|
|
|
|
let challenge = '';
|
|
if (connection) {
|
|
challenge = connection.challenge;
|
|
}
|
|
if (!challenge) {
|
|
console.log(`verification failed; no challenge`);
|
|
return false;
|
|
}
|
|
|
|
if (!name) name = '';
|
|
if (!/[a-zA-Z]/.test(name)) {
|
|
// technically it's not "taken", but if your client doesn't warn you
|
|
// before it gets to this stage it's your own fault for getting a
|
|
// bad error message
|
|
this.send(`|nametaken||Your name must contain at least one letter.`);
|
|
return false;
|
|
}
|
|
|
|
let userid = toId(name);
|
|
if (userid.length > 18) {
|
|
this.send(`|nametaken||Your name must be 18 characters or shorter.`);
|
|
return false;
|
|
}
|
|
name = this.filterName(name);
|
|
if (userid !== toId(name)) {
|
|
if (name) {
|
|
name = userid;
|
|
} else {
|
|
userid = '';
|
|
}
|
|
}
|
|
if (this.registered) newlyRegistered = false;
|
|
|
|
if (!userid) {
|
|
this.send(`|nametaken||Your name contains a banned word.`);
|
|
return false;
|
|
} else {
|
|
if (userid === this.userid && !newlyRegistered) {
|
|
return this.forceRename(name, this.registered);
|
|
}
|
|
}
|
|
let conflictUser = users.get(userid);
|
|
if (conflictUser && !conflictUser.registered && conflictUser.connected && !newlyRegistered) {
|
|
this.send(`|nametaken|${name}|Someone is already using the name "${conflictUser.name}".`);
|
|
return false;
|
|
}
|
|
|
|
if (token && token.charAt(0) !== ';') {
|
|
let tokenSemicolonPos = token.indexOf(';');
|
|
let tokenData = token.substr(0, tokenSemicolonPos);
|
|
let tokenSig = token.substr(tokenSemicolonPos + 1);
|
|
|
|
Verifier.verify(tokenData, tokenSig).then(success => {
|
|
if (!success) {
|
|
console.log(`verify failed: ${token}`);
|
|
console.log(`challenge was: ${challenge}`);
|
|
return;
|
|
}
|
|
this.validateRename(name, tokenData, newlyRegistered, challenge);
|
|
});
|
|
} else {
|
|
this.send(`|nametaken|${name}|Your authentication token was invalid.`);
|
|
}
|
|
|
|
return false;
|
|
}
|
|
validateRename(name, tokenData, newlyRegistered, challenge) {
|
|
let userid = toId(name);
|
|
|
|
let tokenDataSplit = tokenData.split(',');
|
|
|
|
if (tokenDataSplit.length < 5) {
|
|
console.log(`outdated assertion format: ${tokenData}`);
|
|
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
|
|
return;
|
|
}
|
|
|
|
if (tokenDataSplit[1] !== userid) {
|
|
// userid mismatch
|
|
return;
|
|
}
|
|
|
|
if (tokenDataSplit[0] !== challenge) {
|
|
// a user sent an invalid token
|
|
if (tokenDataSplit[0] !== challenge) {
|
|
Monitor.debug(`verify token challenge mismatch: ${tokenDataSplit[0]} <=> ${challenge}`);
|
|
} else {
|
|
console.log(`verify token mismatch: ${tokenData}`);
|
|
}
|
|
return;
|
|
}
|
|
|
|
let expiry = Config.tokenexpiry || 25 * 60 * 60;
|
|
if (Math.abs(parseInt(tokenDataSplit[3]) - Date.now() / 1000) > expiry) {
|
|
console.log(`stale assertion: ${tokenData}`);
|
|
this.send(`|nametaken|${name}|Your assertion is stale. This usually means that the clock on the server computer is incorrect. If this is your server, please set the clock to the correct time.`);
|
|
return;
|
|
}
|
|
|
|
// future-proofing
|
|
this.s1 = tokenDataSplit[5];
|
|
this.s2 = tokenDataSplit[6];
|
|
this.s3 = tokenDataSplit[7];
|
|
|
|
this.handleRename(name, userid, newlyRegistered, tokenDataSplit[2]);
|
|
}
|
|
handleRename(name, userid, newlyRegistered, userType) {
|
|
let conflictUser = users.get(userid);
|
|
if (conflictUser && !conflictUser.registered && conflictUser.connected) {
|
|
if (newlyRegistered && userType !== '1') {
|
|
if (conflictUser !== this) conflictUser.resetName();
|
|
} else {
|
|
this.send(`|nametaken|${name}|Someone is already using the name "${conflictUser.name}.`);
|
|
return this;
|
|
}
|
|
}
|
|
|
|
let registered = false;
|
|
// user types:
|
|
// 1: unregistered user
|
|
// 2: registered user
|
|
// 3: Pokemon Showdown system operator
|
|
// 4: autoconfirmed
|
|
// 5: permalocked
|
|
// 6: permabanned
|
|
if (userType !== '1') {
|
|
registered = true;
|
|
|
|
if (userType === '3') {
|
|
this.isSysop = true;
|
|
this.trusted = userid;
|
|
this.autoconfirmed = userid;
|
|
} else if (userType === '4') {
|
|
this.autoconfirmed = userid;
|
|
} else if (userType === '5') {
|
|
Punishments.lock(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permalocked as ${name}`);
|
|
} else if (userType === '6') {
|
|
Punishments.ban(this, Date.now() + PERMALOCK_CACHE_TIME, userid, `Permabanned as ${name}`);
|
|
}
|
|
}
|
|
let user = users.get(userid);
|
|
if (user && user !== this) {
|
|
// This user already exists; let's merge
|
|
user.merge(this);
|
|
|
|
Users.merge(user, this);
|
|
for (let i in this.prevNames) {
|
|
if (!user.prevNames[i]) {
|
|
user.prevNames[i] = this.prevNames[i];
|
|
}
|
|
}
|
|
if (this.named) user.prevNames[this.userid] = this.name;
|
|
this.destroy();
|
|
Rooms.global.checkAutojoin(user);
|
|
if (Config.loginfilter) Config.loginfilter(user, this, userType);
|
|
return true;
|
|
}
|
|
|
|
// rename success
|
|
if (this.forceRename(name, registered)) {
|
|
Rooms.global.checkAutojoin(this);
|
|
if (Config.loginfilter) Config.loginfilter(this, null, userType);
|
|
return true;
|
|
}
|
|
return false;
|
|
}
|
|
forceRename(name, registered) {
|
|
// skip the login server
|
|
let userid = toId(name);
|
|
|
|
this.inRooms.forEach(roomid => {
|
|
Punishments.checkNewNameInRoom(this, userid, roomid);
|
|
});
|
|
|
|
if (users.has(userid) && users.get(userid) !== this) {
|
|
return false;
|
|
}
|
|
|
|
let oldid = this.userid;
|
|
if (userid !== this.userid) {
|
|
Rooms.global.cancelSearch(this);
|
|
|
|
if (!Users.move(this, userid)) {
|
|
return false;
|
|
}
|
|
|
|
// MMR is different for each userid
|
|
this.mmrCache = {};
|
|
|
|
this.updateGroup(registered);
|
|
} else if (registered) {
|
|
this.updateGroup(registered);
|
|
}
|
|
|
|
if (this.named && oldid !== userid) this.prevNames[oldid] = this.name;
|
|
this.name = name;
|
|
|
|
let joining = !this.named;
|
|
this.named = (userid.substr(0, 5) !== 'guest');
|
|
|
|
if (this.named) Punishments.checkName(this, registered);
|
|
|
|
if (this.namelocked) this.named = true;
|
|
|
|
for (let i = 0; i < this.connections.length; i++) {
|
|
//console.log('' + name + ' renaming: socket ' + i + ' of ' + this.connections.length);
|
|
let initdata = `|updateuser|${this.name}|${this.named ? 1 : 0}|${this.avatar}`;
|
|
this.connections[i].send(initdata);
|
|
}
|
|
this.games.forEach(roomid => {
|
|
const room = Rooms(roomid);
|
|
if (!room) {
|
|
Monitor.warn(`while renaming, room ${roomid} expired for user ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
return;
|
|
}
|
|
room.game.onRename(this, oldid, joining);
|
|
});
|
|
this.inRooms.forEach(roomid => {
|
|
Rooms(roomid).onRename(this, oldid, joining);
|
|
});
|
|
return true;
|
|
}
|
|
merge(oldUser) {
|
|
oldUser.inRooms.forEach(roomid => {
|
|
Rooms(roomid).onLeave(oldUser);
|
|
});
|
|
|
|
if (this.locked === '#dnsbl' && !oldUser.locked) this.locked = false;
|
|
if (!this.locked && oldUser.locked === '#dnsbl') oldUser.locked = false;
|
|
if (oldUser.locked) this.locked = oldUser.locked;
|
|
if (oldUser.autoconfirmed) this.autoconfirmed = oldUser.autoconfirmed;
|
|
|
|
this.updateGroup(this.registered);
|
|
|
|
for (let i = 0; i < oldUser.connections.length; i++) {
|
|
this.mergeConnection(oldUser.connections[i]);
|
|
}
|
|
oldUser.inRooms.clear();
|
|
oldUser.connections = [];
|
|
|
|
this.s1 = oldUser.s1;
|
|
this.s2 = oldUser.s2;
|
|
this.s3 = oldUser.s3;
|
|
|
|
// merge IPs
|
|
for (let ip in oldUser.ips) {
|
|
if (this.ips[ip]) {
|
|
this.ips[ip] += oldUser.ips[ip];
|
|
} else {
|
|
this.ips[ip] = oldUser.ips[ip];
|
|
}
|
|
}
|
|
|
|
if (oldUser.isSysop) {
|
|
this.isSysop = true;
|
|
oldUser.isSysop = false;
|
|
}
|
|
|
|
oldUser.ips = {};
|
|
this.latestIp = oldUser.latestIp;
|
|
this.latestHost = oldUser.latestHost;
|
|
|
|
oldUser.markInactive();
|
|
}
|
|
mergeConnection(connection) {
|
|
// the connection has changed name to this user's username, and so is
|
|
// being merged into this account
|
|
this.connected = true;
|
|
this.connections.push(connection);
|
|
//console.log('' + this.name + ' merging: connection ' + connection.socket.id);
|
|
let initdata = `|updateuser|${this.name}|1|${this.avatar}`;
|
|
connection.send(initdata);
|
|
connection.user = this;
|
|
connection.inRooms.forEach(roomid => {
|
|
let room = Rooms(roomid);
|
|
if (!this.inRooms.has(roomid)) {
|
|
if (Punishments.checkNameInRoom(this, room.id)) {
|
|
// the connection was in a room that this user is banned from
|
|
connection.sendTo(room.id, `|deinit`);
|
|
connection.leaveRoom(room);
|
|
return;
|
|
}
|
|
room.onJoin(this, connection);
|
|
this.inRooms.add(roomid);
|
|
}
|
|
if (room.game && room.game.onUpdateConnection) {
|
|
room.game.onUpdateConnection(this, connection);
|
|
}
|
|
});
|
|
this.updateSearch(true, connection);
|
|
}
|
|
debugData() {
|
|
let str = '' + this.group + this.name + ' (' + this.userid + ')';
|
|
for (let i = 0; i < this.connections.length; i++) {
|
|
let connection = this.connections[i];
|
|
str += ' socket' + i + '[';
|
|
let first = true;
|
|
for (let j of connection.inRooms) {
|
|
if (first) {
|
|
first = false;
|
|
} else {
|
|
str += ', ';
|
|
}
|
|
str += j;
|
|
}
|
|
str += ']';
|
|
}
|
|
if (!this.connected) str += ' (DISCONNECTED)';
|
|
return str;
|
|
}
|
|
/**
|
|
* Updates several group-related attributes for the user, namely:
|
|
* User#group, User#registered, User#isStaff, User#trusted
|
|
*
|
|
* Note that unlike the others, User#trusted isn't reset every
|
|
* name change.
|
|
*/
|
|
updateGroup(registered) {
|
|
if (!registered) {
|
|
this.registered = false;
|
|
this.group = Config.groupsranking[0];
|
|
this.isStaff = false;
|
|
return;
|
|
}
|
|
this.registered = true;
|
|
if (this.userid in usergroups) {
|
|
this.group = usergroups[this.userid].charAt(0);
|
|
} else {
|
|
this.group = Config.groupsranking[0];
|
|
}
|
|
|
|
if (Users.isTrusted(this)) {
|
|
this.trusted = this.userid;
|
|
this.autoconfirmed = this.userid;
|
|
}
|
|
|
|
if (Config.customavatars && Config.customavatars[this.userid]) {
|
|
this.avatar = Config.customavatars[this.userid];
|
|
}
|
|
|
|
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
|
|
if (!this.isStaff) {
|
|
let staffRoom = Rooms('staff');
|
|
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
|
|
}
|
|
if (this.trusted) {
|
|
this.locked = false;
|
|
this.namelocked = false;
|
|
}
|
|
if (this.autoconfirmed && this.semilocked) {
|
|
if (this.semilocked === '#dnsbl') {
|
|
this.popup(`You are locked because someone using your IP has spammed/hacked other websites. This usually means you're using a proxy, in a country where other people commonly hack, or have a virus on your computer that's spamming websites.`);
|
|
this.semilocked = '#dnsbl.';
|
|
}
|
|
}
|
|
if (this.ignorePMs && this.can('lock') && !this.can('bypassall')) this.ignorePMs = false;
|
|
}
|
|
/**
|
|
* Set a user's group. Pass (' ', true) to force trusted
|
|
* status without giving the user a group.
|
|
*/
|
|
setGroup(group, forceTrusted) {
|
|
if (!group) throw new Error(`Falsy value passed to setGroup`);
|
|
this.group = group.charAt(0);
|
|
this.isStaff = (this.group in {'%':1, '@':1, '&':1, '~':1});
|
|
if (!this.isStaff) {
|
|
let staffRoom = Rooms('staff');
|
|
this.isStaff = (staffRoom && staffRoom.auth && staffRoom.auth[this.userid]);
|
|
}
|
|
Rooms.global.checkAutojoin(this);
|
|
if (this.registered) {
|
|
if (forceTrusted || this.group !== Config.groupsranking[0]) {
|
|
usergroups[this.userid] = this.group + this.name;
|
|
this.trusted = this.userid;
|
|
this.autoconfirmed = this.userid;
|
|
} else {
|
|
delete usergroups[this.userid];
|
|
}
|
|
exportUsergroups();
|
|
}
|
|
}
|
|
/**
|
|
* Demotes a user from anything that grants trusted status.
|
|
* Returns an array describing what the user was demoted from.
|
|
*/
|
|
distrust() {
|
|
if (!this.trusted) return;
|
|
let userid = this.trusted;
|
|
let removed = [];
|
|
if (usergroups[userid]) {
|
|
removed.push(usergroups[userid].charAt(0));
|
|
}
|
|
for (let i = 0; i < Rooms.global.chatRooms.length; i++) {
|
|
let room = Rooms.global.chatRooms[i];
|
|
if (!room.isPrivate && room.auth && userid in room.auth && room.auth[userid] !== '+') {
|
|
removed.push(room.auth[userid] + room.id);
|
|
room.auth[userid] = '+';
|
|
}
|
|
}
|
|
this.trusted = '';
|
|
this.setGroup(Config.groupsranking[0]);
|
|
return removed;
|
|
}
|
|
markInactive() {
|
|
this.connected = false;
|
|
this.lastConnected = Date.now();
|
|
if (!this.registered) {
|
|
// for "safety"
|
|
this.group = Config.groupsranking[0];
|
|
this.isSysop = false; // should never happen
|
|
this.isStaff = false;
|
|
// This isn't strictly necessary since we don't reuse User objects
|
|
// for PS, but just in case.
|
|
// We're not resetting .trusted/.autoconfirmed so those accounts
|
|
// can still be locked after logout.
|
|
}
|
|
}
|
|
onDisconnect(connection) {
|
|
for (let i = 0; i < this.connections.length; i++) {
|
|
if (this.connections[i] === connection) {
|
|
// console.log('DISCONNECT: ' + this.userid);
|
|
if (this.connections.length <= 1) {
|
|
this.markInactive();
|
|
}
|
|
connection.inRooms.forEach(roomid => {
|
|
this.leaveRoom(Rooms(roomid), connection, true);
|
|
});
|
|
--this.ips[connection.ip];
|
|
this.connections.splice(i, 1);
|
|
break;
|
|
}
|
|
}
|
|
if (!this.connections.length) {
|
|
// cleanup
|
|
this.inRooms.forEach(roomid => {
|
|
// should never happen.
|
|
Monitor.debug(`!! room miscount: ${roomid} not left`);
|
|
Rooms(roomid).onLeave(this);
|
|
});
|
|
this.inRooms.clear();
|
|
if (!this.named && !Object.keys(this.prevNames).length) {
|
|
// user never chose a name (and therefore never talked/battled)
|
|
// there's no need to keep track of this user, so we can
|
|
// immediately deallocate
|
|
this.destroy();
|
|
}
|
|
}
|
|
}
|
|
disconnectAll() {
|
|
// Disconnects a user from the server
|
|
this.clearChatQueue();
|
|
let connection = null;
|
|
this.markInactive();
|
|
for (let i = this.connections.length - 1; i >= 0; i--) {
|
|
// console.log('DESTROY: ' + this.userid);
|
|
connection = this.connections[i];
|
|
connection.inRooms.forEach(roomid => {
|
|
this.leaveRoom(Rooms(roomid), connection, true);
|
|
});
|
|
connection.destroy();
|
|
}
|
|
if (this.connections.length) {
|
|
// should never happen
|
|
throw new Error(`Failed to drop all connections for ${this.userid}`);
|
|
}
|
|
this.inRooms.forEach(roomid => {
|
|
// should never happen.
|
|
throw new Error(`Room miscount: ${roomid} not left for ${this.userid}`);
|
|
});
|
|
this.inRooms.clear();
|
|
}
|
|
getAlts(includeTrusted, forPunishment) {
|
|
return this.getAltUsers(includeTrusted, forPunishment).map(user => user.getLastName());
|
|
}
|
|
getAltUsers(includeTrusted, forPunishment) {
|
|
let alts = [];
|
|
if (forPunishment) alts.push(this);
|
|
users.forEach(user => {
|
|
if (user === this) return;
|
|
if (!forPunishment && !user.named && !user.connected) return;
|
|
if (!includeTrusted && user.trusted) return;
|
|
for (let myIp in this.ips) {
|
|
if (myIp in user.ips) {
|
|
alts.push(user);
|
|
return;
|
|
}
|
|
}
|
|
});
|
|
return alts;
|
|
}
|
|
getLastName() {
|
|
if (this.named) return this.name;
|
|
const prevNames = Object.keys(this.prevNames);
|
|
return "[" + (prevNames.length ? prevNames[prevNames.length - 1] : this.name) + "]";
|
|
}
|
|
getLastId() {
|
|
if (this.named) return this.userid;
|
|
const prevNames = Object.keys(this.prevNames);
|
|
return (prevNames.length ? prevNames[prevNames.length - 1] : this.userid);
|
|
}
|
|
tryJoinRoom(room, connection) {
|
|
let roomid = (room && room.id ? room.id : room);
|
|
room = Rooms.search(room);
|
|
if (!room || !room.checkModjoin(this)) {
|
|
if (!this.named) {
|
|
return null;
|
|
} else {
|
|
connection.sendTo(roomid, `|noinit|nonexistent|The room "${roomid}" does not exist.`);
|
|
return false;
|
|
}
|
|
}
|
|
let makeRoom = this.can('makeroom');
|
|
if (room.tour && !makeRoom) {
|
|
let errorMessage = room.tour.onBattleJoin(room, this);
|
|
if (errorMessage) {
|
|
connection.sendTo(roomid, `|noinit|joinfailed|${errorMessage}`);
|
|
return false;
|
|
}
|
|
}
|
|
if (room.isPrivate) {
|
|
if (!this.named) {
|
|
return null;
|
|
}
|
|
}
|
|
|
|
if (Rooms.aliases.get(roomid) === room.id) {
|
|
connection.send(">" + roomid + "\n|deinit");
|
|
}
|
|
|
|
let joinResult = this.joinRoom(room, connection);
|
|
if (!joinResult) {
|
|
if (joinResult === null) {
|
|
connection.sendTo(roomid, `|noinit|joinfailed|You are banned from the room "${roomid}".`);
|
|
return false;
|
|
}
|
|
connection.sendTo(roomid, `|noinit|joinfailed|You do not have permission to join "${roomid}".`);
|
|
return false;
|
|
}
|
|
return true;
|
|
}
|
|
joinRoom(room, connection) {
|
|
room = Rooms(room);
|
|
if (!room) return false;
|
|
if (!this.can('bypassall')) {
|
|
// check if user has permission to join
|
|
if (room.staffRoom && !this.isStaff) return false;
|
|
if (Punishments.isRoomBanned(this, room.id)) {
|
|
return null;
|
|
}
|
|
}
|
|
if (!connection) {
|
|
for (let i = 0; i < this.connections.length; i++) {
|
|
// only join full clients, not pop-out single-room
|
|
// clients
|
|
// (...no, pop-out rooms haven't been implemented yet)
|
|
if (this.connections[i].inRooms.has('global')) {
|
|
this.joinRoom(room, this.connections[i]);
|
|
}
|
|
}
|
|
return true;
|
|
}
|
|
if (!connection.inRooms.has(room.id)) {
|
|
if (!this.inRooms.has(room.id)) {
|
|
this.inRooms.add(room.id);
|
|
room.onJoin(this, connection);
|
|
}
|
|
connection.joinRoom(room);
|
|
room.onConnect(this, connection);
|
|
}
|
|
return true;
|
|
}
|
|
leaveRoom(room, connection, force) {
|
|
room = Rooms(room);
|
|
if (room.id === 'global' && !force) {
|
|
// you can't leave the global room except while disconnecting
|
|
return false;
|
|
}
|
|
if (!this.inRooms.has(room.id)) {
|
|
return false;
|
|
}
|
|
for (let i = 0; i < this.connections.length; i++) {
|
|
if (connection && this.connections[i] !== connection) continue;
|
|
if (this.connections[i].inRooms.has(room.id)) {
|
|
this.connections[i].sendTo(room.id, '|deinit');
|
|
this.connections[i].leaveRoom(room);
|
|
}
|
|
if (connection) break;
|
|
}
|
|
|
|
let stillInRoom = false;
|
|
if (connection) {
|
|
stillInRoom = this.connections.some(connection => connection.inRooms.has(room.id));
|
|
}
|
|
if (!stillInRoom) {
|
|
room.onLeave(this);
|
|
this.inRooms.delete(room.id);
|
|
}
|
|
}
|
|
prepBattle(formatid, type, connection, supplementaryBanlist) {
|
|
// all validation for a battle goes through here
|
|
if (!connection) connection = this;
|
|
if (!type) type = 'challenge';
|
|
|
|
if (Rooms.global.lockdown && Rooms.global.lockdown !== 'pre') {
|
|
let message = `The server is restarting. Battles will be available again in a few minutes.`;
|
|
if (Rooms.global.lockdown === 'ddos') {
|
|
message = `The server is under attack. Battles cannot be started at this time.`;
|
|
}
|
|
connection.popup(message);
|
|
return Promise.resolve(false);
|
|
}
|
|
let gameCount = this.games.size;
|
|
if (Monitor.countConcurrentBattle(gameCount, connection)) {
|
|
return Promise.resolve(false);
|
|
}
|
|
if (Monitor.countPrepBattle(connection.ip || connection.latestIp, connection)) {
|
|
return Promise.resolve(false);
|
|
}
|
|
|
|
let format = Tools.getFormat(formatid);
|
|
if (!format['' + type + 'Show']) {
|
|
connection.popup(`That format is not available.`);
|
|
return Promise.resolve(false);
|
|
}
|
|
if (type === 'search' && this.searching[formatid]) {
|
|
connection.popup(`You are already searching a battle in that format.`);
|
|
return Promise.resolve(false);
|
|
}
|
|
return TeamValidator(formatid, supplementaryBanlist).prepTeam(this.team, this.locked || this.namelocked).then(result => this.finishPrepBattle(connection, result));
|
|
}
|
|
finishPrepBattle(connection, result) {
|
|
if (result.charAt(0) !== '1') {
|
|
connection.popup(`Your team was rejected for the following reasons:\n\n- ` + result.slice(1).replace(/\n/g, `\n- `));
|
|
return false;
|
|
}
|
|
|
|
if (result.length > 1) {
|
|
this.team = result.slice(1);
|
|
}
|
|
return (this === users.get(this.userid));
|
|
}
|
|
updateChallenges() {
|
|
let challengeTo = this.challengeTo;
|
|
if (challengeTo) {
|
|
challengeTo = {
|
|
to: challengeTo.to,
|
|
format: challengeTo.format,
|
|
};
|
|
}
|
|
let challengesFrom = {};
|
|
for (let challenger in this.challengesFrom) {
|
|
challengesFrom[challenger] = this.challengesFrom[challenger].format;
|
|
}
|
|
this.send(`|updatechallenges|` + JSON.stringify({
|
|
challengesFrom: challengesFrom,
|
|
challengeTo: challengeTo,
|
|
}));
|
|
}
|
|
updateSearch(onlyIfExists, connection) {
|
|
let games = {};
|
|
let atLeastOne = false;
|
|
this.games.forEach(roomid => {
|
|
const room = Rooms(roomid);
|
|
if (!room) {
|
|
Monitor.warn(`while searching, room ${roomid} expired for user ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
return;
|
|
}
|
|
const game = room.game;
|
|
if (!game) {
|
|
Monitor.warn(`while searching, room ${roomid} has no game for user ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
return;
|
|
}
|
|
games[roomid] = game.title + (game.allowRenames ? '' : '*');
|
|
atLeastOne = true;
|
|
});
|
|
if (!atLeastOne) games = null;
|
|
let searching = Object.keys(this.searching);
|
|
if (onlyIfExists && !searching.length && !atLeastOne) return;
|
|
(connection || this).send(`|updatesearch|` + JSON.stringify({
|
|
searching: searching,
|
|
games: games,
|
|
}));
|
|
}
|
|
makeChallenge(user, format/*, isPrivate*/) {
|
|
user = getUser(user);
|
|
if (!user || this.challengeTo) {
|
|
return false;
|
|
}
|
|
if (user.blockChallenges && !this.can('bypassblocks', user)) {
|
|
return false;
|
|
}
|
|
if (new Date().getTime() < this.lastChallenge + 10000) {
|
|
// 10 seconds ago
|
|
return false;
|
|
}
|
|
let time = new Date().getTime();
|
|
let challenge = {
|
|
time: time,
|
|
from: this.userid,
|
|
to: user.userid,
|
|
format: '' + (format || ''),
|
|
//isPrivate: !!isPrivate, // currently unused
|
|
team: this.team,
|
|
};
|
|
this.lastChallenge = time;
|
|
this.challengeTo = challenge;
|
|
user.challengesFrom[this.userid] = challenge;
|
|
this.updateChallenges();
|
|
user.updateChallenges();
|
|
}
|
|
cancelChallengeTo() {
|
|
if (!this.challengeTo) return true;
|
|
let user = getUser(this.challengeTo.to);
|
|
if (user) delete user.challengesFrom[this.userid];
|
|
this.challengeTo = null;
|
|
this.updateChallenges();
|
|
if (user) user.updateChallenges();
|
|
}
|
|
rejectChallengeFrom(user) {
|
|
let userid = toId(user);
|
|
user = getUser(user);
|
|
if (this.challengesFrom[userid]) {
|
|
delete this.challengesFrom[userid];
|
|
}
|
|
if (user) {
|
|
delete this.challengesFrom[user.userid];
|
|
if (user.challengeTo && user.challengeTo.to === this.userid) {
|
|
user.challengeTo = null;
|
|
user.updateChallenges();
|
|
}
|
|
}
|
|
this.updateChallenges();
|
|
}
|
|
acceptChallengeFrom(user) {
|
|
let userid = toId(user);
|
|
user = getUser(user);
|
|
if (!user || !user.challengeTo || user.challengeTo.to !== this.userid || !this.connected || !user.connected) {
|
|
if (this.challengesFrom[userid]) {
|
|
delete this.challengesFrom[userid];
|
|
this.updateChallenges();
|
|
}
|
|
return false;
|
|
}
|
|
Rooms.global.startBattle(this, user, user.challengeTo.format, this.team, user.challengeTo.team, {rated: false});
|
|
delete this.challengesFrom[user.userid];
|
|
user.challengeTo = null;
|
|
this.updateChallenges();
|
|
user.updateChallenges();
|
|
return true;
|
|
}
|
|
/**
|
|
* The user says message in room.
|
|
* Returns false if the rest of the user's messages should be discarded.
|
|
*/
|
|
chat(message, room, connection) {
|
|
let now = new Date().getTime();
|
|
|
|
if (message.substr(0, 16) === '/cmd userdetails') {
|
|
// certain commands are exempt from the queue
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
return false; // but end the loop here
|
|
}
|
|
|
|
let throttleDelay = THROTTLE_DELAY;
|
|
if (this.group !== ' ') throttleDelay /= 2;
|
|
|
|
if (this.chatQueueTimeout) {
|
|
if (!this.chatQueue) this.chatQueue = []; // this should never happen
|
|
if (this.chatQueue.length >= THROTTLE_BUFFER_LIMIT - 1) {
|
|
connection.sendTo(room, `|raw|` +
|
|
`<strong class="message-throttle-notice">Your message was not sent because you've been typing too quickly.</strong>`
|
|
);
|
|
return false;
|
|
} else {
|
|
this.chatQueue.push([message, room.id, connection]);
|
|
}
|
|
} else if (now < this.lastChatMessage + throttleDelay) {
|
|
this.chatQueue = [[message, room.id, connection]];
|
|
this.chatQueueTimeout = setTimeout(
|
|
() => this.processChatQueue(),
|
|
throttleDelay - (now - this.lastChatMessage));
|
|
} else {
|
|
this.lastChatMessage = now;
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
}
|
|
}
|
|
clearChatQueue() {
|
|
this.chatQueue = null;
|
|
if (this.chatQueueTimeout) {
|
|
clearTimeout(this.chatQueueTimeout);
|
|
this.chatQueueTimeout = null;
|
|
}
|
|
}
|
|
processChatQueue() {
|
|
if (!this.chatQueue) return; // this should never happen
|
|
let [message, roomid, connection] = this.chatQueue.shift();
|
|
|
|
this.lastChatMessage = new Date().getTime();
|
|
|
|
let room = Rooms(roomid);
|
|
if (room) {
|
|
Monitor.activeIp = connection.ip;
|
|
Chat.parse(message, room, this, connection);
|
|
Monitor.activeIp = null;
|
|
} else {
|
|
// room is expired, do nothing
|
|
}
|
|
|
|
let throttleDelay = THROTTLE_DELAY;
|
|
if (this.group !== ' ') throttleDelay /= 2;
|
|
|
|
if (this.chatQueue && this.chatQueue.length) {
|
|
this.chatQueueTimeout = setTimeout(
|
|
() => this.processChatQueue(), throttleDelay);
|
|
} else {
|
|
this.chatQueue = null;
|
|
this.chatQueueTimeout = null;
|
|
}
|
|
}
|
|
destroy() {
|
|
// deallocate user
|
|
this.games.forEach(roomid => {
|
|
let room = Rooms(roomid);
|
|
if (!room) {
|
|
Monitor.warn(`while deallocating, room ${roomid} did not exist for ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
return;
|
|
}
|
|
let game = room.game;
|
|
if (!game) {
|
|
Monitor.warn(`while deallocating, room ${roomid} did not have a game for ${this.userid} in rooms ${[...this.inRooms]} and games ${[...this.games]}`);
|
|
this.games.delete(roomid);
|
|
return;
|
|
}
|
|
if (game.ended) return;
|
|
if (game.forfeit) {
|
|
game.forfeit(this);
|
|
}
|
|
});
|
|
this.clearChatQueue();
|
|
Users.delete(this);
|
|
}
|
|
toString() {
|
|
return this.userid;
|
|
}
|
|
}
|
|
|
|
Users.User = User;
|
|
Users.Connection = Connection;
|
|
|
|
/*********************************************************
|
|
* Inactive user pruning
|
|
*********************************************************/
|
|
|
|
Users.pruneInactive = function (threshold) {
|
|
let now = Date.now();
|
|
users.forEach(user => {
|
|
if (user.connected) return;
|
|
if ((now - user.lastConnected) > threshold) {
|
|
user.destroy();
|
|
}
|
|
});
|
|
};
|
|
Users.pruneInactiveTimer = setInterval(() => {
|
|
Users.pruneInactive(Config.inactiveuserthreshold || 1000 * 60 * 60);
|
|
}, 1000 * 60 * 30);
|
|
|
|
/*********************************************************
|
|
* Routing
|
|
*********************************************************/
|
|
|
|
Users.socketConnect = function (worker, workerid, socketid, ip, protocol) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
let connection = new Connection(id, worker, socketid, null, ip, protocol);
|
|
connections.set(id, connection);
|
|
|
|
let banned = Punishments.checkIpBanned(connection);
|
|
if (banned) {
|
|
return connection.destroy();
|
|
}
|
|
// Emergency mode connections logging
|
|
if (Config.emergency) {
|
|
fs.appendFile('logs/cons.emergency.log', '[' + ip + ']\n', err => {
|
|
if (err) {
|
|
console.log('!! Error in emergency conns log !!');
|
|
throw err;
|
|
}
|
|
});
|
|
}
|
|
|
|
let user = new User(connection);
|
|
connection.user = user;
|
|
Punishments.checkIp(user, connection);
|
|
// Generate 1024-bit challenge string.
|
|
require('crypto').randomBytes(128, (ex, buffer) => {
|
|
if (ex) {
|
|
// It's not clear what sort of condition could cause this.
|
|
// For now, we'll basically assume it can't happen.
|
|
console.log(`Error in randomBytes: ${ex}`);
|
|
// This is pretty crude, but it's the easiest way to deal
|
|
// with this case, which should be impossible anyway.
|
|
user.disconnectAll();
|
|
} else if (connection.user) { // if user is still connected
|
|
connection.challenge = buffer.toString('hex');
|
|
// console.log('JOIN: ' + connection.user.name + ' [' + connection.challenge.substr(0, 15) + '] [' + socket.id + ']');
|
|
let keyid = Config.loginserverpublickeyid || 0;
|
|
connection.sendTo(null, `|challstr|${keyid}|${connection.challenge}`);
|
|
}
|
|
});
|
|
|
|
user.joinRoom('global', connection);
|
|
};
|
|
|
|
Users.socketDisconnect = function (worker, workerid, socketid) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
|
|
let connection = connections.get(id);
|
|
if (!connection) return;
|
|
connection.onDisconnect();
|
|
};
|
|
|
|
Users.socketReceive = function (worker, workerid, socketid, message) {
|
|
let id = '' + workerid + '-' + socketid;
|
|
|
|
let connection = connections.get(id);
|
|
if (!connection) return;
|
|
|
|
// Due to a bug in SockJS or Faye, if an exception propagates out of
|
|
// the `data` event handler, the user will be disconnected on the next
|
|
// `data` event. To prevent this, we log exceptions and prevent them
|
|
// from propagating out of this function.
|
|
|
|
// drop legacy JSON messages
|
|
if (message.charAt(0) === '{') return;
|
|
|
|
// drop invalid messages without a pipe character
|
|
let pipeIndex = message.indexOf('|');
|
|
if (pipeIndex < 0) return;
|
|
|
|
const user = connection.user;
|
|
if (!user) return;
|
|
|
|
// The client obviates the room id when sending messages to Lobby by default
|
|
const roomId = message.substr(0, pipeIndex) || (Rooms.lobby || Rooms.global).id;
|
|
message = message.slice(pipeIndex + 1);
|
|
|
|
const room = Rooms(roomId);
|
|
if (!room) return;
|
|
if (Chat.multiLinePattern.test(message)) {
|
|
user.chat(message, room, connection);
|
|
return;
|
|
}
|
|
|
|
const lines = message.split('\n');
|
|
if (!lines[lines.length - 1]) lines.pop();
|
|
if (lines.length > (user.isStaff ? THROTTLE_MULTILINE_WARN_STAFF : THROTTLE_MULTILINE_WARN)) {
|
|
connection.popup(`You're sending too many lines at once. Try using a paste service like [[Pastebin]].`);
|
|
return;
|
|
}
|
|
// Emergency logging
|
|
if (Config.emergency) {
|
|
fs.appendFile('logs/emergency.log', `[${user} (${connection.ip})] ${roomId}|${message}\n`, err => {
|
|
if (err) {
|
|
console.log(`!! Error in emergency log !!`);
|
|
throw err;
|
|
}
|
|
});
|
|
}
|
|
|
|
let startTime = Date.now();
|
|
for (let i = 0; i < lines.length; i++) {
|
|
if (user.chat(lines[i], room, connection) === false) break;
|
|
}
|
|
let deltaTime = Date.now() - startTime;
|
|
if (deltaTime > 1000) {
|
|
Monitor.warn(`[slow] ${deltaTime}ms - ${user.name} <${connection.ip}>: ${roomId}|${message}`);
|
|
}
|
|
};
|