pokemon-showdown/test/sim/misc/faint-order.js
2021-05-15 10:31:30 -04:00

174 lines
4.5 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Fainting', function () {
afterEach(function () {
battle.destroy();
});
it('should end the turn in Gen 1', function () {
// Gen 1 has no end-of-turn effects
battle = common.gen(1).createBattle([
[
{species: 'Electrode', moves: ['explosion']},
{species: 'Pikachu', moves: ['growl']},
],
[
{species: 'Haunter', moves: ['substitute']},
],
]);
battle.makeChoices('move Explosion', 'move Substitute');
battle.makeChoices('switch Pikachu', '');
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should end the turn in Gen 3', function () {
battle = common.gen(3).createBattle([
[
{species: 'Electrode', ability: 'soundproof', moves: ['explosion']},
{species: 'Pikachu', ability: 'lightningrod', moves: ['growl']},
],
[
{species: 'Haunter', ability: 'levitate', moves: ['substitute']},
],
]);
battle.makeChoices('move Explosion', 'move Substitute');
battle.makeChoices('switch Pikachu', '');
assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should not end the turn in Gen 4', function () {
battle = common.gen(4).createBattle([
[
{species: 'Electrode', ability: 'soundproof', moves: ['explosion']},
{species: 'Pikachu', ability: 'lightningrod', moves: ['growl']},
],
[
{species: 'Haunter', ability: 'levitate', moves: ['substitute']},
],
]);
battle.makeChoices('move Explosion', 'move Substitute');
battle.makeChoices('switch Pikachu', '');
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
it('should check for a winner after an attack', function () {
battle = common.gen(4).createBattle([
[
{species: 'Shedinja', moves: ['shadowsneak']},
],
[
{species: 'Shedinja', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
battle.destroy();
battle = common.gen(5).createBattle([
[
{species: 'Shedinja', moves: ['sleeptalk', 'shadowsneak']},
],
[
{species: 'Shedinja', ability: 'prankster', moves: ['spore']},
],
]);
battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it('should check for a winner after recoil', function () {
battle = common.gen(4).createBattle([
[
{species: 'Shedinja', moves: ['flareblitz']},
],
[
{species: 'Shedinja', moves: ['flareblitz']},
],
]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, '');
battle.destroy();
battle = common.gen(5).createBattle([
[
{species: 'Shedinja', moves: ['flareblitz']},
],
[
{species: 'Shedinja', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it('should check for a winner after Rough Skin', function () {
battle = common.gen(4).createBattle([
[
{species: 'Shedinja', moves: ['shadowsneak']},
],
[
{species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, '');
battle.destroy();
battle = common.gen(6).createBattle([
[
{species: 'Shedinja', moves: ['shadowsneak']},
],
[
{species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 2');
battle.destroy();
battle = common.gen(7).createBattle([
[
{species: 'Shedinja', moves: ['shadowsneak']},
],
[
{species: 'Shedinja', ability: 'roughskin', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
it('should check for a winner after future moves', function () {
battle = common.gen(7).createBattle([
[
{species: 'Shedinja', moves: ['futuresight']},
],
[
{species: 'Shedinja', moves: ['sleeptalk']},
],
]);
battle.makeChoices();
battle.makeChoices();
battle.makeChoices();
assert.fainted(battle.p2.active[0]);
assert.equal(battle.winner, 'Player 1');
});
});