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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
38 lines
1.3 KiB
JavaScript
38 lines
1.3 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Bug Buzz', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should pierce through substitutes', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Deoxys-Attack", ability: 'victorystar', item: 'laggingtail', moves: ['splash', 'bugbuzz']}]});
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battle.setPlayer('p2', {team: [{species: "Caterpie", level: 2, ability: 'naturalcure', item: 'focussash', moves: ['substitute', 'rest']}]});
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battle.makeChoices('move splash', 'move substitute');
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battle.makeChoices('move bugbuzz', 'move rest');
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assert.equal(battle.p2.active[0].item, '');
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});
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});
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describe('Bug Buzz [Gen 5]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not pierce through substitutes', function () {
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battle = common.gen(5).createBattle([
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[{species: "Deoxys-Attack", ability: 'victorystar', item: 'laggingtail', moves: ['splash', 'bugbuzz']}],
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[{species: "Caterpie", level: 2, ability: 'naturalcure', item: 'focussash', moves: ['substitute', 'rest']}],
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]);
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battle.makeChoices('move splash', 'move substitute');
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battle.makeChoices('move bugbuzz', 'move rest');
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assert.equal(battle.p2.active[0].item, 'focussash');
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});
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});
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