pokemon-showdown/test/server/cg-teams.js
Kris Johnson b04b3d7eb0
Add Pokemon HOME 3.0.0 changes (#9573)
* Add Pokemon HOME 3.0.0 changes

* oop

* a

* OWOWOWOWOWWO
2023-05-30 09:08:02 -06:00

62 lines
2.4 KiB
JavaScript

'use strict';
const assert = require('assert').strict;
const TeamGenerator = require('../../dist/data/cg-teams').default;
describe('[Gen 9] Computer-Generated Teams', () => {
it.skip('should give all species 4 or fewer moves', () => {
const generator = new TeamGenerator();
const pool = generator.dex.species
.all()
.filter(s => s.exists && !(s.isNonstandard || s.isNonstandard === 'Unobtainable') && !s.nfe);
for (const species of pool) {
const set = generator.makeSet(species, {hazardSetters: {}});
assert(set.moves.length <= 4, `Species ${species.name} has more than 4 moves (set=${JSON.stringify(set)})`);
assert(new Set(set.moves).size === set.moves.length, `Species ${species.name} has duplicate moves (set=${JSON.stringify(set)})`);
}
});
// Skipped since it includes randomness; useful for debugging though
it.skip('should have an accurate weighted picker', () => {
const generator = new TeamGenerator();
const numTrials = 100000;
let error = 0;
let trials = 0;
for (const choices of [
[{choice: 'a', weight: 1}, {choice: 'b', weight: 2}],
[{choice: 'a', weight: 1}, {choice: 'b', weight: 1}],
[{choice: 'a', weight: 30}, {choice: 'b', weight: 2000}, {choice: 'c', weight: 7}],
// a big test case with lots of different weight values
[
{choice: 'a', weight: 1345}, {choice: 'b', weight: 2013}, {choice: 'c', weight: 3411}, {choice: 'd', weight: 940},
{choice: 'e', weight: 505}, {choice: 'f', weight: 10148}, {choice: 'g', weight: 7342}, {choice: 'h', weight: 8403},
{choice: 'i', weight: 9859}, {choice: 'j', weight: 1042}, {choice: 'k', weight: 1132}, {choice: 'l', weight: 1200},
],
]) {
const results = {};
for (let i = 0; i < numTrials; i++) {
const res = generator.weightedRandomPick(choices.map(x => x.choice), c => choices.find(x => x.choice === c)?.weight || 0);
// console.log(`"${res}"`);
if (!results[res]) results[res] = 0;
results[res]++;
}
let totalWeight = 0;
for (const choice of choices) {
totalWeight += choice.weight;
}
for (const [choice, count] of Object.entries(results)) {
const c = choices.find(x => x.choice === choice);
const expected = (c.weight / totalWeight) * numTrials;
error += Math.abs(count - expected) / expected;
trials++;
}
}
const percentError = (error / trials) * 100;
assert(percentError < 3, `Weighted picker error is too high: ${percentError.toFixed(1)}%`);
});
});