pokemon-showdown/data/mods/sharedpower/abilities.ts

83 lines
3.1 KiB
TypeScript

export const Abilities: {[k: string]: ModdedAbilityData} = {
neutralizinggas: {
inherit: true,
// Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility
onPreStart(pokemon) {
this.add('-ability', pokemon, 'Neutralizing Gas');
pokemon.abilityState.ending = false;
// Remove setter's innates before the ability starts
for (const target of this.getAllActive()) {
if (target.illusion) {
this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas');
}
if (target.volatiles['slowstart']) {
delete target.volatiles['slowstart'];
this.add('-end', target, 'Slow Start', '[silent]');
}
if (target.m.abils?.length) {
for (const key of target.m.abils) {
if (this.dex.abilities.get(key.slice(8)).isPermanent) continue;
target.removeVolatile(key);
}
}
}
},
onEnd(source) {
this.add('-end', source, 'ability: Neutralizing Gas');
// FIXME this happens before the pokemon switches out, should be the opposite order.
// Not an easy fix since we cant use a supported event. Would need some kind of special event that
// gathers events to run after the switch and then runs them when the ability is no longer accessible.
// (If you're tackling this, do note extreme weathers have the same issue)
// Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it
if (source.abilityState.ending) return;
source.abilityState.ending = true;
const sortedActive = this.getAllActive();
this.speedSort(sortedActive);
for (const pokemon of sortedActive) {
if (pokemon !== source) {
// Will be suppressed by Pokemon#ignoringAbility if needed
this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon);
}
if (pokemon.m.abils?.length) {
for (const innate of pokemon.m.abils) {
// permanent abilities
if (pokemon.volatiles[innate]) continue;
pokemon.addVolatile(innate, pokemon);
}
}
}
},
},
trace: {
inherit: true,
onUpdate(pokemon) {
if (!pokemon.isStarted || this.effectState.gaveUp) return;
const isAbility = pokemon.ability === 'trace';
const additionalBannedAbilities = [
// Zen Mode included here for compatability with Gen 5-6
'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'zenmode',
];
const possibleTargets = pokemon.adjacentFoes().filter(target => (
!target.getAbility().isPermanent && !additionalBannedAbilities.includes(target.ability)
));
if (!possibleTargets.length) return;
const target = this.sample(possibleTargets);
const ability = target.getAbility();
if (isAbility) {
if (pokemon.setAbility(ability)) {
this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target);
}
} else {
pokemon.removeVolatile('ability:trace');
pokemon.addVolatile('ability:' + ability.id, pokemon);
this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target);
}
},
},
};