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83 lines
3.1 KiB
TypeScript
83 lines
3.1 KiB
TypeScript
export const Abilities: {[k: string]: ModdedAbilityData} = {
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neutralizinggas: {
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inherit: true,
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// Ability suppression implemented in sim/pokemon.ts:Pokemon#ignoringAbility
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onPreStart(pokemon) {
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this.add('-ability', pokemon, 'Neutralizing Gas');
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pokemon.abilityState.ending = false;
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// Remove setter's innates before the ability starts
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for (const target of this.getAllActive()) {
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if (target.illusion) {
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this.singleEvent('End', this.dex.abilities.get('Illusion'), target.abilityState, target, pokemon, 'neutralizinggas');
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}
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if (target.volatiles['slowstart']) {
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delete target.volatiles['slowstart'];
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this.add('-end', target, 'Slow Start', '[silent]');
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}
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if (target.m.abils?.length) {
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for (const key of target.m.abils) {
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if (this.dex.abilities.get(key.slice(8)).isPermanent) continue;
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target.removeVolatile(key);
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}
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}
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}
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},
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onEnd(source) {
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this.add('-end', source, 'ability: Neutralizing Gas');
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// FIXME this happens before the pokemon switches out, should be the opposite order.
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// Not an easy fix since we cant use a supported event. Would need some kind of special event that
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// gathers events to run after the switch and then runs them when the ability is no longer accessible.
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// (If you're tackling this, do note extreme weathers have the same issue)
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// Mark this pokemon's ability as ending so Pokemon#ignoringAbility skips it
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if (source.abilityState.ending) return;
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source.abilityState.ending = true;
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const sortedActive = this.getAllActive();
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this.speedSort(sortedActive);
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for (const pokemon of sortedActive) {
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if (pokemon !== source) {
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// Will be suppressed by Pokemon#ignoringAbility if needed
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this.singleEvent('Start', pokemon.getAbility(), pokemon.abilityState, pokemon);
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}
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if (pokemon.m.abils?.length) {
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for (const innate of pokemon.m.abils) {
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// permanent abilities
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if (pokemon.volatiles[innate]) continue;
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pokemon.addVolatile(innate, pokemon);
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}
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}
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}
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},
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},
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trace: {
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inherit: true,
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onUpdate(pokemon) {
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if (!pokemon.isStarted || this.effectState.gaveUp) return;
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const isAbility = pokemon.ability === 'trace';
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const additionalBannedAbilities = [
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// Zen Mode included here for compatability with Gen 5-6
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'noability', 'flowergift', 'forecast', 'hungerswitch', 'illusion', 'imposter', 'neutralizinggas', 'powerofalchemy', 'receiver', 'trace', 'zenmode',
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];
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const possibleTargets = pokemon.adjacentFoes().filter(target => (
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!target.getAbility().isPermanent && !additionalBannedAbilities.includes(target.ability)
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));
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if (!possibleTargets.length) return;
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const target = this.sample(possibleTargets);
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const ability = target.getAbility();
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if (isAbility) {
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if (pokemon.setAbility(ability)) {
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this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target);
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}
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} else {
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pokemon.removeVolatile('ability:trace');
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pokemon.addVolatile('ability:' + ability.id, pokemon);
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this.add('-ability', pokemon, ability, '[from] ability: Trace', '[of] ' + target);
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}
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},
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},
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};
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