mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-28 11:46:55 -05:00
This allows groupchat tournament hosts, as well as `/importinputlog` users, to use the `/forcewin` and `/editbattle` commands. This started as just wanting to give `/editbattle reseed` to users of `/importinputlog`, but in hindsight, all these permissions could be useful and allow for more creative tournaments, so I'm opening it up fully, and we'll see how everyone does with them.
739 lines
23 KiB
JavaScript
739 lines
23 KiB
JavaScript
'use strict';
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/**
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* The server port - the port to run Pokemon Showdown under
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*/
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exports.port = 8000;
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/**
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* The server address - the address at which Pokemon Showdown should be hosting
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* This should be kept set to 0.0.0.0 unless you know what you're doing.
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*/
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exports.bindaddress = '0.0.0.0';
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/**
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* workers - the number of networking child processes to spawn
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* This should be no greater than the number of threads available on your
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* server's CPU. If you're not sure how many you have, you can check from a
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* terminal by running:
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*
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* $ node -e "console.log(require('os').cpus().length)"
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*
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* Using more workers than there are available threads will cause performance
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* issues. Keeping a couple threads available for use for OS-related work and
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* other PS processes will likely give you the best performance, if your
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* server's CPU is capable of multithreading. If you don't know what any of
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* this means or you are unfamiliar with PS' networking code, leave this set
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* to 1.
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*/
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exports.workers = 1;
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/**
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* wsdeflate - compresses WebSocket messages
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* Toggles use of the Sec-WebSocket-Extension permessage-deflate extension.
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* This compresses messages sent and received over a WebSocket connection
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* using the zlib compression algorithm. As a caveat, message compression
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* may make messages take longer to procress.
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* @type {AnyObject?}
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*/
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exports.wsdeflate = null;
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/*
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// example:
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exports.wsdeflate = {
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level: 5,
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memLevel: 8,
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strategy: 0,
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noContextTakeover: true,
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requestNoContextTakeover: true,
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maxWindowBits: 15,
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requestMaxWindowBits: 15,
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}; */
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/**
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* ssl - support WSS, allowing you to access through HTTPS
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* The client requires port 443, so if you use a different port here,
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* it will need to be forwarded to 443 through iptables rules or
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* something.
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* @type {{port: number, options: {key: string, cert: string}} | null}
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*/
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exports.ssl = null;
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/*
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// example:
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exports.ssl = {
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port: 443,
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options: {
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key: './config/ssl/privkey.pem',
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cert: './config/ssl/fullchain.pem',
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},
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};
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*/
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/*
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Main's SSL deploy script from Let's Encrypt looks like:
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cp /etc/letsencrypt/live/sim.psim.us/privkey.pem ~user/Pokemon-Showdown/config/ssl/
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cp /etc/letsencrypt/live/sim.psim.us/fullchain.pem ~user/Pokemon-Showdown/config/ssl/
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chown user:user ~user/Pokemon-Showdown/config/ssl/privkey.pem
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chown user:user ~user/Pokemon-Showdown/config/ssl/fullchain.pem
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*/
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/**
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* proxyip - proxy IPs with trusted X-Forwarded-For headers
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* This can be either false (meaning not to trust any proxies) or an array
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* of strings. Each string should be either an IP address or a subnet given
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* in CIDR notation. You should usually leave this as `false` unless you
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* know what you are doing
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* @type {false | string[]}.
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*/
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exports.proxyip = false;
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/**
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* Various debug options
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*
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* ofe[something]
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* ============================================================================
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*
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* Write heapdumps if that processs run out of memory.
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*
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* If you wish to enable this, you will need to install node-oom-heapdump:
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*
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* $ npm install --no-save node-oom-heapdump
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*
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* We don't install it by default because it's super flaky and frequently
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* crashes the installation process.
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*
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* You might also want to signal processes to put them in debug mode, for
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* access to on-demand heapdumps.
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*
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* kill -s SIGUSR1 [pid]
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*
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* debug[something]processes
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* ============================================================================
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*
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* Attach a `debug` property to `ProcessWrapper`, allowing you to see the last
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* message it received before it hit an infinite loop.
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*
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* For example:
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*
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* >> ProcessManager.processManagers[4].processes[0].debug
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* << "{"tar":"spe=60,all,!lc,!nfe","cmd":"dexsearch","canAll":true,"message":"/ds spe=60,all,!lc,!nfe"}"
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*/
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exports.ofemain = false;
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exports.ofesockets = false;
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exports.debugsimprocesses = true;
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exports.debugvalidatorprocesses = true;
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exports.debugdexsearchprocesses = true;
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/**
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* Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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* The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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* in every Random Battle team.
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*/
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exports.potd = '';
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/**
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* crash guard - write errors to log file instead of crashing
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* This is normally not recommended - if Node wants to crash, the
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* server needs to be restarted
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* However, most people want the server to stay online even if there is a
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* crash, so this option is provided
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*/
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exports.crashguard = true;
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/**
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* login server data - don't forget the http:// and the trailing slash
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* This is the URL of the user database and ladder mentioned earlier.
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* Don't change this setting - there aren't any other login servers right now
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*/
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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exports.loginserverkeyalgo = "RSA-SHA1";
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exports.loginserverpublickeyid = 4;
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exports.loginserverpublickey = `-----BEGIN PUBLIC KEY-----
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MIICIjANBgkqhkiG9w0BAQEFAAOCAg8AMIICCgKCAgEAzfWKQXg2k8c92aiTyN37
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dl76iW0aeAighgzeesdar4xZT1A9yzLpj2DgR8F8rh4R32/EVOPmX7DCf0bYWeh3
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QttP0HVKKKfsncJZ9DdNtKj1vWdUTklH8oeoIZKs54dwWgnEFKzb9gxqu+z+FJoQ
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vPnvfjCRUPA84O4kqKSuZT2qiWMFMWNQPXl87v+8Atb+br/WXvZRyiLqIFSG+ySn
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Nwx6V1C8CA1lYqcPcTfmQs+2b4SzUa8Qwkr9c1tZnXlWIWj8dVvdYtlo0sZZBfAm
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X71Rsp2vwEleSFKV69jj+IzAfNHRRw+SADe3z6xONtrJOrp+uC/qnLNuuCfuOAgL
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dnUVFLX2aGH0Wb7ZkriVvarRd+3otV33A8ilNPIoPb8XyFylImYEnoviIQuv+0VW
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RMmQlQ6RMZNr6sf9pYMDhh2UjU11++8aUxBaso8zeSXC9hhp7mAa7OTxts1t3X57
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72LqtHHEzxoyLj/QDJAsIfDmUNAq0hpkiRaXb96wTh3IyfI/Lqh+XmyJuo+S5GSs
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RhlSYTL4lXnj/eOa23yaqxRihS2MT9EZ7jNd3WVWlWgExIS2kVyZhL48VA6rXDqr
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Ko0LaPAMhcfETxlFQFutoWBRcH415A/EMXJa4FqYa9oeXWABNtKkUW0zrQ194btg
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Y929lRybWEiKUr+4Yw2O1W0CAwEAAQ==
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-----END PUBLIC KEY-----
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`;
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/**
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* routes - where Pokemon Showdown is hosted.
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* Don't change this setting - there aren't any other options right now
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*/
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exports.routes = {
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root: 'pokemonshowdown.com',
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client: 'play.pokemonshowdown.com',
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dex: 'dex.pokemonshowdown.com',
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replays: 'replay.pokemonshowdown.com',
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};
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/**
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* crashguardemail - if the server has been running for more than an hour
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* and crashes, send an email using these settings, rather than locking down
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* the server. Uncomment this definition if you want to use this feature;
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* otherwise, all crashes will lock down the server. If you wish to enable
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* this setting, you will need to install nodemailer, as it is not installed
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* by default:
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* $ npm install nodemailer
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* @type {AnyObject?}
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*/
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exports.crashguardemail = null;
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/* exports.crashguardemail = {
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options: {
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host: 'mail.example.com',
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port: 465,
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secure: true,
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auth: {
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user: 'example@domain.com',
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pass: 'password'
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}
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},
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from: 'crashlogger@example.com',
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to: 'admin@example.com',
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subject: 'Pokemon Showdown has crashed!'
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}; */
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/**
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* basic name filter - removes characters used for impersonation
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* The basic name filter removes Unicode characters that can be used for impersonation,
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* like the upside-down exclamation mark (looks like an i), the Greek omicron (looks
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* like an o), etc. Disable only if you need one of the alphabets it disables, such as
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* Greek or Cyrillic.
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*/
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exports.disablebasicnamefilter = false;
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/**
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* allowrequestingties - enables the use of `/offerdraw` and `/acceptdraw`
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*/
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exports.allowrequestingties = true;
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/**
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* report joins and leaves - shows messages like "<USERNAME> joined"
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* Join and leave messages are small and consolidated, so there will never
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* be more than one line of messages.
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* If this setting is set to `true`, it will override the client-side
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* /hidejoins configuration for users.
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* This feature can lag larger servers - turn this off if your server is
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* getting more than 80 or so users.
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*/
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exports.reportjoins = true;
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/**
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* report joins and leaves periodically - sends silent join and leave messages in batches
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* This setting will only be effective if `reportjoins` is set to false, and users will
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* only be able to see the messages if they have the /showjoins client-side setting enabled.
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* Set this to a positive amount of milliseconds if you want to enable this feature.
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*/
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exports.reportjoinsperiod = 0;
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/**
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* report battles - shows messages like "OU battle started" in the lobby
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* This feature can lag larger servers - turn this off if your server is
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* getting more than 160 or so users.
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*/
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exports.reportbattles = true;
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/**
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* report joins and leaves in battle - shows messages like "<USERNAME> joined" in battle
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* Set this to false on large tournament servers where battles get a lot of joins and leaves.
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* Note that the feature of turning this off is deprecated.
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*/
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exports.reportbattlejoins = true;
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/**
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* notify staff when users have a certain amount of room punishments.
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* Setting this to a number greater than zero will notify staff for everyone with
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* the required amount of room punishments.
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* Set this to 0 to turn the monitor off.
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*/
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exports.monitorminpunishments = 3;
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/**
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* Turns off all time-based throttles - rename, challenges, laddering, etc.
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*/
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exports.nothrottle = false;
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/**
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* Removes all ip-based alt checking.
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*/
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exports.noipchecks = false;
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/**
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* allow punishmentmonitor to lock users with multiple roombans.
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* When set to `true`, this feature will automatically lock any users with three or more
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* active roombans, and notify the staff room.
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* Note that this requires punishmentmonitor to be enabled, and therefore requires the `monitorminpunishments`
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* option to be set to a number greater than zero. If `monitorminpunishments` is set to a value greater than 3,
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* the autolock will only apply to people who pass this threshold.
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*/
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exports.punishmentautolock = false;
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/**
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* restrict sending links to autoconfirmed users only.
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* If this is set to `true`, only autoconfirmed users can send links to either chatrooms or other users, except for staff members.
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* This option can be used if your server has trouble with spammers mass PMing links to users, or trolls sending malicious links.
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*/
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exports.restrictLinks = false;
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/**
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* whitelist - prevent users below a certain group from doing things
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* For the modchat settings, false will allow any user to participate, while a string
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* with a group symbol will restrict it to that group and above. The string
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* 'autoconfirmed' is also supported for chatmodchat and battlemodchat, to restrict
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* chat to autoconfirmed users.
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* This is usually intended to be used as a whitelist feature - set these to '+' and
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* voice every user you want whitelisted on the server.
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/**
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* chat modchat - default minimum group for speaking in chatrooms; changeable with /modchat
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* @type {false | string}
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*/
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exports.chatmodchat = false;
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/**
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* battle modchat - default minimum group for speaking in battles; changeable with /modchat
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* @type {false | AuthLevel}
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*/
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exports.battlemodchat = false;
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/**
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* PM modchat - minimum group for sending private messages or challenges to other users
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* @type {false | AuthLevel}
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*/
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exports.pmmodchat = false;
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/**
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* ladder modchat - minimum group for laddering
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* @type {false | GroupSymbol}
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*/
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exports.laddermodchat = false;
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/**
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* forced timer - force the timer on for all battles
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* Players will be unable to turn it off.
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* This setting can also be turned on with the command /forcetimer.
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*/
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exports.forcetimer = false;
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/**
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* force register ELO - unregistered users cannot search for ladder battles
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* in formats where their ELO is at or above this value.
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* @type {false | number}
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*/
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exports.forceregisterelo = false;
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/**
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* backdoor - allows Pokemon Showdown system operators to provide technical
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* support for your server
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* This backdoor gives system operators (such as Zarel) console admin
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* access to your server, which allow them to provide tech support. This
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* can be useful in a variety of situations: if an attacker attacks your
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* server and you are not online, if you need help setting up your server,
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* etc. If you do not trust Pokemon Showdown with admin access, you should
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* disable this feature.
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*/
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exports.backdoor = true;
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/**
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* List of IPs and user IDs with dev console (>> and >>>) access.
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* The console is incredibly powerful because it allows the execution of
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* arbitrary commands on the local computer (as the user running the
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* server). If an account with the console permission were compromised,
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* it could possibly be used to take over the server computer. As such,
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* you should only specify a small range of trusted IPs and users here,
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* or none at all. By default, only localhost can use the dev console.
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* In addition to connecting from a valid IP, a user must *also* have
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* the `console` permission in order to use the dev console.
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* Setting this to an empty array ([]) will disable the dev console.
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*/
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exports.consoleips = ['127.0.0.1'];
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/**
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* Whether to watch the config file for changes. If this is enabled,
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* then the config.js file will be reloaded when it is changed.
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* This can be used to change some settings using a text editor on
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* the server.
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*/
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exports.watchconfig = true;
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/**
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* logchat - whether to log chat rooms.
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*/
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exports.logchat = false;
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/**
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* logchallenges - whether to log challenge battles. Useful for tournament servers.
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*/
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exports.logchallenges = false;
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/**
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* loguserstats - how often (in milliseconds) to write user stats to the
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* lobby log. This has no effect if `logchat` is disabled.
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*/
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exports.loguserstats = 1000 * 60 * 10; // 10 minutes
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/**
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* validatorprocesses - the number of processes to use for validating teams
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* simulatorprocesses - the number of processes to use for handling battles
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* You should leave both of these at 1 unless your server has a very large
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* amount of traffic (i.e. hundreds of concurrent battles).
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*/
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exports.validatorprocesses = 1;
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exports.simulatorprocesses = 1;
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/**
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* inactiveuserthreshold - how long a user must be inactive before being pruned
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* from the `users` array. The default is 1 hour.
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*/
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exports.inactiveuserthreshold = 1000 * 60 * 60;
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/**
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* autolockdown - whether or not to automatically kill the server when it is
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* in lockdown mode and the final battle finishes. This is potentially useful
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* to prevent forgetting to restart after a lockdown where battles are finished.
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*/
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exports.autolockdown = true;
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/**
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* noguestsecurity - purely for development servers: allows logging in without
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* a signed token: simply send `/trn [USERNAME]`. This allows using PS without
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* a login server.
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*
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* Logging in this way will make you considered an unregistered user and grant
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* no authority. You cannot log into a trusted (g+/r%) user account this way.
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*/
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exports.noguestsecurity = false;
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/**
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* Custom avatars.
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* This allows you to specify custom avatar images for users on your server.
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* Place custom avatar files under the /config/avatars/ directory.
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* Users must be specified as userids -- that is, you must make the name all
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* lowercase and remove non-alphanumeric characters.
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*
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* Your server *must* be registered in order for your custom avatars to be
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* displayed in the client.
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* @type {{[userid: string]: string}}
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*/
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exports.customavatars = {
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// 'userid': 'customavatar.png'
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};
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/**
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* tourroom - specify a room to receive tournament announcements (defaults to
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* the room 'tournaments').
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* tourannouncements - announcements are only allowed in these rooms
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* tourdefaultplayercap - a set cap of how many players can be in a tournament
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* ratedtours - toggles tournaments being ladder rated (true) or not (false)
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*/
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exports.tourroom = '';
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/** @type {string[]} */
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exports.tourannouncements = [/* roomids */];
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exports.tourdefaultplayercap = 0;
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exports.ratedtours = false;
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/**
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* appealurl - specify a URL containing information on how users can appeal
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* disciplinary actions on your section. You can also leave this blank, in
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* which case users won't be given any information on how to appeal.
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*/
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exports.appealurl = '';
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/**
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* repl - whether repl sockets are enabled or not
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* replsocketprefix - the prefix for the repl sockets to be listening on
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* replsocketmode - the file mode bits to use for the repl sockets
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*/
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exports.repl = true;
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exports.replsocketprefix = './logs/repl/';
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exports.replsocketmode = 0o600;
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/**
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* disablehotpatchall - disables `/hotpatch all`. Generally speaking, there's a
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* pretty big need for /hotpatch all - convenience. The only advantage any hotpatch
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* forms other than all is lower RAM use (which is only a problem for Main because
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* Main is huge), and to do pinpoint hotpatching (like /nohotpatch).
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*/
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exports.disablehotpatchall = false;
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/**
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* forcedpublicprefixes - user ID prefixes which will be forced to battle publicly.
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* Battles involving user IDs which begin with one of the prefixes configured here
|
|
* will be unaffected by various battle privacy commands such as /modjoin, /hideroom
|
|
* or /ionext.
|
|
* @type {string[]}
|
|
*/
|
|
exports.forcedpublicprefixes = [];
|
|
|
|
/**
|
|
* startuphook - function to call when the server is fully initialized and ready
|
|
* to serve requests.
|
|
*/
|
|
exports.startuphook = function () {};
|
|
|
|
/**
|
|
* lastfmkey - the API key to let users use the last.fm commands from The Studio's
|
|
* chat plugin.
|
|
*/
|
|
exports.lastfmkey = '';
|
|
|
|
/**
|
|
* chatlogreader - the search method used for searching chatlogs.
|
|
* @type {'ripgrep' | 'fs'}
|
|
*/
|
|
exports.chatlogreader = 'fs';
|
|
/**
|
|
* permissions and groups:
|
|
* Each entry in `grouplist` is a seperate group. Some of the members are "special"
|
|
* while the rest is just a normal permission.
|
|
* The order of the groups determines their ranking.
|
|
* The special members are as follows:
|
|
* - symbol: Specifies the symbol of the group (as shown in front of the username)
|
|
* - id: Specifies an id for the group.
|
|
* - name: Specifies the human-readable name for the group.
|
|
* - root: If this is true, the group can do anything.
|
|
* - inherit: The group uses the group specified's permissions if it cannot
|
|
* find the permission in the current group. Never make the graph
|
|
* produced using this member have any cycles, or the server won't run.
|
|
* - jurisdiction: The default jurisdiction for targeted permissions where one isn't
|
|
* explictly specified. "Targeted permissions" are permissions
|
|
* that might affect another user, such as `ban' or `promote'.
|
|
* 's' is a special group where it means the user itself only
|
|
* and 'u' is another special group where it means all groups
|
|
* lower in rank than the current group.
|
|
* - roomonly: forces the group to be a per-room moderation rank only.
|
|
* - globalonly: forces the group to be a global rank only.
|
|
* All the possible permissions are as follows:
|
|
* - console: Developer console (>>).
|
|
* - lockdown: /lockdown and /endlockdown commands.
|
|
* - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
|
|
* - ignorelimits: Ignore limits such as chat message length.
|
|
* - promote: Promoting and demoting. Will only work if the target user's current
|
|
* group and target group are both in jurisdiction.
|
|
* - room<rank>: /roompromote to <rank> (eg. roomvoice)
|
|
* - makeroom: Create/delete chatrooms, and set modjoin/roomdesc/privacy
|
|
* - editroom: Editing properties of rooms
|
|
* - editprivacy: Set modjoin/privacy only for battles
|
|
* - globalban: Banning and unbanning from the entire server.
|
|
* - ban: Banning and unbanning in rooms.
|
|
* - mute: Muting and unmuting.
|
|
* - lock: locking (ipmute) and unlocking.
|
|
* - receivemutedpms: Receive PMs from muted users.
|
|
* - forcerename: /fr command.
|
|
* - ip: IP checking.
|
|
* - alts: Alt checking.
|
|
* - modlog: view the moderator logs.
|
|
* - show: Show command output to other users.
|
|
* - showmedia: Show images and videos to other users.
|
|
* - declare: /declare command.
|
|
* - announce: /announce command.
|
|
* - modchat: Set modchat.
|
|
* - potd: Set PotD.
|
|
* - forcewin: /forcewin command.
|
|
* - battlemessage: /a command.
|
|
* - tournaments: creating tournaments (/tour new, settype etc.)
|
|
* - gamemoderation: /tour dq, autodq, end etc.
|
|
* - gamemanagement: enable/disable games, minigames, and tournaments.
|
|
* - minigame: make minigames (hangman, polls, etc.).
|
|
* - game: make games.
|
|
*/
|
|
exports.grouplist = [
|
|
{
|
|
symbol: '&',
|
|
id: "admin",
|
|
name: "Administrator",
|
|
inherit: '@',
|
|
jurisdiction: 'u',
|
|
globalonly: true,
|
|
|
|
console: true,
|
|
bypassall: true,
|
|
lockdown: true,
|
|
promote: '&u',
|
|
roomowner: true,
|
|
roombot: true,
|
|
roommod: true,
|
|
roomdriver: true,
|
|
forcewin: true,
|
|
declare: true,
|
|
addhtml: true,
|
|
rangeban: true,
|
|
makeroom: true,
|
|
editroom: true,
|
|
editprivacy: true,
|
|
potd: true,
|
|
disableladder: true,
|
|
gdeclare: true,
|
|
gamemanagement: true,
|
|
exportinputlog: true,
|
|
tournaments: true,
|
|
},
|
|
{
|
|
symbol: '#',
|
|
id: "owner",
|
|
name: "Room Owner",
|
|
inherit: '@',
|
|
jurisdiction: 'u',
|
|
roomonly: true,
|
|
|
|
roombot: true,
|
|
roommod: true,
|
|
roomdriver: true,
|
|
roomprizewinner: true,
|
|
editroom: true,
|
|
declare: true,
|
|
addhtml: true,
|
|
gamemanagement: true,
|
|
tournaments: true,
|
|
},
|
|
{
|
|
symbol: '\u2605',
|
|
id: "host",
|
|
name: "Host",
|
|
inherit: '@',
|
|
jurisdiction: 'u',
|
|
roomonly: true,
|
|
|
|
declare: true,
|
|
modchat: 'a',
|
|
gamemanagement: true,
|
|
forcewin: true,
|
|
tournaments: true,
|
|
joinbattle: true,
|
|
},
|
|
{
|
|
symbol: '@',
|
|
id: "mod",
|
|
name: "Moderator",
|
|
inherit: '%',
|
|
jurisdiction: 'u',
|
|
|
|
globalban: true,
|
|
ban: true,
|
|
modchat: 'a',
|
|
roomvoice: true,
|
|
roomwhitelist: true,
|
|
forcerename: true,
|
|
ip: true,
|
|
alts: '@u',
|
|
game: true,
|
|
},
|
|
{
|
|
symbol: '%',
|
|
id: "driver",
|
|
name: "Driver",
|
|
inherit: '+',
|
|
jurisdiction: 'u',
|
|
globalGroupInPersonalRoom: '@',
|
|
|
|
announce: true,
|
|
warn: '\u2605u',
|
|
kick: true,
|
|
mute: '\u2605u',
|
|
lock: true,
|
|
forcerename: true,
|
|
timer: true,
|
|
modlog: true,
|
|
alts: '%u',
|
|
bypassblocks: 'u%@&~',
|
|
receiveauthmessages: true,
|
|
gamemoderation: true,
|
|
jeopardy: true,
|
|
joinbattle: true,
|
|
minigame: true,
|
|
modchat: true,
|
|
hiderank: true,
|
|
},
|
|
{
|
|
// Bots are ranked below Driver/Mod so that Global Bots can be kept out
|
|
// of modjoin % rooms (namely, Staff).
|
|
// (They were previously above Driver/Mod so they can have game management
|
|
// permissions drivers don't, but these permissions can be manually given.)
|
|
symbol: '*',
|
|
id: "bot",
|
|
name: "Bot",
|
|
inherit: '%',
|
|
jurisdiction: 'u',
|
|
|
|
addhtml: true,
|
|
tournaments: true,
|
|
declare: true,
|
|
bypassafktimer: true,
|
|
gamemanagement: true,
|
|
|
|
ip: false,
|
|
globalban: false,
|
|
lock: false,
|
|
forcerename: false,
|
|
alts: false,
|
|
},
|
|
{
|
|
symbol: '\u2606',
|
|
id: "player",
|
|
name: "Player",
|
|
inherit: '+',
|
|
battleonly: true,
|
|
|
|
roomvoice: true,
|
|
modchat: true,
|
|
editprivacy: true,
|
|
gamemanagement: true,
|
|
joinbattle: true,
|
|
nooverride: true,
|
|
},
|
|
{
|
|
symbol: '+',
|
|
id: "voice",
|
|
name: "Voice",
|
|
inherit: ' ',
|
|
|
|
altsself: true,
|
|
makegroupchat: true,
|
|
joinbattle: true,
|
|
show: true,
|
|
showmedia: true,
|
|
exportinputlog: true,
|
|
importinputlog: true,
|
|
},
|
|
{
|
|
symbol: '^',
|
|
id: "prizewinner",
|
|
name: "Prize Winner",
|
|
roomonly: true,
|
|
},
|
|
{
|
|
symbol: 'whitelist',
|
|
id: "whitelist",
|
|
name: "Whitelist",
|
|
inherit: ' ',
|
|
roomonly: true,
|
|
altsself: true,
|
|
show: true,
|
|
showmedia: true,
|
|
exportinputlog: true,
|
|
importinputlog: true,
|
|
},
|
|
{
|
|
symbol: ' ',
|
|
ipself: true,
|
|
},
|
|
{
|
|
name: 'Locked',
|
|
id: 'locked',
|
|
symbol: '\u203d',
|
|
punishgroup: 'LOCK',
|
|
},
|
|
{
|
|
name: 'Muted',
|
|
id: 'muted',
|
|
symbol: '!',
|
|
punishgroup: 'MUTE',
|
|
},
|
|
];
|