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https://github.com/smogon/pokemon-showdown.git
synced 2026-05-23 08:16:16 -05:00
49 lines
2.4 KiB
JavaScript
49 lines
2.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Future Sight', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should damage in two turns, ignoring Protect, affected by Dark immunities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", ability: 'innerfocus', moves: ['odorsleuth', 'futuresight', 'protect']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", ability: 'innerfocus', moves: ['odorsleuth', 'futuresight', 'protect']}]});
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battle.makeChoices('move Future Sight', 'move Future Sight');
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'auto');
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'move Protect');
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assert.strictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it(`should fail when already active for the target's position`, function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", ability: 'innerfocus', moves: ['odorsleuth']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", ability: 'innerfocus', moves: ['futuresight']}]});
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battle.makeChoices('auto', 'move futuresight');
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battle.makeChoices('auto', 'move futuresight');
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assert.ok(battle.log[battle.lastMoveLine + 1].startsWith('|-fail|'));
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});
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it('[Gen 2] should damage in two turns, ignoring Protect', function () {
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battle = common.gen(2).createBattle();
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battle.setPlayer('p1', {team: [{species: "Sneasel", moves: ['odorsleuth', 'futuresight', 'protect', 'sweetscent']}]});
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battle.setPlayer('p2', {team: [{species: "Girafarig", moves: ['odorsleuth', 'futuresight', 'protect', 'sweetscent']}]});
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battle.makeChoices('move Sweet Scent', 'move Sweet Scent'); // counteract imperfect accuracy
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battle.makeChoices('move Future Sight', 'move Future Sight');
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'auto');
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assert.strictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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battle.makeChoices('auto', 'move Protect');
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assert.notStrictEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notStrictEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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});
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