pokemon-showdown/test/sim/abilities/colorchange.js

31 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Color Change', function () {
afterEach(function () {
battle.destroy();
});
it('should change the user\'s type when struck by a move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['recover']}]});
battle.setPlayer('p2', {team: [{species: "Paras", ability: 'damp', moves: ['absorb']}]});
const ccMon = battle.p1.active[0];
battle.makeChoices('move Recover', 'move Absorb');
assert.ok(ccMon.hasType('Grass'));
});
it('should not change the user\'s type if it had a Substitute when hit', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Kecleon", ability: 'colorchange', moves: ['substitute']}]});
battle.setPlayer('p2', {team: [{species: "Machamp", ability: 'purepower', item: 'laggingtail', moves: ['closecombat']}]});
const ccMon = battle.p1.active[0];
battle.makeChoices('move Substitute', 'move Closecombat');
assert.false(ccMon.hasType('Fighting'));
});
});