pokemon-showdown/data/mods/gen5/random-teams.js
2019-11-15 19:50:17 +04:00

791 lines
31 KiB
JavaScript

'use strict';
const RandomGen6Teams = require('../gen6/random-teams');
class RandomGen5Teams extends RandomGen6Teams {
/**
* @param {string | Template} template
* @param {RandomTeamsTypes.TeamDetails} [teamDetails]
* @param {boolean} [isLead]
* @return {RandomTeamsTypes.RandomSet}
*/
randomSet(template, teamDetails = {}, isLead = false) {
let baseTemplate = (template = this.dex.getTemplate(template));
let species = template.species;
if (!template.exists || (!template.randomBattleMoves && !template.learnset)) {
// GET IT? UNOWN? BECAUSE WE CAN'T TELL WHAT THE POKEMON IS
template = this.dex.getTemplate('unown');
let err = new Error('Template incompatible with random battles: ' + species);
Monitor.crashlog(err, 'The gen 5 randbat set generator');
}
if (template.battleOnly) {
// Only change the species. The template has custom moves, and may have different typing and requirements.
species = template.baseSpecies;
}
let movePool = (template.randomBattleMoves ? template.randomBattleMoves.slice() : template.learnset ? Object.keys(template.learnset) : []);
/**@type {string[]} */
let moves = [];
let ability = '';
let item = '';
let evs = {
hp: 85,
atk: 85,
def: 85,
spa: 85,
spd: 85,
spe: 85,
};
let ivs = {
hp: 31,
atk: 31,
def: 31,
spa: 31,
spd: 31,
spe: 31,
};
/**@type {{[k: string]: true}} */
let hasType = {};
hasType[template.types[0]] = true;
if (template.types[1]) {
hasType[template.types[1]] = true;
}
/**@type {{[k: string]: true}} */
let hasAbility = {};
hasAbility[template.abilities[0]] = true;
if (template.abilities[1]) {
// @ts-ignore
hasAbility[template.abilities[1]] = true;
}
if (template.abilities['H']) {
// @ts-ignore
hasAbility[template.abilities['H']] = true;
}
let availableHP = 0;
for (const setMoveid of movePool) {
if (setMoveid.startsWith('hiddenpower')) availableHP++;
}
// These moves can be used even if we aren't setting up to use them:
let SetupException = ['closecombat', 'extremespeed', 'suckerpunch', 'superpower', 'dracometeor', 'leafstorm', 'overheat'];
let counterAbilities = ['Adaptability', 'Contrary', 'Hustle', 'Iron Fist', 'Skill Link'];
/**@type {{[k: string]: boolean}} */
let hasMove = {};
let counter;
do {
// Keep track of all moves we have:
hasMove = {};
for (const setMoveid of moves) {
if (setMoveid.startsWith('hiddenpower')) {
hasMove['hiddenpower'] = true;
} else {
hasMove[setMoveid] = true;
}
}
// Choose next 4 moves from learnset/viable moves and add them to moves list:
while (moves.length < 4 && movePool.length) {
let moveid = this.sampleNoReplace(movePool);
if (moveid.substr(0, 11) === 'hiddenpower') {
availableHP--;
if (hasMove['hiddenpower']) continue;
hasMove['hiddenpower'] = true;
} else {
hasMove[moveid] = true;
}
moves.push(moveid);
}
counter = this.queryMoves(moves, hasType, hasAbility, movePool);
// Iterate through the moves again, this time to cull them:
for (const [i, setMoveid] of moves.entries()) {
let move = this.dex.getMove(setMoveid);
let moveid = move.id;
let rejected = false;
let isSetup = false;
switch (moveid) {
// Not very useful without their supporting moves
case 'batonpass':
if (!counter.setupType && !counter['speedsetup'] && !hasMove['substitute'] && !hasMove['wish'] && !hasAbility['Speed Boost']) rejected = true;
break;
case 'focuspunch':
if (!hasMove['substitute'] || counter.damagingMoves.length < 2) rejected = true;
break;
case 'perishsong':
if (!hasMove['protect']) rejected = true;
break;
case 'rest':
if (movePool.includes('sleeptalk')) rejected = true;
break;
case 'sleeptalk':
if (!hasMove['rest']) rejected = true;
if (movePool.length > 1) {
let rest = movePool.indexOf('rest');
if (rest >= 0) this.fastPop(movePool, rest);
}
break;
case 'storedpower':
if (!counter.setupType && !hasMove['cosmicpower']) rejected = true;
break;
// Set up once and only if we have the moves for it
case 'bellydrum': case 'bulkup': case 'coil': case 'curse': case 'dragondance': case 'honeclaws': case 'swordsdance':
if (counter.setupType !== 'Physical' || counter['physicalsetup'] > 1) rejected = true;
if (counter.Physical + counter['physicalpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'calmmind': case 'nastyplot': case 'quiverdance': case 'tailglow':
if (counter.setupType !== 'Special' || counter['specialsetup'] > 1) rejected = true;
if (counter.Special + counter['specialpool'] < 2 && !hasMove['batonpass'] && (!hasMove['rest'] || !hasMove['sleeptalk'])) rejected = true;
isSetup = true;
break;
case 'growth': case 'shellsmash': case 'workup':
if (counter.setupType !== 'Mixed' || counter['mixedsetup'] > 1) rejected = true;
if (counter.damagingMoves.length + counter['physicalpool'] + counter['specialpool'] < 2 && !hasMove['batonpass']) rejected = true;
if (moveid === 'growth' && !hasMove['sunnyday']) rejected = true;
isSetup = true;
break;
case 'agility': case 'autotomize': case 'rockpolish':
if (counter.damagingMoves.length < 2 && !counter.setupType && !hasMove['batonpass']) rejected = true;
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (!counter.setupType) isSetup = true;
break;
// Bad after setup
case 'circlethrow': case 'dragontail':
if (counter.setupType && ((!hasMove['rest'] && !hasMove['sleeptalk']) || hasMove['stormthrow'])) rejected = true;
if (!!counter['speedsetup'] || hasMove['encore'] || hasMove['roar'] || hasMove['whirlwind']) rejected = true;
break;
case 'fakeout':
if (counter.setupType || hasMove['substitute'] || hasMove['switcheroo'] || hasMove['trick']) rejected = true;
break;
case 'haze': case 'knockoff': case 'magiccoat': case 'pursuit': case 'spikes': case 'waterspout':
if (counter.setupType || !!counter['speedsetup'] || (hasMove['rest'] && hasMove['sleeptalk'])) rejected = true;
break;
case 'healingwish':
if (counter.setupType || !!counter['recovery'] || hasMove['substitute']) rejected = true;
break;
case 'leechseed': case 'roar': case 'whirlwind':
if (counter.setupType || !!counter['speedsetup'] || hasMove['dragontail']) rejected = true;
break;
case 'nightshade': case 'seismictoss': case 'superfang':
if (counter.damagingMoves.length > 1 || counter.setupType) rejected = true;
break;
case 'protect':
if (counter.setupType && (hasAbility['Guts'] || hasAbility['Speed Boost']) && !hasMove['batonpass']) rejected = true;
if (hasMove['rest'] || hasMove['lightscreen'] && hasMove['reflect']) rejected = true;
break;
case 'stealthrock':
if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] || teamDetails.stealthRock) rejected = true;
break;
case 'switcheroo': case 'trick':
if (counter.Physical + counter.Special < 3 || counter.setupType) rejected = true;
if (hasMove['lightscreen'] || hasMove['reflect'] || hasMove['suckerpunch'] || hasMove['trickroom']) rejected = true;
break;
case 'toxicspikes':
if (counter.setupType || teamDetails.toxicSpikes) rejected = true;
break;
case 'trickroom':
if (counter.setupType || !!counter['speedsetup'] || counter.damagingMoves.length < 2) rejected = true;
if (hasMove['lightscreen'] || hasMove['reflect']) rejected = true;
break;
case 'uturn':
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass']) rejected = true;
break;
case 'voltswitch':
if (counter.setupType || !!counter['speedsetup'] || hasMove['batonpass'] || hasMove['magnetrise'] || hasMove['uturn']) rejected = true;
break;
// Bit redundant to have both
// Attacks:
case 'bugbite':
if (hasMove['uturn']) rejected = true;
break;
case 'dragonclaw':
if (hasMove['dragontail'] || hasMove['outrage']) rejected = true;
break;
case 'dragonpulse': case 'spacialrend':
if (hasMove['dracometeor'] || hasMove['outrage']) rejected = true;
break;
case 'boltstrike':
if (!counter.setupType && hasMove['fusionbolt']) rejected = true;
break;
case 'discharge': case 'thunder':
if (hasMove['voltswitch']) rejected = true;
break;
case 'fusionbolt':
if (counter.setupType && hasMove['boltstrike']) rejected = true;
break;
case 'thunderbolt':
if (hasMove['discharge'] || hasMove['thunder'] || hasMove['voltswitch']) rejected = true;
break;
case 'crosschop': case 'highjumpkick':
if (hasMove['closecombat']) rejected = true;
break;
case 'drainpunch':
if (hasMove['closecombat'] || hasMove['crosschop'] || hasMove['highjumpkick']) rejected = true;
break;
case 'flareblitz': case 'fierydance': case 'flamethrower': case 'lavaplume':
if (hasMove['blueflare'] || hasMove['fireblast'] || hasMove['overheat']) rejected = true;
break;
case 'firepunch':
if (hasMove['flareblitz']) rejected = true;
break;
case 'overheat':
if (counter.setupType === 'Special' || hasMove['fireblast']) rejected = true;
break;
case 'airslash': case 'bravebird': case 'drillpeck': case 'pluck':
if (hasMove['acrobatics'] || hasMove['hurricane']) rejected = true;
break;
case 'gigadrain':
if ((!counter.setupType && hasMove['leafstorm']) || hasMove['petaldance'] || hasMove['powerwhip']) rejected = true;
break;
case 'solarbeam':
if ((!hasAbility['Drought'] && !hasMove['sunnyday']) || hasMove['gigadrain'] || hasMove['leafstorm']) rejected = true;
break;
case 'leafstorm':
if (counter.setupType && hasMove['gigadrain']) rejected = true;
break;
case 'bonemerang': case 'earthpower':
if (hasMove['earthquake']) rejected = true;
break;
case 'icebeam':
if (hasMove['blizzard']) rejected = true;
break;
case 'endeavor':
if (!isLead) rejected = true;
break;
case 'judgment':
if (counter.setupType !== 'Special' && counter.stab > 1) rejected = true;
break;
case 'return':
if (hasMove['bodyslam'] || hasMove['facade'] || hasMove['doubleedge'] || hasMove['tailslap']) rejected = true;
break;
case 'weatherball':
if (!hasMove['sunnyday']) rejected = true;
break;
case 'poisonjab':
if (hasMove['gunkshot']) rejected = true;
break;
case 'psychic':
if (hasMove['psyshock']) rejected = true;
break;
case 'rockblast': case 'rockslide':
if (hasMove['headsmash'] || hasMove['stoneedge']) rejected = true;
break;
case 'stoneedge':
if (hasMove['headsmash']) rejected = true;
break;
case 'hydropump':
if (hasMove['razorshell'] || hasMove['scald']) rejected = true;
break;
case 'surf':
if (hasMove['hydropump'] || hasMove['scald']) rejected = true;
break;
case 'waterfall':
if (hasMove['aquatail']) rejected = true;
break;
// Status:
case 'encore': case 'iceshard': case 'suckerpunch':
if (hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
break;
case 'moonlight': case 'painsplit': case 'recover': case 'roost': case 'softboiled': case 'synthesis':
if (hasMove['leechseed'] || hasMove['rest'] || hasMove['wish']) rejected = true;
break;
case 'substitute':
if (hasMove['pursuit'] || hasMove['rest'] || hasMove['uturn'] || hasMove['voltswitch']) rejected = true;
break;
case 'thunderwave':
if (counter.setupType || !!counter['speedsetup'] || hasMove['rest'] && hasMove['sleeptalk']) rejected = true;
if (hasMove['discharge'] || hasMove['trickroom']) rejected = true;
break;
case 'willowisp':
if (hasMove['lavaplume'] || hasMove['scald']) rejected = true;
break;
}
// Increased/decreased priority moves are unneeded with moves that boost only speed
if (move.priority !== 0 && !!counter['speedsetup']) {
rejected = true;
}
// This move doesn't satisfy our setup requirements:
if ((move.category === 'Physical' && counter.setupType === 'Special') || (move.category === 'Special' && counter.setupType === 'Physical')) {
// Reject STABs last in case the setup type changes later on
if (!SetupException.includes(moveid) && (!hasType[move.type] || counter.stab > 1 || counter[move.category] < 2)) rejected = true;
}
// @ts-ignore
if (counter.setupType && !isSetup && counter.setupType !== 'Mixed' && move.category !== counter.setupType && counter[counter.setupType] < 2 && !hasMove['batonpass'] && moveid !== 'rest' && moveid !== 'sleeptalk') {
// Mono-attacking with setup and RestTalk is allowed
// Reject Status moves only if there is nothing else to reject
// @ts-ignore
if (move.category !== 'Status' || counter[counter.setupType] + counter.Status > 3 && counter['physicalsetup'] + counter['specialsetup'] < 2) rejected = true;
}
if (counter.setupType === 'Special' && moveid === 'hiddenpower' && template.types.length > 1 && counter['Special'] <= 2 && !hasType[move.type] && !counter['Physical'] && counter['specialpool']) {
// Hidden Power isn't good enough
rejected = true;
}
// Pokemon should have moves that benefit their Type/Ability/Weather, as well as moves required by its forme
// @ts-ignore
if (!rejected && (counter['physicalsetup'] + counter['specialsetup'] < 2 && (!counter.setupType || counter.setupType === 'Mixed' || (move.category !== counter.setupType && move.category !== 'Status') || counter[counter.setupType] + counter.Status > 3)) &&
((counter.damagingMoves.length === 0 && !hasMove['metalburst']) ||
(!counter.stab && (template.types.length > 1 || (template.types[0] !== 'Normal' && template.types[0] !== 'Psychic') || !hasMove['icebeam'] || template.baseStats.spa >= template.baseStats.spd) && (!!counter['physicalpool'] || !!counter['specialpool'])) ||
(hasType['Dark'] && !counter['Dark']) ||
(hasType['Dragon'] && !counter['Dragon']) ||
(hasType['Electric'] && !counter['Electric']) ||
(hasType['Fighting'] && !counter['Fighting'] && (counter.setupType || !counter['Status'])) ||
(hasType['Fire'] && !counter['Fire']) ||
(hasType['Ghost'] && !hasType['Dark'] && !counter['Ghost']) ||
(hasType['Ground'] && !counter['Ground'] && !hasMove['rest'] && !hasMove['sleeptalk']) ||
(hasType['Ice'] && !counter['Ice']) ||
(hasType['Rock'] && !counter['Rock'] && counter.setupType === 'Physical') ||
(hasType['Steel'] && hasAbility['Technician'] && !counter['Steel']) ||
(hasType['Water'] && (!counter['Water'] || !counter.stab)) ||
// @ts-ignore
((hasAbility['Adaptability'] && !counter.setupType && template.types.length > 1 && (!counter[template.types[0]] || !counter[template.types[1]])) ||
(hasAbility['Bad Dreams'] && movePool.includes('darkvoid')) ||
(hasAbility['Contrary'] && !counter['contrary'] && template.species !== 'Shuckle') ||
(hasAbility['Guts'] && hasType['Normal'] && movePool.includes('facade')) ||
(hasAbility['Slow Start'] && movePool.includes('substitute')) ||
(!counter.recovery && (movePool.includes('softboiled') || template.nfe && !!counter['Status'] && (movePool.includes('recover') || movePool.includes('roost')))) ||
(template.requiredMove && movePool.includes(toID(template.requiredMove)))))) {
// Reject Status or non-STAB
if (!isSetup && !move.weather && !move.damage && !move.heal && moveid !== 'judgment' && moveid !== 'rest' && moveid !== 'sleeptalk') {
if (move.category === 'Status' || !hasType[move.type] || move.selfSwitch || move.basePower && move.basePower < 40 && !move.multihit) rejected = true;
}
}
// Sleep Talk shouldn't be selected without Rest
if (moveid === 'rest' && rejected) {
let sleeptalk = movePool.indexOf('sleeptalk');
if (sleeptalk >= 0) {
if (movePool.length < 2) {
rejected = false;
} else {
this.fastPop(movePool, sleeptalk);
}
}
}
// Remove rejected moves from the move list
if (rejected && (movePool.length - availableHP || availableHP && (moveid === 'hiddenpower' || !hasMove['hiddenpower']))) {
moves.splice(i, 1);
break;
}
// Handle Hidden Power IVs
if (moveid === 'hiddenpower') {
let HPivs = this.dex.getType(move.type).HPivs;
for (let iv in HPivs) {
// @ts-ignore
ivs[iv] = HPivs[iv];
}
}
}
} while (moves.length < 4 && movePool.length);
// If Hidden Power has been removed, reset the IVs
if (!hasMove['hiddenpower']) {
ivs = {hp: 31, atk: 31, def: 31, spa: 31, spd: 31, spe: 31};
}
let abilities = Object.values(baseTemplate.abilities);
abilities.sort((a, b) => this.dex.getAbility(b).rating - this.dex.getAbility(a).rating);
let ability0 = this.dex.getAbility(abilities[0]);
let ability1 = this.dex.getAbility(abilities[1]);
let ability2 = this.dex.getAbility(abilities[2]);
if (abilities[1]) {
if (abilities[2] && ability1.rating <= ability2.rating && this.randomChance(1, 2)) {
[ability1, ability2] = [ability2, ability1];
}
if (ability0.rating <= ability1.rating && this.randomChance(1, 2)) {
[ability0, ability1] = [ability1, ability0];
} else if (ability0.rating - 0.6 <= ability1.rating && this.randomChance(2, 3)) {
[ability0, ability1] = [ability1, ability0];
}
ability = ability0.name;
let rejectAbility;
do {
rejectAbility = false;
if (counterAbilities.includes(ability)) {
// Adaptability, Contrary, Hustle, Iron Fist, Skill Link
// @ts-ignore
rejectAbility = !counter[toID(ability)];
} else if (ability === 'Blaze') {
rejectAbility = !counter['Fire'];
} else if (ability === 'Chlorophyll') {
rejectAbility = !hasMove['sunnyday'] && !teamDetails['sun'];
} else if (ability === 'Compound Eyes' || ability === 'No Guard') {
rejectAbility = !counter['inaccurate'];
} else if (ability === 'Defiant' || ability === 'Moxie') {
rejectAbility = !counter['Physical'] && !hasMove['batonpass'];
} else if (ability === 'Gluttony' || ability === 'Inner Focus' || ability === 'Moody') {
rejectAbility = true;
} else if (ability === 'Hydration' || ability === 'Rain Dish' || ability === 'Swift Swim') {
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
} else if (ability === 'Ice Body' || ability === 'Snow Cloak') {
rejectAbility = !teamDetails['hail'];
} else if (ability === 'Lightning Rod') {
rejectAbility = template.types.indexOf('Ground') >= 0;
} else if (ability === 'Limber') {
rejectAbility = template.types.indexOf('Electric') >= 0;
} else if (ability === 'Overgrow') {
rejectAbility = !counter['Grass'];
} else if (ability === 'Poison Heal') {
rejectAbility = abilities.includes('Technician') && !!counter['technician'];
} else if (ability === 'Prankster') {
rejectAbility = !counter['Status'];
} else if (ability === 'Reckless' || ability === 'Rock Head') {
rejectAbility = !counter['recoil'];
} else if (ability === 'Regenerator') {
rejectAbility = abilities.includes('Magic Guard');
} else if (ability === 'Sand Force' || ability === 'Sand Rush' || ability === 'Sand Veil') {
rejectAbility = !teamDetails['sand'];
} else if (ability === 'Serene Grace') {
rejectAbility = !counter['serenegrace'] || template.species === 'Blissey' || template.species === 'Togetic';
} else if (ability === 'Sheer Force') {
rejectAbility = !counter['sheerforce'] || (abilities.includes('Iron Fist') && counter['ironfist'] > counter['sheerforce']);
} else if (ability === 'Simple') {
rejectAbility = !counter.setupType && !hasMove['flamecharge'] && !hasMove['stockpile'];
} else if (ability === 'Sturdy') {
rejectAbility = !!counter['recoil'] && !counter['recovery'];
} else if (ability === 'Swarm') {
rejectAbility = !counter['Bug'];
} else if (ability === 'Swift Swim') {
rejectAbility = !hasMove['raindance'] && !teamDetails['rain'];
} else if (ability === 'Technician') {
rejectAbility = !counter['technician'] || (abilities.includes('Skill Link') && counter['skilllink'] >= counter['technician']);
} else if (ability === 'Tinted Lens') {
rejectAbility = counter['damage'] >= counter.damagingMoves.length || (counter.Status > 2 && !counter.setupType);
} else if (ability === 'Torrent') {
rejectAbility = !counter['Water'];
} else if (ability === 'Unburden') {
rejectAbility = template.baseStats.spe > 100;
} else if (ability === 'Water Absorb') {
rejectAbility = abilities.includes('Volt Absorb');
}
if (rejectAbility) {
if (ability === ability0.name && ability1.rating > 1) {
ability = ability1.name;
} else if (ability === ability1.name && abilities[2] && ability2.rating > 1) {
ability = ability2.name;
} else {
// Default to the highest rated ability if all are rejected
// @ts-ignore
ability = abilities[0];
rejectAbility = false;
}
}
} while (rejectAbility);
if (abilities.indexOf('Guts') >= 0 && ability !== 'Quick Feet' && hasMove['facade']) {
ability = 'Guts';
} else if (abilities.includes('Prankster') && counter.Status > 1) {
ability = 'Prankster';
} else if (abilities.indexOf('Swift Swim') >= 0 && hasMove['raindance']) {
ability = 'Swift Swim';
}
} else {
ability = ability0.name;
}
item = 'Leftovers';
if (template.requiredItems) {
item = this.sample(template.requiredItems);
// First, the extra high-priority items
} else if (template.species === 'Marowak') {
item = 'Thick Club';
} else if (template.species === 'Deoxys-Attack') {
item = (isLead && hasMove['stealthrock']) ? 'Focus Sash' : 'Life Orb';
} else if (template.species === 'Farfetch\'d') {
item = 'Stick';
} else if (template.species === 'Pikachu') {
item = 'Light Ball';
} else if (template.species === 'Shedinja' || template.species === 'Smeargle') {
item = 'Focus Sash';
} else if (template.species === 'Unown') {
item = 'Choice Specs';
} else if (template.species === 'Wobbuffet' && hasMove['destinybond'] && this.randomChance(1, 2)) {
item = 'Custap Berry';
} else if (ability === 'Imposter') {
item = 'Choice Scarf';
} else if (hasMove['trick'] && hasMove['gyroball']) {
item = (ability === 'Levitate' || hasType['Flying']) ? 'Macho Brace' : 'Iron Ball';
} else if (hasMove['switcheroo'] || hasMove['trick']) {
if (template.baseStats.spe >= 60 && template.baseStats.spe <= 108) {
item = 'Choice Scarf';
} else {
item = (counter.Physical > counter.Special) ? 'Choice Band' : 'Choice Specs';
}
} else if (template.evos.length) {
item = 'Eviolite';
} else if (hasMove['shellsmash']) {
item = 'White Herb';
} else if (ability === 'Harvest') {
item = 'Sitrus Berry';
} else if ((ability === 'Magic Guard' || ability === 'Sheer Force') && counter.damagingMoves.length > 1) {
item = 'Life Orb';
} else if (hasMove['facade'] || ability === 'Poison Heal' || ability === 'Toxic Boost') {
item = 'Toxic Orb';
} else if (hasMove['rest'] && !hasMove['sleeptalk'] && ability !== 'Natural Cure' && ability !== 'Shed Skin') {
item = 'Chesto Berry';
} else if (hasMove['raindance']) {
item = 'Damp Rock';
} else if (hasMove['sunnyday']) {
item = 'Heat Rock';
} else if (hasMove['lightscreen'] && hasMove['reflect']) {
item = 'Light Clay';
} else if (hasMove['acrobatics']) {
item = 'Flying Gem';
} else if (hasMove['psychoshift'] || (ability === 'Guts' && !hasMove['sleeptalk'])) {
item = hasMove['drainpunch'] ? 'Flame Orb' : 'Toxic Orb';
} else if (ability === 'Unburden' && (counter['Physical'] || counter['Special'])) {
// Give Unburden mons a random Gem of the type of one of their damaging moves
let eligibleTypes = [];
for (const setMoveid of moves) {
let move = this.dex.getMove(setMoveid);
if (!move.basePower && !move.basePowerCallback) continue;
eligibleTypes.push(move.type);
}
item = this.sample(eligibleTypes) + ' Gem';
// Medium priority
} else if (counter.Physical >= 4 && !hasMove['fakeout'] && !hasMove['suckerpunch'] && !hasMove['flamecharge'] && !hasMove['rapidspin']) {
item = !counter['Normal'] && this.randomChance(1, 3) ? 'Expert Belt' : 'Choice Band';
} else if (counter.Special >= 4) {
item = this.randomChance(1, 3) ? 'Expert Belt' : 'Choice Specs';
} else if (ability === 'Speed Boost' && !hasMove['substitute'] && counter.Physical + counter.Special > 2) {
item = 'Life Orb';
} else if ((hasMove['eruption'] || hasMove['waterspout']) && !counter['Status']) {
item = 'Choice Scarf';
} else if (this.dex.getEffectiveness('Ground', template) >= 2 && ability !== 'Levitate' && !hasMove['magnetrise']) {
item = 'Air Balloon';
} else if (hasMove['substitute'] && hasMove['reversal']) {
let eligibleTypes = [];
for (const setMoveid of moves) {
let move = this.dex.getMove(setMoveid);
if (!move.basePower && !move.basePowerCallback) continue;
eligibleTypes.push(move.type);
}
item = this.sample(eligibleTypes) + ' Gem';
} else if ((hasMove['flail'] || hasMove['reversal']) && ability !== 'Sturdy') {
item = 'Focus Sash';
} else if (ability === 'Slow Start' || hasMove['detect'] || hasMove['protect'] || hasMove['sleeptalk'] || hasMove['substitute']) {
item = 'Leftovers';
} else if (ability === 'Iron Barbs') {
item = 'Rocky Helmet';
} else if (template.species === 'Palkia' && (hasMove['dracometeor'] || hasMove['spacialrend']) && hasMove['hydropump']) {
item = 'Lustrous Orb';
} else if (template.baseStats.hp + template.baseStats.def + template.baseStats.spd > 275) {
item = 'Leftovers';
} else if (counter.Physical + counter.Special >= 3 && counter.setupType) {
item = hasMove['outrage'] ? 'Lum Berry' : 'Life Orb';
} else if (counter.Physical + counter.Special >= 4) {
item = counter['Normal'] ? 'Life Orb' : 'Expert Belt';
} else if (isLead && ability !== 'Regenerator' && ability !== 'Sturdy' && !counter['recoil'] && !counter['recovery'] && template.baseStats.hp + template.baseStats.def + template.baseStats.spd <= 275) {
item = 'Focus Sash';
// This is the "REALLY can't think of a good item" cutoff
} else if (hasType['Poison']) {
item = 'Black Sludge';
} else if (this.dex.getEffectiveness('Rock', template) >= 1 || hasMove['dragontail']) {
item = 'Leftovers';
} else if (counter.Status <= 1 && ability !== 'Sturdy' && !hasMove['rapidspin']) {
item = 'Life Orb';
}
// For Trick / Switcheroo
if (item === 'Leftovers' && hasType['Poison']) {
item = 'Black Sludge';
}
let levelScale = {
Uber: 78,
OU: 80,
UUBL: 81,
UU: 82,
RUBL: 83,
RU: 84,
NUBL: 85,
NU: 86,
};
let customScale = {
Blaziken: 79, 'Deoxys-Defense': 79, Landorus: 79, Manaphy: 79, Thundurus: 79, 'Tornadus-Therian': 79, Unown: 100,
};
// @ts-ignore
let level = levelScale[template.tier] || 80;
// @ts-ignore
if (customScale[template.name]) level = customScale[template.name];
// Minimize confusion damage
if (!counter['Physical'] && !hasMove['transform']) {
evs.atk = 0;
ivs.atk = hasMove['hiddenpower'] ? ivs.atk - 28 : 0;
}
if (hasMove['gyroball'] || hasMove['trickroom']) {
evs.spe = 0;
ivs.spe = hasMove['hiddenpower'] ? ivs.spe - 28 : 0;
}
return {
name: template.baseSpecies,
species: species,
gender: template.gender,
moves: moves,
ability: ability,
evs: evs,
ivs: ivs,
item: item,
level: level,
shiny: this.randomChance(1, 1024),
};
}
randomTeam() {
const seed = this.prng.seed;
let pokemon = [];
const allowedNFE = ['Porygon2', 'Scyther'];
let pokemonPool = [];
for (let id in this.dex.data.FormatsData) {
let template = this.dex.getTemplate(id);
if ((!template.nfe || allowedNFE.includes(template.species)) && !template.isNonstandard && template.randomBattleMoves) {
pokemonPool.push(id);
}
}
/**@type {{[k: string]: number}} */
let baseFormes = {};
/**@type {{[k: string]: number}} */
let tierCount = {};
/**@type {{[k: string]: number}} */
let typeCount = {};
/**@type {{[k: string]: number}} */
let typeComboCount = {};
/**@type {RandomTeamsTypes.TeamDetails} */
let teamDetails = {};
while (pokemonPool.length && pokemon.length < 6) {
let template = this.dex.getTemplate(this.sampleNoReplace(pokemonPool));
if (!template.exists) continue;
// Limit to one of each species (Species Clause)
if (baseFormes[template.baseSpecies]) continue;
// Adjust rate for species with multiple formes
switch (template.baseSpecies) {
case 'Arceus':
if (this.randomChance(16, 17)) continue;
break;
case 'Rotom':
if (this.randomChance(5, 6)) continue;
break;
case 'Deoxys':
if (this.randomChance(3, 4)) continue;
break;
case 'Castform': case 'Kyurem': case 'Wormadam':
if (this.randomChance(2, 3)) continue;
break;
case 'Basculin': case 'Cherrim': case 'Giratina': case 'Landorus': case 'Meloetta': case 'Shaymin': case 'Thundurus': case 'Tornadus':
if (this.randomChance(1, 2)) continue;
break;
}
let tier = template.tier;
// Limit two Pokemon per tier
if (!tierCount[tier]) {
tierCount[tier] = 1;
} else if (tierCount[tier] > 1 && this.gen === 5) {
continue;
}
let types = template.types;
// Limit 2 of any type
let skip = false;
for (const type of template.types) {
if (typeCount[type] > 1 && this.randomChance(4, 5)) {
skip = true;
break;
}
}
if (skip) continue;
let set = this.randomSet(template, teamDetails, pokemon.length === 0);
// Illusion shouldn't be the last Pokemon of the team
if (set.ability === 'Illusion' && pokemon.length > 4) continue;
// Limit 1 of any type combination
let typeCombo = template.types.slice().sort().join();
if (set.ability === 'Drought' || set.ability === 'Drizzle' || set.ability === 'Sand Stream') {
// Drought, Drizzle and Sand Stream don't count towards the type combo limit
typeCombo = set.ability;
if (typeCombo in typeComboCount) continue;
} else {
if (typeComboCount[typeCombo] >= 1) continue;
}
// Okay, the set passes, add it to our team
pokemon.push(set);
if (pokemon.length === 6) {
// Set Zoroark's level to be the same as the last Pokemon
let illusion = teamDetails['illusion'];
if (illusion) pokemon[illusion - 1].level = pokemon[5].level;
break;
}
// Now that our Pokemon has passed all checks, we can increment our counters
baseFormes[template.baseSpecies] = 1;
tierCount[tier]++;
// Increment type counters
for (const type of types) {
if (type in typeCount) {
typeCount[type]++;
} else {
typeCount[type] = 1;
}
}
if (typeCombo in typeComboCount) {
typeComboCount[typeCombo]++;
} else {
typeComboCount[typeCombo] = 1;
}
// Team details
if (set.ability === 'Snow Warning' || set.moves.includes('hail')) teamDetails['hail'] = 1;
if (set.ability === 'Drizzle' || set.moves.includes('raindance')) teamDetails['rain'] = 1;
if (set.ability === 'Sand Stream') teamDetails['sand'] = 1;
if (set.moves.includes('stealthrock')) teamDetails['stealthRock'] = 1;
if (set.moves.includes('toxicspikes')) teamDetails['toxicSpikes'] = 1;
if (set.moves.includes('rapidspin')) teamDetails['rapidSpin'] = 1;
// For setting Zoroark's level
if (set.ability === 'Illusion') teamDetails['illusion'] = pokemon.length;
}
if (pokemon.length < 6) throw new Error(`Could not build a random team for ${this.format} (seed=${seed})`);
return pokemon;
}
}
module.exports = RandomGen5Teams;