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Instead, they can use Battle#on to check for the move dealing a critical hit within the ModifyDamage event instead.
41 lines
1.5 KiB
JavaScript
41 lines
1.5 KiB
JavaScript
var assert = require('assert');
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var battle;
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describe('Shell Armor', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should prevent moves from dealing critical hits', function () {
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battle = BattleEngine.Battle.construct('battle-shellarmor', 'customgame');
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battle.join('p1', 'Guest 1', 1, [{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Cyrogonal', ability: 'noguard', moves: ['frostbreath']}]);
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battle.commitDecisions(); // Team Preview
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var successfulEvent = false;
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battle.on('ModifyDamage', battle.getFormat(), function (damage, attacker, defender, move) {
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if (move.id === 'frostbreath') {
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successfulEvent = true;
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assert.ok(!move.crit);
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}
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});
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battle.commitDecisions();
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assert.ok(successfulEvent);
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = BattleEngine.Battle.construct('battle-shellarmor-moldbreaker', 'customgame');
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battle.join('p1', 'Guest 1', 1, [{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Cyrogonal', ability: 'moldbreaker', item: 'zoomlens', moves: ['frostbreath']}]);
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battle.commitDecisions(); // Team Preview
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var successfulEvent = false;
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battle.on('ModifyDamage', battle.getFormat(), function (damage, attacker, defender, move) {
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if (move.id === 'frostbreath') {
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successfulEvent = true;
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assert.ok(move.crit);
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}
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});
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battle.commitDecisions();
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assert.ok(successfulEvent);
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});
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});
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