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* Fix Pursuit interaction with Encore * Reformat code * Use Truant volatile in Gen 3 * Fix Gen 4 Truant In Gen 4, Truant changes at the end of the turn, even if the Pursuit activated. * Remove hardcoded check * Remove useMoveInner from mods * Add Pressure test * Update mods to match new Pursuit approach * Use an ActiveMove * Fix mods' moves --------- Co-authored-by: Guangcong Luo <guangcongluo@gmail.com> |
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| .. | ||
| abilities.ts | ||
| conditions.ts | ||
| items.ts | ||
| moves.ts | ||
| pokedex.ts | ||
| random-teams.ts | ||
| scripts.ts | ||
| sets.json | ||
| typechart.ts | ||