pokemon-showdown/data
Guangcong Luo cc7ccd2efe Stop unnecessarily calling update()
pokemon.update() used to be called after pretty much everything, but
now that we've refactored pretty much everything out of it, it's no
longer necessary for most of the situations we call it for.

It currently only updates pokemon.speed, so I've renamed it updateSpeed
for clarity.

We now only update pokemon.speed on switch-in, right before the
residual event, and at the beginning of every turn. This gives
something like a 30% speed-up.
2016-02-17 01:07:22 -06:00
..
abilities.js Stop unnecessarily calling update() 2016-02-17 01:07:22 -06:00
aliases.js Add commonly used aliases for Mega Charizard 2016-02-03 19:52:58 -05:00
factory-sets.json Battle Factory: Remove Life Orb from Acrobatics set 2016-01-05 01:31:42 -06:00
formats-data.js Update Vibrava's tier 2016-02-07 05:29:08 +04:00
items.js Move primal reversion message to client 2016-02-08 21:18:20 +04:00
learnsets.js Optimize learnsets 2016-02-12 19:30:31 +04:00
moves.js Refactor types and remove ModifyPokemon 2016-02-16 23:42:37 -06:00
pokedex.js Add Crucibelle's flavor ability 2016-01-30 19:05:25 -05:00
rulesets.js Show item existence in Team Preview 2016-02-16 14:59:33 -05:00
scripts.js CC: Fix Smeargle having CAP moves 2016-02-16 18:20:35 +04:00
statuses.js Fix ability activation for Flame Body etc 2016-02-15 19:48:19 -05:00
typechart.js Fix Gen 2 Hidden Power Flying 2016-01-27 04:37:54 -05:00