mirror of
https://github.com/smogon/pokemon-showdown.git
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- This cuts down tons of code that define player names, avatars, and deal with Team Preview.
35 lines
1.1 KiB
JavaScript
35 lines
1.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Flame Orb', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not trigger when entering battle', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [
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{species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash']},
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{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']},
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]);
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battle.join('p2', 'Guest 2', 1, [
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{species: 'Breloom', ability: 'technician', moves: ['bulletseed']},
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]);
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battle.commitDecisions();
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battle.choose('p1', 'switch 2');
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assert.notStrictEqual(battle.p1.active[0].status, 'brn');
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});
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it('should trigger after one turn', function () {
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battle = common.createBattle();
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battle.join('p1', 'Guest 1', 1, [{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']}]);
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battle.join('p2', 'Guest 2', 1, [{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']}]);
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const target = battle.p1.active[0];
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assert.sets(() => target.status, 'brn', () => battle.commitDecisions());
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});
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});
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