pokemon-showdown/test/simulator/items/flameorb.js
Ivo Julca 67da1a1221 Test: Use the new common#createBattle method
- This cuts down tons of code that define player names, avatars,
and deal with Team Preview.
2016-06-17 05:45:22 -05:00

35 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Flame Orb', function () {
afterEach(function () {
battle.destroy();
});
it('should not trigger when entering battle', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [
{species: 'Magikarp', ability: 'swiftswim', item: 'focussash', moves: ['splash']},
{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']},
]);
battle.join('p2', 'Guest 2', 1, [
{species: 'Breloom', ability: 'technician', moves: ['bulletseed']},
]);
battle.commitDecisions();
battle.choose('p1', 'switch 2');
assert.notStrictEqual(battle.p1.active[0].status, 'brn');
});
it('should trigger after one turn', function () {
battle = common.createBattle();
battle.join('p1', 'Guest 1', 1, [{species: 'Ursaring', ability: 'guts', item: 'flameorb', moves: ['protect']}]);
battle.join('p2', 'Guest 2', 1, [{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']}]);
const target = battle.p1.active[0];
assert.sets(() => target.status, 'brn', () => battle.commitDecisions());
});
});