pokemon-showdown/test/sim/misc
2021-07-09 19:59:22 -07:00
..
accuracy.js
arceus.js
confusion.js Improve self-hit confusion damage (#8264) 2021-05-04 13:44:13 -04:00
critical.js
dynamax.js Expand G-Max Steelsurge test 2021-04-03 19:02:50 -05:00
endlessbattleclause.js Fix build (#8382) 2021-07-05 12:21:22 -07:00
faint-order.js Check for a winner when Destiny Bond knocks out a Pokemon 2021-05-20 12:22:37 -04:00
fusion-combo.js
hazards.js Fix hazards not applying if the target side is fainted (#8171) 2021-04-03 15:15:13 -07:00
inversebattle.js
megaevolution.js Fix repeate mega evolution bug 2021-03-31 22:16:06 -07:00
mixandmega.js
multi-battle.js Fix Follow Me, etc. in FFA (#8173) 2021-04-03 15:16:27 -07:00
overflowstatmod.js
pledgemoves.js
prng.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
recoil.js
silvally.js
sleepclausemod.js
speed.js
state.js Use ts-node instead of Sucrase (#8369) 2021-07-09 19:59:22 -07:00
statuses.js Stadium: Apply BRN Atk drop once instead of 5x (#8139) 2021-03-25 23:38:55 -07:00
statusmoves.js
target-resolution.js Add various mechanics tests (#8313) 2021-05-20 08:43:08 -04:00
trapmoves.js
turn-order.js Fix deterministic speed ties 2021-04-10 09:41:22 -07:00
typechange.js
weather.js Fix the order of many end-turn resolution effects (#8307) 2021-05-17 11:53:52 -04:00
weight.js
zmoves.js Refactor scripts to battle-actions (#8138) 2021-03-28 12:01:38 -07:00