pokemon-showdown/data
V4Victini cb2acedf4a Properly implement Crush Grip and Wring Out
Use fixed-point decimals and proper rounding to calculate the base power.

base power = round(120 * TargetHP%) ÷ 100
TargetHP% = floor(HP * 4096 / MaxHP) / 4096 * 100
2013-11-05 19:45:30 -05:00
..
abilities.js Update Aura Break message 2013-11-05 23:12:19 +04:00
aliases.js Add aliases for Pumpkaboo/Gourgeist 2013-10-28 10:08:49 +04:00
formats-data.js Add viable moves for Vivillon line 2013-11-04 11:02:42 +01:00
formats.js Fix Pokebank to allow unreleased pokemon 2013-10-23 22:45:24 -07:00
items.js Update item names 2013-11-05 00:57:04 -05:00
learnsets-g6.js Sync learnsets 2013-11-03 22:15:29 -08:00
learnsets.js Sync learnsets 2013-11-03 22:15:29 -08:00
moves.js Properly implement Crush Grip and Wring Out 2013-11-05 19:45:30 -05:00
pokedex.js Furfrou has 102 speed 2013-11-02 18:22:22 +04:00
scripts.js Implement "new" Seasonal, Thankless Thanksgiving 2013-11-04 10:46:22 +01:00
statuses.js Partial Trapping moves now deal 1/8 damage 2013-10-21 12:34:04 -04:00
typechart.js Revert incorrect Hidden Power IV table 2013-10-24 14:54:17 -07:00