mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-04 20:48:02 -05:00
246 lines
9.9 KiB
JavaScript
246 lines
9.9 KiB
JavaScript
// The server port - the port to run Pokemon Showdown under
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exports.port = 8000;
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// The setuid user. If this is specified, the Pokemon Showdown server will
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// setuid() to this user after initialisation.
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//
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// WARNING: This is not generally the right way to run the server. If you want
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// to run the server on a port below 1024, the correct way to do it
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// is to run the server on port X > 1024 and then forward port the
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// preferred port to port X.
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//
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// If the server *.js files are writeable by the setuid user, this
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// feature is equivalent to giving root to the setuid user, because
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// they can just inject code to give themselves root into the part
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// of the code before setuid() is called.
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//
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// This feature should be used with caution.
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exports.setuid = '';
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// protocol - WebSockets ("ws") or Socket.IO ("io").
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// We recommend using WebSockets unless you have a really compelling reason not to.
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exports.protocol = 'ws';
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// The server ID - a unique ID describing this Showdown server
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exports.serverid = 'testserver';
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// Host names that we will accept in login tokens.
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//
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// When the client connects to a Pokemon Showdown server at example.com,
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// the client requests a signed assertion from the login server as proof
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// that the user controls the name which she is using. The signed assertion
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// will contain the hostname that the client used to connect to the server,
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// which would be example.com in this case. The server verifies that the
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// hostname provided is a valid hostname -- namely, one of the hostnames
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// provided in this array.
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//
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// You should specify the hostnames here that people use to connect to your
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// server. For example, if your server is hosted on battle.example.com, you
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// would specify 'battle.example.com' here.
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//
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// If this is set to an empty array ([]), which is the default, the server
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// will accept the first token, and will then add the hostname in that token
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// (and the corresponding IP address) to tokenhosts.
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exports.tokenhosts = [];
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// A signed assertion from the login server must be presented to this
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// server within this many seconds. This can be 1 minute (or possibly
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// less) unless your clock is wrong. In order to accommodate servers
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// with inaccurate clocks, the default is 25 hours.
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exports.tokenexpiry = 25*60*60;
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// The server token - to access the login database and ladder on pokemonshowdown.com
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// This token must be registered for accessing the ladder, but you will
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// still be able to login with an unregistered token.
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exports.servertoken = 'exampletoken-382hgraw4jr2tioq';
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// Proxy IP - a list of proxy IPs with trusted X-Forwarded-For headers
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// The list can be an array, or a string with whatever delimiter you wish.
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// Leave at false to never trust any proxy. Set to true to trust all
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// proxies. DO NOT SET TO TRUE UNLESS YOU ARE SURE YOU ARE BEHIND A
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// TRUSTED PROXY.
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exports.proxyip = false;
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// login server data - don't forget the http:// and the trailing slash
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// This is the URL of the user database and ladder mentioned earlier.
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// Don't change this setting - there aren't any other login servers right now
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exports.loginserver = 'http://play.pokemonshowdown.com/';
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exports.loginserverkeyalgo = "RSA-SHA1";
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exports.loginserverpublickey = "-----BEGIN PUBLIC KEY-----\n" +
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"MIIBIDANBgkqhkiG9w0BAQEFAAOCAQ0AMIIBCAKCAQEApd1so8v8acgTXNQ/uQ12\n" +
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"oAoq0Cf27iyg+hS8elJZqkTelqIwA0OWTq4NzMCdrUWkmi+pHoUKy4wLHbD2w9KI\n" +
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"+kjah5HncXmqb7FK9RVjD8z6C84qFMBvg/VXX16c5CP2h0BC/pSwJfkw0NtOdFZL\n" +
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"ZhCkLObCjAN367/JGkp7CGP/hnNEm57GX9OUThfSX3t/DhV0cHdRkECsYkrTzZOV\n" +
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"nsz3uifOjVHiW5PR0KNwQm0ed6Bmg24PK7RJ091aRkT6lvmD1MB5Zl1SIV2l+wF6\n" +
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"O/G3x63WhR1HrNEM/jr/LVz+QjWuvNv68iSHDV3U62JkG/Yc53An1n/urX4J72DS\n" +
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"twIBIw==\n" +
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"-----END PUBLIC KEY-----\n";
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// Pokemon of the Day - put a pokemon's name here to make it Pokemon of the Day
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// The PotD will always be in the #2 slot (not #1 so it won't be a lead)
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// in every randomly-generated team.
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exports.potd = '';
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// crash guard - write errors to log file instead of crashing
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// This is normally not recommended - if Node wants to crash, the
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// server needs to be restarted
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// Unfortunately, socket.io bug 409 requires some sort of crash guard
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// https://github.com/LearnBoost/socket.io/issues/609
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exports.crashguard = true;
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// local sysop - automatically promote users who connect from
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// 127.0.0.1 to the highest ranking group (Usually &, or sysop)
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exports.localsysop = false;
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// report joins and leaves - shows messages like "<USERNAME> joined"
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// Join and leave messages are small and consolidated, so there will never
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// be more than one line of messages.
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 80 or so users.
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exports.reportjoins = true;
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// report battles - shows messages like "OU battle started"
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// This feature can lag larger servers - turn this off if your server is
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// getting more than 160 or so users.
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exports.reportbattles = true;
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// moderated chat - prevent unregistered, unvoiced users from speaking
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// This should only be enabled temporarily, when you're dealing with
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// huge influxes of spammy users.
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exports.modchat = false;
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// backdoor - allow Zarel to provide tech support for your server
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// This backdoor gives Zarel admin access to your server, which allows him
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// to provide tech support. This can be useful in a variety of situations:
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// if an attacker attacks your server and you are not online, if you need
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// help setting up your server, etc.
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// It is a backdoor, though, so if you do not trust Zarel you should
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// disable this feature.
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exports.backdoor = true;
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// List of IPs from which the dev console (>> and >>>) can be used.
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// The console is incredibly powerful because it allows the execution of
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// arbitrary commands on the local computer (as the user running the
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// server). If an account with the console permission were compromised,
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// it could possibly be used to take over the server computer. As such,
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// you should only specify a small range of trusted IPs here, or none
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// at all. By default, only localhost can use the dev console.
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// In addition to connecting from a valid IP, a user must *also* have
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// the `console` permission in order to use the dev console.
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// Setting this to an empty array ([]) will disable the dev console.
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exports.consoleips = ['127.0.0.1'];
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// Whether to watch the config file for changes. If this is enabled,
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// then the config.js file will be reloaded when it is changed.
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// This can be used to change some settings using a text editor on
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// the server. The main intended application of this is for people
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// who have SSH access to the server to be able to add themselves
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// to `consoleips` above and have it take effect without restarting
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// the server. It is set to false by default because it probably
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// will not be useful to most users. Note that there will be
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// a brief delay between you saving the new config file and it
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// being reloaded by the server. This feature might not work on Windows.
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exports.watchconfig = false;
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// permissions and groups:
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// Each entry in `groupsranking' specifies the ranking of the groups.
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// Each entry in `groups' is a seperate group. Some of the members are "special"
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// while the rest is just a normal permission.
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// The special members are as follows:
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// - id: Specifies an id for the group.
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// - name: Specifies the human-readable name for the group.
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// - root: If this is true, the group can do anything.
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// - inherit: The group uses the group specified's permissions if it cannot
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// find the permission in the current group. Never make the graph
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// produced using this member have any cycles, or the server won't run.
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// - jurisdiction: The default jurisdiction for targeted permissions where one isn't
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// explictly specified. "Targeted permissions" are permissions
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// that might affect another user, such as `ban' or `promote'.
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// 's' is a special group where it means the user itself only
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// and 'u' is another special group where it means all groups
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// lower in rank than the current group.
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// All the possible permissions are as follows:
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// - lockdown: /lockdown and /endlockdown commands.
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// - hotpatch: /hotpatch, /crashfixed and /savelearnsets commands.
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// - ignorelimits: Ignore limits such as chat message length.
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// - promote: Promoting and demoting. Will only work if the target user's current
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// group and target group are both in jurisdiction.
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// - ban: Banning and unbanning.
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// - mute: Muting and unmuting.
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// - receivemutedpms: Receive PMs from muted users.
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// - forcerename: /fr command.
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// - forcerenameto: /frt command.
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// - redirect: /redir command.
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// - ip: IP checking.
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// - alts: Alt checking.
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// - broadcast: Broadcast informational commands.
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// - announce: /announce command.
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// - modchat: Set modchat.
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// - potd: Set PotD.
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// - forcewin: /forcewin command.
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// - battlemessage: /a command.
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exports.groupsranking = [' ', '+', '%', '@', '&', '~'];
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exports.groups = {
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'~': {
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id: "admin",
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name: "Administrator",
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root: true,
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rank: 5
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},
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'&': {
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id: "leader",
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name: "Leader",
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inherit: '@',
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jurisdiction: '@u',
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promote: 'u',
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forcewin: true,
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declare: true,
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modchatall: true,
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potd: true,
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namelock: true,
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forcerenameto: true,
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disableladder: true,
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rank: 4
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},
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'@': {
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id: "mod",
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name: "Moderator",
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inherit: '%',
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jurisdiction: 'u',
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ban: true,
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modchat: true,
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redirect: true,
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forcerename: true,
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modlog: true,
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ip: true,
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alts: '@u',
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rank: 3
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},
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'%': {
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id: "driver",
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name: "Driver",
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inherit: '+',
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jurisdiction: 'u',
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announce: true,
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warn: true,
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mute: true,
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forcerename: true,
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timer: true,
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alts: '%u',
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bypassblocks: 'u%@&~',
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rank: 2
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},
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'+': {
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id: "voice",
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name: "Voice",
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inherit: ' ',
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broadcast: true,
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rank: 1
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},
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' ': {
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ip: 's',
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alts: 's',
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rank: 0
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}
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};
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