pokemon-showdown/test/sim/misc/weather.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

51 lines
2.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Weather damage calculation', function () {
afterEach(function () {
battle.destroy();
});
it('should multiply the damage (not the basePower) in favorable weather', function () {
battle = common.createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drought', moves: ['incinerate']}]});
battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
const attacker = battle.p1.active[0];
const defender = battle.p2.active[0];
assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash'));
const move = Dex.getMove('incinerate');
const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should reduce the damage (not the basePower) in unfavorable weather', function () {
battle = common.createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drizzle', moves: ['incinerate']}]});
battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
const attacker = battle.p1.active[0];
const defender = battle.p2.active[0];
assert.hurtsBy(defender, 50, () => battle.makeChoices('move incinerate', 'move splash'));
const move = Dex.getMove('incinerate');
const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
assert.equal(basePower, move.basePower);
});
it('should make Hail/Sandstorm damage some pokemon but not others', function () {
battle = common.createBattle();
battle.randomizer = dmg => dmg; // max damage
battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['protect']}]});
battle.setPlayer('p2', {team: [{species: 'Sandslash', ability: 'sandveil', moves: ['protect']}]});
battle.makeChoices('move protect', 'move protect');
const p1active = battle.p1.active[0];
const p2active = battle.p2.active[0];
assert.equal(p1active.hp, p1active.maxhp);
assert.notEqual(p2active.hp, p2active.maxhp);
});
});