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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
51 lines
2.2 KiB
JavaScript
51 lines
2.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Weather damage calculation', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should multiply the damage (not the basePower) in favorable weather', function () {
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battle = common.createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drought', moves: ['incinerate']}]});
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battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
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const attacker = battle.p1.active[0];
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const defender = battle.p2.active[0];
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assert.hurtsBy(defender, 152, () => battle.makeChoices('move incinerate', 'move splash'));
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const move = Dex.getMove('incinerate');
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const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should reduce the damage (not the basePower) in unfavorable weather', function () {
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battle = common.createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Ninetales', ability: 'drizzle', moves: ['incinerate']}]});
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battle.setPlayer('p2', {team: [{species: 'Cryogonal', ability: 'levitate', moves: ['splash']}]});
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const attacker = battle.p1.active[0];
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const defender = battle.p2.active[0];
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assert.hurtsBy(defender, 50, () => battle.makeChoices('move incinerate', 'move splash'));
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const move = Dex.getMove('incinerate');
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const basePower = battle.runEvent('BasePower', attacker, defender, move, move.basePower, true);
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assert.equal(basePower, move.basePower);
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});
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it('should make Hail/Sandstorm damage some pokemon but not others', function () {
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battle = common.createBattle();
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battle.randomizer = dmg => dmg; // max damage
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battle.setPlayer('p1', {team: [{species: 'Abomasnow', ability: 'snowwarning', moves: ['protect']}]});
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battle.setPlayer('p2', {team: [{species: 'Sandslash', ability: 'sandveil', moves: ['protect']}]});
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battle.makeChoices('move protect', 'move protect');
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const p1active = battle.p1.active[0];
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const p2active = battle.p2.active[0];
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assert.equal(p1active.hp, p1active.maxhp);
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assert.notEqual(p2active.hp, p2active.maxhp);
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});
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});
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