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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
175 lines
8.0 KiB
JavaScript
175 lines
8.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Mega Evolution', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should cause mega ability to affect the order of the turn in which it happens', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]});
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battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
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const pranksterMega = battle.p1.active[0];
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battle.makeChoices('move psychup mega', 'move calmmind');
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assert.statStage(pranksterMega, 'spa', 0);
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});
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it('should cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () {
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battle = common.createBattle([
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[{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}],
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[{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}],
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]);
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battle.makeChoices('switch 2', 'switch 2');
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battle.makeChoices('move dragondance', 'move psychup mega');
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assert.statStage(battle.p1.active[0], 'atk', 1);
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assert.statStage(battle.p2.active[0], 'atk', 0);
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assert.species(battle.p2.active[0], 'Alakazam-Mega');
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});
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it('should cause base ability to not affect the order of the turn in which it happens', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]});
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battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
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const noPranksterMega = battle.p1.active[0];
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battle.makeChoices('move psychup mega', 'move calmmind');
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assert.statStage(noPranksterMega, 'spa', 1);
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});
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it('should cause mega forme speed to decide turn order', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]});
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battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]});
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const fastBase = battle.p2.active[0];
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battle.makeChoices('move xscissor mega', 'move psyshock');
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assert.fainted(fastBase);
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});
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it('should cause ultra forme speed to decide turn order', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Necrozma-Dusk-Mane', ability: 'swarm', item: 'ultranecroziumz', moves: ['xscissor']}]});
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battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['darkpulse']}]});
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const fastBase = battle.p2.active[0];
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battle.makeChoices('move xscissor ultra', 'move darkpulse');
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assert.equal(fastBase.hp, 0);
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});
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});
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describe('Mega Evolution [Gen 6]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not cause mega ability to affect the order of the turn in which it happens', function () {
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battle = common.gen(6).createBattle();
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battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]});
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battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
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const pranksterMega = battle.p1.active[0];
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battle.makeChoices('move psychup mega', 'move calmmind');
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assert.statStage(pranksterMega, 'spa', 1);
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});
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it('should not cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () {
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battle = common.gen(6).createBattle([
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[{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}],
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[{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}],
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]);
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battle.makeChoices('switch 2', 'switch 2');
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battle.makeChoices('move dragondance', 'move psychup mega');
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assert.statStage(battle.p1.active[0], 'atk', 1);
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assert.statStage(battle.p2.active[0], 'atk', 1);
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assert.species(battle.p2.active[0], 'Alakazam-Mega');
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});
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it('should cause base ability to affect the order of the turn in which it happens', function () {
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battle = common.gen(6).createBattle();
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battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]});
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battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
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const noPranksterMega = battle.p1.active[0];
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battle.makeChoices('move psychup mega', 'move calmmind');
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assert.statStage(noPranksterMega, 'spa', 0);
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});
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it('should cause base forme speed to decide turn order', function () {
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battle = common.gen(6).createBattle();
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battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]});
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battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]});
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const fastMega = battle.p1.active[0];
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battle.makeChoices('move xscissor mega', 'move psyshock');
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assert.fainted(fastMega);
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});
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});
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describe('Pokemon Speed', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should update dynamically in Gen 8', function () {
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battle = common.createBattle({gameType: 'doubles'});
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const p1team = [
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{species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed
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{species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out
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{species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in
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];
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const p2team = [
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{species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed
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{species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot
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];
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battle.setPlayer('p1', {team: p1team});
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battle.setPlayer('p2', {team: p2team});
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// Set ludicolo's and accelgor's HP to 1.
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battle.p1.pokemon[0].sethp(1); // Ludicolo
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battle.p2.pokemon[0].sethp(1); // Accelgor
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battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
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assert.fainted(battle.p2.pokemon[0]); // Accelgor should be fainted
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});
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it('should NOT update dynamically in Gen 7', function () {
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battle = common.gen(7).createBattle({gameType: 'doubles'});
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const p1team = [
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{species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed
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{species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out
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{species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in
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];
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const p2team = [
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{species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed
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{species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot
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];
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battle.setPlayer('p1', {team: p1team});
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battle.setPlayer('p2', {team: p2team});
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// Set ludicolo's and accelgor's HP to 1.
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battle.p1.pokemon[0].sethp(1); // Ludicolo
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battle.p2.pokemon[0].sethp(1); // Accelgor
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battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
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assert.fainted(battle.p1.pokemon[0]); // Ludicolo should be fainted
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});
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});
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describe('Switching', function () {
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it('should happen in order of switch-out\'s Speed stat', function () {
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battle = common.createBattle();
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const p1team = [
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{species: 'Accelgor', ability: 'runaway', moves: ['sleeptalk']},
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{species: 'Shuckle', ability: 'intimidate', moves: ['sleeptalk']},
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];
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const p2team = [
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{species: 'Durant', ability: 'runaway', moves: ['sleeptalk']},
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{species: 'Barraskewda', ability: 'runaway', moves: ['sleeptalk']},
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];
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battle.setPlayer('p1', {team: p1team});
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battle.setPlayer('p2', {team: p2team});
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battle.makeChoices('switch 2', 'switch 2');
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assert.equal(battle.p2.pokemon[0].boosts.atk, 0);
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});
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});
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