pokemon-showdown/test/sim/misc/turn-order.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

175 lines
8.0 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Mega Evolution', function () {
afterEach(function () {
battle.destroy();
});
it('should cause mega ability to affect the order of the turn in which it happens', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]});
battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
const pranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(pranksterMega, 'spa', 0);
});
it('should cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () {
battle = common.createBattle([
[{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}],
[{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}],
]);
battle.makeChoices('switch 2', 'switch 2');
battle.makeChoices('move dragondance', 'move psychup mega');
assert.statStage(battle.p1.active[0], 'atk', 1);
assert.statStage(battle.p2.active[0], 'atk', 0);
assert.species(battle.p2.active[0], 'Alakazam-Mega');
});
it('should cause base ability to not affect the order of the turn in which it happens', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]});
battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
const noPranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(noPranksterMega, 'spa', 1);
});
it('should cause mega forme speed to decide turn order', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]});
battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]});
const fastBase = battle.p2.active[0];
battle.makeChoices('move xscissor mega', 'move psyshock');
assert.fainted(fastBase);
});
it('should cause ultra forme speed to decide turn order', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Necrozma-Dusk-Mane', ability: 'swarm', item: 'ultranecroziumz', moves: ['xscissor']}]});
battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['darkpulse']}]});
const fastBase = battle.p2.active[0];
battle.makeChoices('move xscissor ultra', 'move darkpulse');
assert.equal(fastBase.hp, 0);
});
});
describe('Mega Evolution [Gen 6]', function () {
afterEach(function () {
battle.destroy();
});
it('should not cause mega ability to affect the order of the turn in which it happens', function () {
battle = common.gen(6).createBattle();
battle.setPlayer('p1', {team: [{species: 'Banette', ability: 'frisk', item: 'banettite', moves: ['psychup']}]});
battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
const pranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(pranksterMega, 'spa', 1);
});
it('should not cause an ability copied with Trace by a mega to affect the order of the turn in which it happens', function () {
battle = common.gen(6).createBattle([
[{species: "Politoed", ability: 'drizzle', item: '', moves: ['scald']}, {species: "Kingdra", ability: 'swiftswim', item: '', moves: ['dragondance']}],
[{species: "Marowak", ability: 'rockhead', item: '', moves: ['earthquake']}, {species: "Alakazam", ability: 'magicguard', item: 'alakazite', moves: ['psychup']}],
]);
battle.makeChoices('switch 2', 'switch 2');
battle.makeChoices('move dragondance', 'move psychup mega');
assert.statStage(battle.p1.active[0], 'atk', 1);
assert.statStage(battle.p2.active[0], 'atk', 1);
assert.species(battle.p2.active[0], 'Alakazam-Mega');
});
it('should cause base ability to affect the order of the turn in which it happens', function () {
battle = common.gen(6).createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', item: 'sablenite', moves: ['psychup']}]});
battle.setPlayer('p2', {team: [{species: 'Deoxys-Speed', ability: 'pressure', moves: ['calmmind']}]});
const noPranksterMega = battle.p1.active[0];
battle.makeChoices('move psychup mega', 'move calmmind');
assert.statStage(noPranksterMega, 'spa', 0);
});
it('should cause base forme speed to decide turn order', function () {
battle = common.gen(6).createBattle();
battle.setPlayer('p1', {team: [{species: 'Beedrill', ability: 'swarm', item: 'beedrillite', moves: ['xscissor']}]});
battle.setPlayer('p2', {team: [{species: 'Hoopa-Unbound', ability: 'magician', moves: ['psyshock']}]});
const fastMega = battle.p1.active[0];
battle.makeChoices('move xscissor mega', 'move psyshock');
assert.fainted(fastMega);
});
});
describe('Pokemon Speed', function () {
afterEach(function () {
battle.destroy();
});
it('should update dynamically in Gen 8', function () {
battle = common.createBattle({gameType: 'doubles'});
const p1team = [
{species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed
{species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out
{species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in
];
const p2team = [
{species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed
{species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot
];
battle.setPlayer('p1', {team: p1team});
battle.setPlayer('p2', {team: p2team});
// Set ludicolo's and accelgor's HP to 1.
battle.p1.pokemon[0].sethp(1); // Ludicolo
battle.p2.pokemon[0].sethp(1); // Accelgor
battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
assert.fainted(battle.p2.pokemon[0]); // Accelgor should be fainted
});
it('should NOT update dynamically in Gen 7', function () {
battle = common.gen(7).createBattle({gameType: 'doubles'});
const p1team = [
{species: 'Ludicolo', ability: 'swiftswim', moves: ['scald'], evs: {spe: 100}}, // 201 Speed
{species: 'Appletun', ability: 'ripen', moves: ['sleeptalk']}, // To be switched out
{species: 'Pelipper', ability: 'drizzle', moves: ['sleeptalk']}, // Will set rain on switch in
];
const p2team = [
{species: 'Accelgor', ability: 'hydration', moves: ['bugbuzz'], evs: {spe: 156}, nature: 'Timid'}, // 401 Speed
{species: 'Aegislash', ability: 'stancechange', moves: ['sleeptalk']}, // Does nothing but fill a slot
];
battle.setPlayer('p1', {team: p1team});
battle.setPlayer('p2', {team: p2team});
// Set ludicolo's and accelgor's HP to 1.
battle.p1.pokemon[0].sethp(1); // Ludicolo
battle.p2.pokemon[0].sethp(1); // Accelgor
battle.makeChoices('move scald 1, switch 3', 'move bugbuzz 1, auto');
assert.fainted(battle.p1.pokemon[0]); // Ludicolo should be fainted
});
});
describe('Switching', function () {
it('should happen in order of switch-out\'s Speed stat', function () {
battle = common.createBattle();
const p1team = [
{species: 'Accelgor', ability: 'runaway', moves: ['sleeptalk']},
{species: 'Shuckle', ability: 'intimidate', moves: ['sleeptalk']},
];
const p2team = [
{species: 'Durant', ability: 'runaway', moves: ['sleeptalk']},
{species: 'Barraskewda', ability: 'runaway', moves: ['sleeptalk']},
];
battle.setPlayer('p1', {team: p1team});
battle.setPlayer('p2', {team: p2team});
battle.makeChoices('switch 2', 'switch 2');
assert.equal(battle.p2.pokemon[0].boosts.atk, 0);
});
});