mirror of
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* Improve Volcalith tests readability * Add G-Max Volcalith recoil damage order test * Add 1 HP priority tests * Add charge move targeting test * Correct assertions of Ripen / Sturdy * Skip failing tests * Add Volcalith Black Sludge test * Add Pressure Max / Z-move tests * Add Pressure submove test * Add NGas speed test * Skip NGas speed test * Add White Herb double Intimidate test * Remove debug log * Remove duplicate Pressure test * Improve White Herb Intimidate test title * Add Rollout Storage tests * Add spread move Rollout storage test * Add Magician Weakness Policy test * Add Sleep tests * Add Shell Bell spread move test * Add Synchronize Lum Berry test * oh yeah it doesn't work * Remove duplicate test * Add Sunsteel Strike tests * Add Leech Seed ally switch test * Add Primal weather Natural Gift test * Add Emergency Exit hazards test * Add generic hazards tests * Add and standardize Arceus tests * Add Transform ability test * Add and standardize Parting Shot tests * Add Memento tests * Add Me First test * Add Cursed Body Z-move test * Add Assurance targeting test * Clarify Assurance test description * Add double faint switch test * Add Receiver KO boost ability * Add double Unnerve test * Add Dynamax Eject Pack test * Improve Dynamax forced switchout test * Add Protective Pads Perish Body test * Add Sticky Web Pressure test * Add Speed modifier lower bound test * Add Cloud Nine Hydration test * Correct Cursed Body test * Add Grassy Terrain Leftovers test * Remove leftover debug * Add additional Receiver and Soul-Heart tests * Add Spite tests * mish * Add Shell Bell multihit test * Add WP Dragon Tail test Co-authored-by: The Immortal <the_immortal123@live.com>
183 lines
7.1 KiB
JavaScript
183 lines
7.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe("Dynamax", function () {
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afterEach(function () {
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battle.destroy();
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});
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it('Max Move effects should not be suppressed by Sheer Force', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Braviary', ability: 'sheerforce', moves: ['heatwave', 'facade', 'superpower']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Shedinja', ability: 'sturdy', item: 'ringtarget', moves: ['splash']},
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]});
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battle.makeChoices('move heatwave dynamax', 'auto');
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assert.equal(battle.field.weather, 'sunnyday');
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battle.makeChoices('move facade', 'auto');
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assert.statStage(battle.p2.active[0], 'spe', -1);
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battle.makeChoices('move superpower', 'auto');
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assert.statStage(battle.p1.active[0], 'atk', 1);
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});
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it('Max Move versions of disabled moves should not be disabled, except by Assault Vest', function () {
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battle = common.createBattle([[
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{species: 'Mew', item: 'assaultvest', moves: ['watergun', 'protect']},
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], [
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{species: 'Mew', item: 'choiceband', moves: ['watergun', 'protect']},
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]]);
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battle.makeChoices('move 1 dynamax', 'move 1 dynamax');
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assert.throws(() => {
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battle.makeChoices('move 2', 'move 1');
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});
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battle.makeChoices('move 1', 'move 2');
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});
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it('Max Move weather activates even if foe faints', function () {
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battle = common.createBattle([[
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{species: 'Shedinja', moves: ['splash']},
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], [
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{species: 'Mew', moves: ['watergun']},
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]]);
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battle.makeChoices('move 1', 'move 1 dynamax');
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assert.equal(battle.field.weather, 'raindance');
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});
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it('Max Move weather activates before Sand Spit', function () {
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battle = common.createBattle([[
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{species: 'Shedinja', ability: 'sandspit', moves: ['splash']},
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], [
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{species: 'Mew', moves: ['watergun']},
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]]);
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battle.makeChoices('move 1', 'move 1 dynamax');
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assert.equal(battle.field.weather, 'sandstorm');
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});
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it('makes Liquid Voice stop working', function () {
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battle = common.createBattle([[
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{species: 'Primarina', ability: 'liquidvoice', moves: ['hypervoice']},
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], [
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{species: 'Rhyhorn', ability: 'wonderguard', moves: ['splash']},
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]]);
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battle.makeChoices('move 1 dynamax', 'move 1');
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assert.equal(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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it('G-Max Steelsurge hazard should deal 2x damage to Eiscue', function () {
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battle = common.createBattle([[
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{species: "Copperajah", moves: ['ironhead'], gigantamax: true},
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], [
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{species: "Pyukumuku", moves: ['uturn']},
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{species: "Eiscue", ability: 'iceface', moves: ['splash']},
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]]);
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battle.makeChoices('move ironhead dynamax', 'move uturn');
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battle.makeChoices('', 'switch eiscue');
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const pokemon = battle.p2.active[0];
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const expectedPercent = Math.pow(0.5, 2);
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const expectedDamage = Math.floor(pokemon.maxhp * expectedPercent);
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assert.equal(pokemon.maxhp - pokemon.hp, expectedDamage, `${pokemon.name} should take ${expectedPercent * 100}%`);
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});
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it.skip('should revert before the start of the 4th turn, not as an end-of-turn effect on the 3rd turn', function () {
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battle = common.createBattle([[
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{species: 'wynaut', moves: ['sleeptalk', 'psychic']},
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], [
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{species: 'weedle', level: 1, moves: ['sleeptalk']},
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{species: 'weedle', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move sleep talk dynamax');
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const dynamaxedHP = battle.p1.active[0].hp;
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battle.makeChoices();
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battle.makeChoices('move psychic');
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assert.equal(battle.requestState, 'switch');
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assert.equal(battle.p1.active[0].hp, dynamaxedHP);
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});
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it('should be impossible to Dynamax when all the base moves are disabled', function () {
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battle = common.createBattle([[
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{species: "Feebas", moves: ['splash']},
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], [
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{species: "Wynaut", moves: ['taunt', 'splash']},
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]]);
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battle.makeChoices();
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assert.cantMove(() => battle.choose('p1', 'move splash dynamax'));
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battle = common.createBattle([[
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{species: "Feebas", moves: ['splash']},
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], [
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{species: "Wynaut", moves: ['imprison', 'splash']},
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]]);
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battle.makeChoices();
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battle.makeChoices('move 1', 'auto');
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assert.cantMove(() => battle.choose('p1', 'move splash dynamax'));
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});
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it(`should not allow the user to select max moves with 0 base PP remaining`, function () {
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battle = common.createBattle([[
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{species: 'pichu', ability: 'prankster', level: 1, moves: ['grudge']},
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{species: 'noibat', ability: 'prankster', level: 1, moves: ['grudge']},
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{species: 'azurill', moves: ['sleeptalk']},
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], [
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{species: 'wynaut', moves: ['earthquake', 'icebeam']},
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]]);
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battle.makeChoices('auto', 'move earthquake dynamax');
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battle.makeChoices();
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assert.cantMove(() => battle.p2.chooseMove('earthquake'), 'wynaut', 'Max Quake');
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battle.makeChoices(); // Noibat uses Grudge and Wynaut uses Max Hailstorm
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assert.fainted(battle.p1.active[0]);
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battle.makeChoices();
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assert.cantMove(() => battle.p2.chooseMove('icebeam'), 'wynaut', 'icebeam');
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battle.makeChoices('auto', 'move struggle'); // will throw an error if Wynaut isn't forced to use Struggle
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});
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it(`should force the user to use Struggle if certain effects are disabling all of its base moves`, function () {
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battle = common.createBattle([[
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{species: "Skwovet", item: 'oranberry', moves: ['sleeptalk', 'belch', 'stuffcheeks']},
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], [
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{species: "Calyrex-Shadow", moves: ['disable', 'trick']},
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]]);
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battle.makeChoices();
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// Skwovet's Sleep Talk and Belch are disabled, but Stuff Cheeks isn't so Skwovet can still use Max Ooze
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battle.makeChoices('move belch dynamax', 'auto');
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assert.equal(battle.p1.active[0].boosts.spa, 1);
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battle.makeChoices('move belch', 'move trick');
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assert.equal(battle.p1.active[0].boosts.spa, 2);
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// Now Skwovet's berry is gone, so Stuff Cheeks is disabled too
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battle.makeChoices('move struggle', 'auto'); // will throw an error if Skwovet isn't forced to use Struggle
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battle = common.createBattle([[
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{species: "Feebas", moves: ['splash']},
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], [
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{species: "Clefairy", moves: ['imprison', 'gravity', 'splash']},
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]]);
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battle.makeChoices('move splash dynamax', 'auto');
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battle.makeChoices('move splash', 'move gravity'); // will throw an error if Feebas is forced to use Struggle by Imprison
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battle.makeChoices('move splash', 'auto'); // will throw an error if Feebas is forced to use Struggle by Gravity
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});
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it.skip(`should not remove the variable to Dynamax on forced switches`, function () {
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battle = common.createBattle([[
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{species: 'wynaut', item: 'ejectpack', moves: ['ironhead']},
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{species: 'audino', item: 'ejectpack', moves: ['sleeptalk']},
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], [
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{species: 'vikavolt', moves: ['stickyweb']},
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{species: 'incineroar', ability: 'intimidate', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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battle.makeChoices('move ironhead dynamax', 'switch 2');
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battle.makeChoices('switch 2'); // Eject Pack to Audino
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battle.makeChoices('switch 2'); // Eject Pack back to Wynaut, to Dynamax
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const wynaut = battle.p1.active[0];
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assert.statStage(wynaut, 'def', 0, 'Wynaut should not have used Max Steelspike this turn.');
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assert(wynaut.volatiles['dynamax'], 'Wynaut should be currently Dynamaxed.');
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});
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});
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