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43 lines
1.5 KiB
JavaScript
43 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Shell Bell', function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should heal from the damage against all targets of the move`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'tornadus', ability: 'compoundeyes', moves: ['superfang']},
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{species: 'landorus', item: 'shellbell', moves: ['earthquake']},
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], [
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{species: 'roggenrola', ability: 'sturdy', level: 1, moves: ['sleeptalk']},
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{species: 'aron', ability: 'sturdy', level: 1, moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move superfang -2, move earthquake', 'auto');
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const landorus = battle.p1.active[1];
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assert.equal(landorus.hp, landorus.maxhp - Math.floor(landorus.maxhp / 2) + (Math.floor(11 * 2 / 8)));
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});
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// Also applies to Parental Bond
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it.skip(`should heal from the damage from all hits of multi-hit moves`, function () {
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battle = common.createBattle([[
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{species: 'shelmet', moves: ['finalgambit']},
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{species: 'landorus', moves: ['sleeptalk']},
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{species: 'wynaut', moves: ['sleeptalk']},
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], [
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{species: 'cloyster', ability: 'skilllink', item: 'shellbell', evs: {hp: 4}, moves: ['sleeptalk', 'iciclespear']},
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]]);
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battle.makeChoices();
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battle.makeChoices('switch 2');
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battle.makeChoices('auto', 'move iciclespear');
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const landorus = battle.p1.active[0];
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const cloyster = battle.p2.active[0];
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assert.equal(cloyster.hp, 1 + Math.floor(landorus.maxhp / 8));
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});
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});
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