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48 lines
1.8 KiB
JavaScript
48 lines
1.8 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Shed Shell', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should allow Pokemon to escape trapping abilities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Gothitelle", ability: 'shadowtag', moves: ['calmmind']}]});
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battle.setPlayer('p2', {team: [
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{species: "Starmie", ability: 'naturalcure', item: 'shedshell', moves: ['recover']},
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{species: "Heatran", ability: 'flashfire', moves: ['rest']},
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]});
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battle.makeChoices('move calmmind', 'switch 2');
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assert.species(battle.p2.active[0], 'Heatran');
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});
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it('should allow Pokemon to escape from most moves that would trap them', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Gengar", ability: 'levitate', moves: ['meanlook']}]});
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battle.setPlayer('p2', {team: [
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{species: "Venusaur", ability: 'overgrow', item: 'shedshell', moves: ['ingrain']},
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{species: "Heatran", ability: 'flashfire', moves: ['rest']},
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]});
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battle.makeChoices('move meanlook', 'move ingrain');
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battle.makeChoices('move meanlook', 'switch 2');
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assert.species(battle.p2.active[0], 'Heatran');
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});
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it('should not allow Pokemon to escape from Sky Drop', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['skydrop']}]});
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battle.setPlayer('p2', {team: [
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{species: "Magnezone", ability: 'sturdy', item: 'shedshell', moves: ['sleeptalk']},
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{species: "Heatran", ability: 'flashfire', moves: ['rest']},
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]});
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battle.makeChoices('move skydrop', 'move sleeptalk');
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assert.trapped(() => battle.makeChoices('move skydrop', 'switch 2'));
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assert.species(battle.p2.active[0], 'Magnezone');
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});
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});
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