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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
28 lines
800 B
JavaScript
28 lines
800 B
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Leppa Berry', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should restore PP to the first move with any PP missing when eaten forcibly', function () {
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battle = common.createBattle([
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[{species: 'Gyarados', ability: 'moxie', item: '', moves: ['sleeptalk', 'splash']}],
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[{species: 'Geodude', ability: 'sturdy', item: 'leppaberry', moves: ['sleeptalk', 'fling']}],
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]);
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const pokemon = battle.p1.active[0];
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battle.makeChoices('move sleeptalk', 'move sleeptalk');
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battle.makeChoices('move splash', 'move fling');
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assert.equal(pokemon.getMoveData('sleeptalk').pp, 16);
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assert.false.equal(pokemon.getMoveData('splash').pp, 64);
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});
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});
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