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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
55 lines
2.2 KiB
JavaScript
55 lines
2.2 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Focus Sash', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should be consumed and allow its user to survive an attack from full HP', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'dryskin', item: 'focussash', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Delphox', ability: 'magician', moves: ['incinerate']}]});
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const holder = battle.p1.active[0];
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battle.makeChoices('move sleeptalk', 'move incinerate');
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assert.false.holdsItem(holder);
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assert.false.fainted(holder);
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assert.equal(holder.hp, 1);
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});
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it('should be consumed and allow its user to survive a confusion damage hit from full HP', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['absorb']}]});
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battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]});
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const holder = battle.p1.active[0];
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battle.makeChoices('move absorb', 'move confuseray');
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assert.false.holdsItem(holder);
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assert.false.fainted(holder);
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assert.equal(holder.hp, 1);
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});
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it('should not trigger on recoil damage', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['doubleedge']}]});
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battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]});
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const holder = battle.p1.active[0];
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battle.makeChoices('move doubleedge', 'move reflect');
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assert.holdsItem(holder);
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assert.fainted(holder);
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});
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it('should not trigger on residual damage', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', item: 'focussash', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]});
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const holder = battle.p1.active[0];
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battle.makeChoices('move sleeptalk', 'move toxic');
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assert.holdsItem(holder);
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assert.fainted(holder);
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});
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});
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