pokemon-showdown/test/sim/decisions.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

1438 lines
60 KiB
JavaScript

'use strict';
const assert = require('./../assert');
const common = require('./../common');
const Utils = require('../../.lib-dist/utils').Utils;
const BASE_TEAM_ORDER = [1, 2, 3, 4, 5, 6];
const SINGLES_TEAMS = {
illusion: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Charmander', ability: 'blaze', moves: ['tackle']},
{species: 'Charmeleon', ability: 'blaze', moves: ['tackle']},
{species: 'Zoroark', ability: 'illusion', moves: ['tackle']},
], [
{species: 'Squirtle', ability: 'torrent', moves: ['tackle']},
{species: 'Wartortle', ability: 'torrent', moves: ['tackle']},
]],
full: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Charmander', ability: 'blaze', moves: ['tackle']},
{species: 'Charmeleon', ability: 'blaze', moves: ['tackle']},
{species: 'Charizard', ability: 'blaze', moves: ['tackle']},
], [
{species: 'Squirtle', ability: 'torrent', moves: ['tackle']},
{species: 'Wartortle', ability: 'torrent', moves: ['tackle']},
]],
};
const DOUBLES_TEAMS = {
forcePass: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['lunardance']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['roost']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['recover']},
]],
full: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Charmander', ability: 'blaze', moves: ['tackle']},
{species: 'Charmeleon', ability: 'blaze', moves: ['tackle']},
{species: 'Charizard', ability: 'blaze', moves: ['tackle']},
], [
{species: 'Squirtle', ability: 'torrent', moves: ['tackle']},
{species: 'Wartortle', ability: 'torrent', moves: ['tackle']},
]],
default: [[
{species: 'Latias', ability: 'overgrow', moves: ['lunardance']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Bulbasaur', ability: 'levitate', moves: ['synthesis']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['recover']},
]],
};
const TRIPLES_TEAMS = {
forcePass: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['recover']},
{species: 'Latias', ability: 'blaze', moves: ['roost']},
]],
full: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Charmander', ability: 'blaze', moves: ['tackle']},
{species: 'Charmeleon', ability: 'blaze', moves: ['tackle']},
{species: 'Charizard', ability: 'blaze', moves: ['tackle']},
], [
{species: 'Squirtle', ability: 'torrent', moves: ['tackle']},
{species: 'Wartortle', ability: 'torrent', moves: ['tackle']},
{species: 'Blastoise', ability: 'torrent', moves: ['tackle']},
]],
default: [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['roost']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['recover']},
{species: 'Latias', ability: 'blaze', moves: ['roost']},
]],
};
let battle;
describe('Choices', function () {
afterEach(function () {
battle.destroy();
});
describe('Generic', function () {
it('should wait for players to send their choices and run them as soon as they are all received', function (done) {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['recover']}]});
battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['sketch']}]});
setTimeout(() => {
battle.choose('p2', 'move 1');
}, 20);
setTimeout(() => {
battle.choose('p1', 'move 1');
assert.equal(battle.turn, 2);
done();
}, 40);
});
});
describe('Move requests', function () {
it('should allow specifying moves', function () {
const MOVES = [['growl', 'tackle'], ['growl', 'scratch']];
battle = common.createBattle([
[{species: "Bulbasaur", ability: 'Overgrow', moves: MOVES[0]}],
[{species: "Charmander", ability: 'Blaze', moves: MOVES[1]}],
]);
const activeMons = battle.sides.map(side => side.active[0]);
for (let i = 0; i < 2; i++) {
for (let j = 0; j < 2; j++) {
const beforeHP = activeMons.map(pokemon => pokemon.hp);
const beforeAtk = activeMons.map(pokemon => pokemon.boosts.atk);
battle.makeChoices('move ' + (i + 1), 'move ' + (j + 1));
assert.equal(activeMons[0].lastMove.id, MOVES[0][i]);
assert.equal(activeMons[1].lastMove.id, MOVES[1][j]);
if (i >= 1) { // p1 used a damaging move
assert.atMost(activeMons[1].hp, beforeHP[1] - 1);
assert.statStage(activeMons[1], beforeAtk[1]);
} else {
assert.equal(activeMons[1].hp, beforeHP[1]);
assert.statStage(activeMons[1], beforeAtk[1] - 1);
}
if (j >= 1) { // p2 used a damaging move
assert.atMost(activeMons[0].hp, beforeHP[0] - 1);
assert.statStage(activeMons[0], beforeAtk[0]);
} else {
assert.equal(activeMons[0].hp, beforeHP[0]);
assert.statStage(activeMons[0], beforeAtk[0] - 1);
}
}
}
});
it('should allow specifying move targets', function () {
battle = common.createBattle({gameType: 'doubles'}, [
[{species: "Gastrodon", ability: 'stickyhold', moves: ['gastroacid']}, {species: "Venusaur", ability: 'thickfat', moves: ['leechseed']}],
[{species: "Tyranitar", ability: 'unnerve', moves: ['knockoff']}, {species: "Zapdos", ability: 'pressure', moves: ['thunderwave']}],
]);
const p2active = battle.p2.active;
battle.makeChoices('move gastroacid 1, move leechseed 2', 'move knockoff -2, move thunderwave -1');
assert.equal(battle.turn, 2);
assert(p2active[0].volatiles['gastroacid']);
assert(p2active[1].volatiles['leechseed']);
assert.false.holdsItem(p2active[1]);
assert.equal(p2active[0].status, 'par');
});
it('should disallow specifying move targets for targetless moves (randomNormal)', function () {
battle = common.createBattle({gameType: 'doubles'}, [
[{species: "Dragonite", ability: 'multiscale', moves: ['outrage']}, {species: "Blastoise", ability: 'torrent', moves: ['rest']}],
[{species: "Tyranitar", ability: 'unnerve', moves: ['dragondance']}, {species: "Zapdos", ability: 'pressure', moves: ['roost']}],
]);
assert.cantTarget(() => battle.p1.chooseMove('outrage', 1), 'outrage');
});
it('should disallow specifying move targets for targetless moves (scripted)', function () {
battle = common.createBattle({gameType: 'doubles'}, [
[{species: "Dragonite", ability: 'multiscale', moves: ['counter']}, {species: "Blastoise", ability: 'torrent', moves: ['rest']}],
[{species: "Tyranitar", ability: 'unnerve', moves: ['bodyslam']}, {species: "Zapdos", ability: 'pressure', moves: ['drillpeck']}],
]);
assert.cantTarget(() => battle.p1.chooseMove('counter', 2), 'counter');
});
it('should disallow specifying move targets for targetless moves (self)', function () {
battle = common.createBattle({gameType: 'doubles'}, [
[{species: "Dragonite", ability: 'multiscale', moves: ['roost']}, {species: "Blastoise", ability: 'torrent', moves: ['rest']}],
[{species: "Tyranitar", ability: 'unnerve', moves: ['dragondance']}, {species: "Zapdos", ability: 'pressure', moves: ['roost']}],
]);
assert.cantTarget(() => battle.p1.chooseMove('roost', -2), 'roost');
});
it('should allow specifying switch targets', function () {
battle = common.createBattle([[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Charmeleon', ability: 'blaze', moves: ['scratch']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('switch 2', 'switch 3');
assert.species(battle.p1.active[0], 'Ivysaur');
assert.species(battle.p2.active[0], 'Charizard');
battle.makeChoices('switch 3', 'switch 3');
assert.species(battle.p1.active[0], 'Venusaur');
assert.species(battle.p2.active[0], 'Charmander');
battle.makeChoices('switch 2', 'switch 2');
assert.species(battle.p1.active[0], 'Bulbasaur');
assert.species(battle.p2.active[0], 'Charmeleon');
});
it('should allow shifting the Pokémon on the left to the center', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['harden']},
{species: "Geodude", ability: 'sturdy', moves: ['defensecurl']},
{species: "Gastly", ability: 'levitate', moves: ['spite']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
const [p1, p2] = battle.sides;
battle.makeChoices('move harden, move defensecurl, shift', 'move roost, move irondefense, shift');
for (const [index, species] of ['Pineco', 'Gastly', 'Geodude'].entries()) {
assert.species(p1.active[index], species);
}
for (const [index, species] of ['Skarmory', 'Golem', 'Aggron'].entries()) {
assert.species(p2.active[index], species);
}
});
it('should allow shifting the Pokémon on the right to the center', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['harden']},
{species: "Geodude", ability: 'sturdy', moves: ['defensecurl']},
{species: "Gastly", ability: 'levitate', moves: ['spite']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
battle.makeChoices('shift, default, default', 'shift, default, default');
for (const [index, species] of ['Geodude', 'Pineco', 'Gastly'].entries()) {
assert.species(battle.p1.active[index], species);
}
for (const [index, species] of ['Aggron', 'Skarmory', 'Golem'].entries()) {
assert.species(battle.p2.active[index], species);
}
});
it('should shift the Pokémon as a standard priority move action', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['harden']},
{species: "Geodude", ability: 'sturdy', moves: ['suckerpunch']},
{species: "Gastly", ability: 'levitate', moves: ['spite']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['earthquake']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
battle.makeChoices('shift, move suckerpunch 2, shift', 'shift, move earthquake, shift');
for (const [index, species] of ['Gastly', 'Pineco', 'Geodude'].entries()) {
assert.species(battle.p1.active[index], species);
}
for (const [index, species] of ['Aggron', 'Golem', 'Skarmory'].entries()) {
assert.species(battle.p2.active[index], species);
}
// Geodude's sucker punch should have processed first,
// while Aggron was still in slot 2.
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
// Aggron's Earthquake should process after Skarmory shifted
// but before Golem shifted, so it didn't hit Golem.
assert.equal(battle.p2.active[1].hp, battle.p2.active[1].maxhp);
});
it('should force Struggle usage on move attempt for no valid moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['recover']}]});
battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['sketch']}]});
// First turn
battle.makeChoices('move 1', 'move 1');
// Second turn
assert.cantMove(() => battle.makeChoices('move recover', 'move sketch'), 'Rhydon', 'Sketch');
battle.makeChoices('move recover', 'move 1');
assert.equal(battle.turn, 3);
assert.equal(battle.p2.active[0].lastMove.id, 'struggle');
});
it('should not force Struggle usage on move attempt for valid moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['recover']}]});
battle.setPlayer('p2', {team: [{species: "Rhydon", ability: 'prankster', moves: ['struggle', 'surf']}]});
battle.makeChoices('move recover', 'move surf');
assert.equal(battle.turn, 2);
assert.notEqual(battle.p2.active[0].lastMove.id, 'struggle');
});
it('should not force Struggle usage on move attempt when choosing a disabled move', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Mew", item: 'assaultvest', ability: 'synchronize', moves: ['recover', 'icebeam']}]});
battle.setPlayer('p2', {team: [{species: "Rhydon", item: '', ability: 'prankster', moves: ['surf']}]});
const failingAttacker = battle.p1.active[0];
battle.p2.chooseMove(1);
assert.cantMove(() => battle.p1.chooseMove(1), 'Mew', 'Recover', true);
assert.equal(battle.turn, 1);
assert.notEqual(failingAttacker.lastMove && failingAttacker.lastMove.id, 'struggle');
assert.cantMove(() => battle.p1.chooseMove(1), 'Mew', 'Recover');
assert.equal(battle.turn, 1);
assert.notEqual(failingAttacker.lastMove && failingAttacker.lastMove.id, 'struggle');
});
it('should send meaningful feedback to players if they try to use a disabled move', function () {
battle = common.createBattle({strictChoices: false});
battle.setPlayer('p1', {team: [{species: "Skarmory", ability: 'sturdy', moves: ['spikes', 'roost']}]});
battle.setPlayer('p2', {team: [{species: "Smeargle", ability: 'owntempo', moves: ['imprison', 'spikes']}]});
battle.makeChoices('move spikes', 'move imprison');
const buffer = [];
battle.send = (type, data) => {
if (type === 'sideupdate') buffer.push(Array.isArray(data) ? data.join('\n') : data);
};
battle.p1.chooseMove(1);
assert(buffer.length >= 2);
assert(buffer.some(message => message.startsWith('p1\n|error|[Unavailable choice]')));
assert(buffer.some(message => message.startsWith('p1\n|request|') && JSON.parse(message.slice(12)).active[0].moves[0].disabled));
});
it('should send meaningful feedback to players if they try to switch a trapped Pokémon out', function () {
battle = common.createBattle({strictChoices: false});
battle.setPlayer('p1', {team: [
{species: "Scizor", ability: 'swarm', moves: ['bulletpunch']},
{species: "Azumarill", ability: 'sapsipper', moves: ['aquajet']},
]});
battle.setPlayer('p2', {team: [{species: "Gothitelle", ability: 'shadowtag', moves: ['calmmind']}]});
const buffer = [];
battle.send = (type, data) => {
if (type === 'sideupdate') buffer.push(Array.isArray(data) ? data.join('\n') : data);
};
battle.p1.chooseSwitch(2);
assert(buffer.length >= 2);
assert(buffer.some(message => message.startsWith('p1\n|error|[Unavailable choice]')));
assert(buffer.some(message => message.startsWith('p1\n|request|') && JSON.parse(message.slice(12)).active[0].trapped));
});
});
describe('Switch requests', function () {
it('should allow specifying switch targets', function () {
battle = common.createBattle([[
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charmeleon', ability: 'blaze', moves: ['scratch']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move lunardance', 'move lunardance');
battle.makeChoices('switch 2', 'switch 3');
assert.species(battle.p1.active[0], 'Ivysaur');
assert.species(battle.p2.active[0], 'Charizard');
});
it('should allow passing when there are not enough available switch-ins', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['lunardance']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charmeleon', ability: 'blaze', moves: ['lunardance']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move lunardance, move lunardance', 'move lunardance, move lunardance');
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`);
battle.makeChoices('pass, switch 3', 'switch 3, pass');
for (const [index, species] of ['Latias', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
for (const [index, species] of ['Charizard', 'Charmeleon'].entries()) {
assert.species(battle.p2.active[index], species);
}
assert.fainted(battle.p1.active[0]);
assert.fainted(battle.p2.active[1]);
});
it('should allow passing when there are not enough available switch-ins even if an active Pokémon is not fainted', function () {
battle = common.gen(5).createBattle({gameType: 'triples'}, [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move tackle 2, move healingwish, move lunardance', 'move scratch 2, move healingwish, move lunardance');
assert.sets(() => battle.turn, battle.turn + 1, () => {
battle.makeChoices('pass, pass, switch 4', 'pass, switch 4, pass');
}, "The turn should be resolved");
for (const [index, species] of ['Bulbasaur', 'Clefable', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
for (const [index, species] of ['Charmander', 'Charizard', 'Latias'].entries()) {
assert.species(battle.p2.active[index], species);
}
});
it('should disallow passing when there are enough available switch-ins', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Bulbasaur', ability: 'overgrow', moves: ['lunardance']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charmander', ability: 'blaze', moves: ['lunardance']},
{species: 'Charmeleon', ability: 'blaze', moves: ['scratch']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move lunardance, move lunardance', 'move lunardance, move lunardance');
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`);
assert.constant(() => battle.turn, () => {
assert.throws(
() => battle.p1.choosePass(),
/\[Invalid choice\] Can't pass: You need to switch in a Pokémon to replace Latias/,
`Expected choosePass() to fail`
);
battle.p1.chooseSwitch(3);
battle.p2.chooseSwitch(3);
assert.throws(
() => battle.p2.choosePass(),
/\[Invalid choice\] Can't pass: You need to switch in a Pokémon to replace Charmander/,
`Expected choosePass() to fail`
);
});
assert.equal(battle.getAllActive().length, 0, `All active Pok\u00E9mon should have fainted`);
});
});
describe('Team Preview requests', function () {
it('should allow specifying the team order', function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]];
for (let i = 0; i < 10; i++) {
const teamOrder = [BASE_TEAM_ORDER, BASE_TEAM_ORDER].map(teamOrder => Utils.shuffle(teamOrder.slice(0, 4)));
battle = common.createBattle({preview: true}, TEAMS);
battle.makeChoices(`team ${teamOrder[0].join('')}`, `team ${teamOrder[1].join('')}`);
for (const [index, pokemon] of battle.p1.pokemon.entries()) {
assert.species(pokemon, TEAMS[0][teamOrder[0][index] - 1].species);
}
for (const [index, pokemon] of battle.p2.pokemon.entries()) {
assert.species(pokemon, TEAMS[1][teamOrder[1][index] - 1].species);
}
if (i < 9) battle.destroy();
}
});
it('should autocomplete a single-slot action in Singles for no Illusion', function () {
// Backwards-compatibility with the client. It should be useful for 3rd party bots/clients (Android?)
for (let i = 0; i < 5; i++) {
battle = common.createBattle({preview: true}, SINGLES_TEAMS.full);
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()).slice(0, 1);
const fullTeamOrder = teamOrder.concat(BASE_TEAM_ORDER.filter(elem => !teamOrder.includes(elem)));
battle.makeChoices(`team ${teamOrder.join('')}`, 'default');
for (const [index, oSlot] of fullTeamOrder.entries()) {
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.full[0][oSlot - 1].species);
}
if (i < 4) battle.destroy();
}
});
it('should allow specifying the team order in a slot-per-slot basis in Singles with Illusion', function () {
for (let i = 0; i < 5; i++) {
battle = common.createBattle({preview: true}, SINGLES_TEAMS.illusion);
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice());
battle.makeChoices(`team ${teamOrder.join('')}`, 'default');
for (const [index, oSlot] of teamOrder.entries()) {
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.illusion[0][oSlot - 1].species);
}
if (i < 4) battle.destroy();
}
});
it('should allow specifying the team order in a slot-per-slot basis in Doubles', function () {
for (let i = 0; i < 5; i++) {
battle = common.createBattle({preview: true, gameType: 'doubles'}, DOUBLES_TEAMS.full);
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice());
battle.makeChoices(`team ${teamOrder.join('')}`, 'default');
for (const [index, oSlot] of teamOrder.entries()) {
assert.species(battle.p1.pokemon[index], DOUBLES_TEAMS.full[0][oSlot - 1].species);
}
if (i < 4) battle.destroy();
}
});
it('should allow specifying the team order in a slot-per-slot basis in Triples', function () {
for (let i = 0; i < 5; i++) {
battle = common.gen(5).createBattle({preview: true, gameType: 'triples'}, TRIPLES_TEAMS.full);
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice());
battle.makeChoices(`team ${teamOrder.join('')}`, 'default');
for (const [index, oSlot] of teamOrder.entries()) {
assert.species(battle.p1.pokemon[index], TRIPLES_TEAMS.full[0][oSlot - 1].species);
}
if (i < 4) battle.destroy();
}
});
it('should autocomplete multi-slot decisions', function () {
for (let i = 0; i < 5; i++) {
battle = common.createBattle({preview: true}, SINGLES_TEAMS.full);
const teamOrder = Utils.shuffle(BASE_TEAM_ORDER.slice()).slice(0, 2);
const fullTeamOrder = teamOrder.concat(BASE_TEAM_ORDER.filter(elem => !teamOrder.includes(elem)));
battle.makeChoices(`team ${teamOrder.slice(0, 2).join('')}`, 'default');
for (const [index, oSlot] of fullTeamOrder.entries()) {
assert.species(battle.p1.pokemon[index], SINGLES_TEAMS.full[0][oSlot - 1].species);
}
if (i < 4) battle.destroy();
}
});
});
describe('Logging', function () {
it('should privately log the ID of chosen moves', function () {
battle = common.createBattle([
[{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']}],
[{species: "Charmander", ability: 'blaze', moves: ['scratch', 'growl']}],
]);
battle.makeChoices('move 1', 'move growl');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move tackle\n>p2 move growl';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log the target of targetted chosen moves', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Ivysaur", ability: 'overgrow', moves: ['tackle']},
], [
{species: "Charmander", ability: 'blaze', moves: ['scratch']},
{species: "Charizard", ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move tackle +1, move tackle +2', 'move scratch +2, move scratch +1');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move tackle +1, move tackle +2\n>p2 move scratch +2, move scratch +1';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should not log the target of targetless chosen moves', function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: "Bulbasaur", ability: 'overgrow', moves: ['magnitude']},
{species: "Ivysaur", ability: 'overgrow', moves: ['rockslide']},
], [
{species: "Charmander", ability: 'blaze', moves: ['scratch']},
{species: "Charizard", ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('move magnitude, move rockslide', 'move scratch +1, move scratch +1');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move magnitude, move rockslide\n>p2 move scratch +1, move scratch +1';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log the user intention of mega evolving', function () {
battle = common.createBattle([
[{species: "Venusaur", item: 'venusaurite', ability: 'overgrow', moves: ['tackle']}],
[{species: "Blastoise", item: 'blastoisinite', ability: 'blaze', moves: ['tailwhip']}],
]);
battle.makeChoices('move tackle mega', 'move tailwhip mega');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move tackle mega\n>p2 move tailwhip mega';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log the user intention of mega evolving for Mega-X and Mega-Y', function () {
battle = common.createBattle([
[{species: "Charizard", item: 'charizarditex', ability: 'blaze', moves: ['scratch']}],
[{species: "Charizard", item: 'charizarditey', ability: 'blaze', moves: ['ember']}],
]);
battle.makeChoices('move scratch mega', 'move ember mega');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move scratch mega\n>p2 move ember mega';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log the target of switches', function () {
battle = common.createBattle([[
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Ivysaur", ability: 'overgrow', moves: ['tackle']},
{species: "Venusaur", ability: 'overgrow', moves: ['tackle']},
], [
{species: "Charmander", ability: 'blaze', moves: ['scratch']},
{species: "Charmeleon", ability: 'blaze', moves: ['scratch']},
{species: "Charizard", ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('switch 2', 'switch 3');
const logText = battle.inputLog.join('\n');
const subString = '>p1 switch 2\n>p2 switch 3';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log the team order chosen', function () {
battle = common.createBattle({preview: true}, [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Latias', ability: 'blaze', moves: ['lunardance']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]]);
battle.makeChoices('team 1342', 'team 1234');
const logText = battle.inputLog.join('\n');
const subString = '>p1 team 1, 3, 4, 2\n>p2 team 1, 2, 3, 4';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log shifting decisions for the Pokémon on the left', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['harden']},
{species: "Geodude", ability: 'sturdy', moves: ['defensecurl']},
{species: "Gastly", ability: 'levitate', moves: ['haze']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
battle.makeChoices('shift, move defensecurl, move haze', 'move roost, move irondefense, move defensecurl');
const logText = battle.inputLog.join('\n');
const subString = '>p1 shift, move defensecurl, move haze\n>p2 move roost, move irondefense, move defensecurl';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
it('should privately log shifting decisions for the Pokémon on the right', function () {
battle = common.gen(5).createBattle({gameType: 'triples'});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['harden']},
{species: "Geodude", ability: 'sturdy', moves: ['defensecurl']},
{species: "Gastly", ability: 'levitate', moves: ['haze']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
battle.makeChoices('move harden, move defensecurl, shift', 'move roost, move irondefense, move defensecurl');
const logText = battle.inputLog.join('\n');
const subString = '>p1 move harden, move defensecurl, shift\n>p2 move roost, move irondefense, move defensecurl';
assert(logText.includes(subString), `${logText} does not include ${subString}`);
});
});
});
describe('Choice extensions', function () {
describe('Undo', function () {
const MODES = ['revoke', 'override'];
for (const mode of MODES) {
it(`should disallow to ${mode} decisions after every player has sent an unrevoked action`, function () {
battle = common.createBattle({cancel: true});
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']}]});
battle.setPlayer('p2', {team: [{species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl']}]});
battle.choose('p1', 'move tackle');
battle.choose('p2', 'move growl');
// NOTE: the next turn has already started at this point, so undoChoice is a noop
// and the subsequent battle chocie is a choice for turn 2, not an override.
if (mode === 'revoke') battle.undoChoice('p1');
battle.choose('p1', 'move growl');
assert.equal(battle.turn, 2);
assert.equal(battle.p1.active[0].lastMove.id, 'tackle');
assert.equal(battle.p2.active[0].lastMove.id, 'growl');
});
it(`should support to ${mode} move decisions`, function () {
battle = common.createBattle({cancel: true});
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']}]});
battle.setPlayer('p2', {team: [{species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl']}]});
battle.choose('p1', 'move tackle');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('move growl', 'move growl');
assert.equal(battle.turn, 2);
assert.equal(battle.p1.active[0].lastMove.id, 'growl');
});
it(`should disallow to ${mode} move decisions for maybe-disabled Pokémon`, function () {
battle = common.createBattle({cancel: true});
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl', 'synthesis']}]});
battle.setPlayer('p2', {team: [{species: "Charmander", ability: 'blaze', moves: ['scratch']}]});
const target = battle.p1.active[0];
target.maybeDisabled = true;
battle.makeRequest();
battle.choose('p1', 'move tackle');
// NOTE: noCancel is global so it still true even though the Pokemon can't undo.
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move growl'));
battle.choose('p2', 'move scratch');
assert.equal(target.lastMove.id, 'tackle');
});
it(`should disallow to ${mode} move decisions by default`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle', 'growl']}]});
battle.setPlayer('p2', {team: [{species: "Charmander", ability: 'blaze', moves: ['tackle', 'growl']}]});
battle.choose('p1', 'move tackle');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move growl'));
battle.choose('p2', 'move growl');
assert.equal(battle.turn, 2);
assert.equal(battle.p1.active[0].lastMove.id, 'tackle');
assert.equal(battle.p2.active[0].lastMove.id, 'growl');
});
it(`should support to ${mode} switch decisions on move requests`, function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
]];
battle = common.createBattle({cancel: true}, TEAMS);
battle.choose('p1', 'switch 2');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('move 1', 'move 1');
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
assert.equal(battle.p1.active[0].lastMove.id, 'synthesis');
battle.destroy();
battle = common.createBattle({cancel: true}, TEAMS);
battle.choose('p1', 'switch 2');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('switch 3', 'move 1');
for (const [index, species] of ['Venusaur', 'Ivysaur', 'Bulbasaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
});
it(`should disallow to ${mode} switch decisions on move requests for maybe-trapped Pokémon`, function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
]];
battle = common.createBattle({cancel: true}, TEAMS);
battle.p1.active[0].maybeTrapped = true;
battle.makeRequest();
battle.choose('p1', 'switch 2');
// NOTE: noCancel is global so it still true even though the Pokemon can't undo.
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move synthesis'));
battle.choose('p2', 'move scratch');
assert.species(battle.p1.active[0], 'Ivysaur');
});
it(`should disallow to ${mode} switch decisions on move requests for unconfirmed trapping-immune Pokémon that would otherwise be trapped`, function () {
battle = common.createBattle({cancel: true, pokemon: true, legality: true}, [
[
{species: 'Starmie', ability: 'naturalcure', moves: ['reflecttype', 'recover']},
{species: 'Mandibuzz', ability: 'overcoat', moves: ['knockoff']},
], [
{species: 'Zoroark', ability: 'illusion', moves: ['shadowball, focusblast']},
{species: 'Gothitelle', ability: 'competitive', moves: ['calmmind']},
{species: 'Gengar', ability: 'levitate', moves: ['shadowball, focusblast']},
],
]);
const target = battle.p1.active[0];
battle.makeChoices('move reflecttype', 'switch 3');
// The real Gengar comes in, but p1 only sees a Gengar being switched by another Gengar, implying Illusion.
// For a naive client, Starmie turns into Ghost/Poison, and it will be correct.
assert.equal(target.getTypes().join('/'), 'Ghost/Poison');
// Trapping with Gengar-Mega is a guaranteed trapping, so we are going to get a very meta
// Competitive Gothitelle into the battle field (Frisk is revealed on switch-in).
battle.makeChoices('move recover', 'switch 2');
assert(target.maybeTrapped, `${target} should be flagged as maybe trapped`);
battle.choose('p1', 'switch 2');
// NOTE: noCancel is global so it still true even though the Pokemon can't undo.
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move recover'));
battle.choose('p2', 'move 1');
assert.species(battle.p1.active[0], 'Mandibuzz');
});
it(`should disallow to ${mode} switch decisions on move requests by default`, function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
]];
battle = common.createBattle(TEAMS);
battle.choose('p1', 'switch 2');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move synthesis'));
battle.choose('p2', 'move scratch');
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
battle.destroy();
battle = common.createBattle(TEAMS);
battle.choose('p1', 'switch 2');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'switch 3'));
battle.choose('p2', 'move scratch');
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
});
it(`should support to ${mode} shift decisions on move requests`, function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
]];
battle = common.gen(5).createBattle({gameType: 'triples', cancel: true}, TEAMS);
battle.choose('p1', 'shift, move 1, move 1');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('move 1, move 1, move 1', 'move 1, move 1, move 1');
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
assert.equal(battle.p1.active[0].lastMove.id, 'synthesis');
battle.destroy();
battle = common.gen(5).createBattle({gameType: 'triples', cancel: true}, TEAMS);
battle.choose('p1', 'move 1, move 1, shift');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('move 1, move 1, move 1', 'move 1, move 1, move 1');
for (const [index, species] of ['Bulbasaur', 'Ivysaur', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
assert.equal(battle.p1.active[2].lastMove.id, 'synthesis');
});
it(`should disallow to ${mode} shift decisions by default`, function () {
const TEAMS = [[
{species: 'Bulbasaur', ability: 'overgrow', moves: ['synthesis']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['growth']},
{species: 'Venusaur', ability: 'overgrow', moves: ['synthesis']},
], [
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
{species: 'Aggron', ability: 'sturdy', moves: ['irondefense']},
]];
battle = common.gen(5).createBattle({gameType: 'triples'}, TEAMS);
battle.choose('p1', 'shift, move 1, move 1');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move 1, move 1, move 1'));
battle.choose('p2', 'move 1, move 1, move 1');
for (const [index, species] of ['Ivysaur', 'Bulbasaur', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
assert.equal(battle.p1.active[0].lastMove.id, 'growth');
battle.destroy();
battle = common.gen(5).createBattle({gameType: 'triples'}, TEAMS);
battle.choose('p1', 'move 1, move 1, shift');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'move 1, move 1, move 1'));
battle.choose('p2', 'move 1, move 1, move 1');
for (const [index, species] of ['Bulbasaur', 'Venusaur', 'Ivysaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
assert.equal(battle.p1.active[2].lastMove.id, 'growth');
});
it(`should support to ${mode} switch decisions on double switch requests`, function () {
battle = common.createBattle({cancel: true});
battle.setPlayer('p1', {team: [
{species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Chikorita", ability: 'overgrow', moves: ['tackle']},
]});
battle.setPlayer('p2', {team: [
{species: "Caterpie", ability: 'shielddust', moves: ['tackle']},
{species: "Charmander", ability: 'blaze', moves: ['tackle']},
]});
battle.makeChoices('move explosion', 'move tackle');
battle.choose('p1', 'switch 2');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('switch 3', 'switch 2');
assert.equal(battle.turn, 2);
assert.equal(battle.p1.active[0].species.name, 'Chikorita');
assert.equal(battle.p2.active[0].species.name, 'Charmander');
});
it(`should support to ${mode} pass decisions on double switch requests`, function () {
battle = common.createBattle({cancel: true, gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Chikorita", ability: 'overgrow', moves: ['tackle']},
]});
battle.setPlayer('p2', {team: [
{species: "Caterpie", ability: 'shielddust', moves: ['tackle']},
{species: "Charmander", ability: 'blaze', moves: ['tackle']},
{species: "Cyndaquil", ability: 'blaze', moves: ['tackle']},
]});
battle.makeChoices('move explosion, move tackle 1', 'move tackle 1, move tackle 1');
battle.choose('p1', 'pass, switch 3');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('switch 3, pass', 'pass, switch 3');
for (const [index, species] of ['Chikorita', 'Bulbasaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
});
it(`should disallow to ${mode} switch decisions on switch requests by default`, function () {
const TEAMS = [[
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Clefable', ability: 'unaware', moves: ['healingwish']},
{species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Charmeleon', ability: 'blaze', moves: ['scratch']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]];
battle = common.createBattle({gameType: 'doubles', cancel: true}, TEAMS);
battle.makeChoices('move lunardance, move healingwish', 'move scratch 1, move scratch 1');
battle.choose('p1', 'switch 3, switch 4');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
assert.throws(
() => battle.makeChoices('switch 4, switch 3', 'pass'),
/\[Invalid choice\] Can't switch: You can't switch to a fainted Pokémon/,
`Expected switch to fail`
);
for (const [index, species] of ['Ivysaur', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
});
it(`should disallow to ${mode} pass decisions on switch requests by default`, function () {
const TEAMS = [[
{species: 'Latias', ability: 'levitate', moves: ['lunardance']},
{species: 'Clefable', ability: 'overgrow', moves: ['healingwish']},
{species: 'Venusaur', ability: 'overgrow', moves: ['tackle']},
], [
{species: 'Charmander', ability: 'blaze', moves: ['scratch']},
{species: 'Charmeleon', ability: 'blaze', moves: ['scratch']},
{species: 'Charizard', ability: 'blaze', moves: ['scratch']},
]];
battle = common.createBattle({gameType: 'doubles'}, TEAMS);
battle.makeChoices('move lunardance, move healingwish', 'move scratch 1, move scratch 1');
battle.choose('p1', 'pass, switch 3');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
assert.throws(
() => battle.makeChoices('switch 3, pass', 'pass'),
/\[Invalid choice\] Can't switch: You can't switch to a fainted Pokémon/,
`Expected switch to fail`
);
for (const [index, species] of ['Latias', 'Venusaur'].entries()) {
assert.species(battle.p1.active[index], species);
}
});
it(`should disallow to ${mode} switch decisions on double switch requests by default`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Chikorita", ability: 'overgrow', moves: ['tackle']},
]});
battle.setPlayer('p2', {team: [
{species: "Caterpie", ability: 'shielddust', moves: ['tackle']},
{species: "Charmander", ability: 'blaze', moves: ['tackle']},
]});
battle.makeChoices('move explosion', 'move tackle');
battle.choose('p1', 'switch 2');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'switch 3'));
battle.choose('p2', 'switch 2');
assert.species(battle.p1.active[0], 'Bulbasaur');
assert.species(battle.p2.active[0], 'Charmander');
});
it(`should disallow to ${mode} pass decisions on double switch requests by default`, function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Deoxys-Attack", ability: 'pressure', moves: ['explosion']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['tackle']},
{species: "Chikorita", ability: 'overgrow', moves: ['tackle']},
]});
battle.setPlayer('p2', {team: [
{species: "Caterpie", ability: 'shielddust', moves: ['tackle']},
{species: "Charmander", ability: 'blaze', moves: ['tackle']},
{species: "Cyndaquil", ability: 'blaze', moves: ['tackle']},
]});
battle.makeChoices('move explosion, move tackle 1', 'move tackle 1, move tackle 1');
battle.choose('p1', 'pass, switch 3');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'switch 3, pass'));
battle.choose('p2', 'pass, switch 3');
for (const [index, species] of ['Deoxys-Attack', 'Chikorita'].entries()) {
assert.species(battle.p1.active[index], species);
}
});
it(`should support to ${mode} team order action on team preview requests`, function () {
battle = common.createBattle({preview: true, cancel: true}, [
[{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']}, {species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']}],
[{species: 'Charmander', ability: 'blaze', moves: ['scratch']}, {species: 'Charmeleon', ability: 'blaze', moves: ['scratch']}],
]);
battle.choose('p1', 'team 12');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('team 21', 'team 12');
for (const [index, species] of ['Ivysaur', 'Bulbasaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
battle.destroy();
battle = common.createBattle({preview: true, cancel: true}, [
[{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']}, {species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']}],
[{species: 'Charmander', ability: 'blaze', moves: ['scratch']}, {species: 'Charmeleon', ability: 'blaze', moves: ['scratch']}],
]);
battle.choose('p1', 'team 21');
assert(!battle.p1.activeRequest.noCancel);
if (mode === 'revoke') battle.undoChoice('p1');
battle.makeChoices('team 12', 'team 12');
for (const [index, species] of ['Bulbasaur', 'Ivysaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
});
it(`should disallow to ${mode} team order action on team preview requests by default`, function () {
battle = common.createBattle({preview: true}, [
[{species: 'Bulbasaur', ability: 'overgrow', moves: ['tackle']}, {species: 'Ivysaur', ability: 'overgrow', moves: ['tackle']}],
[{species: 'Charmander', ability: 'blaze', moves: ['scratch']}, {species: 'Charmeleon', ability: 'blaze', moves: ['scratch']}],
]);
battle.choose('p1', 'team 12');
assert(battle.p1.activeRequest.noCancel);
if (mode === 'revoke') assert.cantUndo(() => battle.undoChoice('p1'));
assert.cantUndo(() => battle.choose('p1', 'team 21'));
battle.choose('p2', 'team 12');
for (const [index, species] of ['Bulbasaur', 'Ivysaur'].entries()) {
assert.species(battle.p1.pokemon[index], species);
}
});
}
});
});
describe('Choice internals', function () {
afterEach(function () {
battle.destroy();
});
it('should allow input of move commands in a per Pokémon basis', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Mew", ability: 'synchronize', moves: ['recover']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['growl', 'synthesis']},
]});
battle.setPlayer('p2', {team: [
{species: "Pupitar", ability: 'shedskin', moves: ['surf']}, // faster than Bulbasaur
{species: "Arceus", ability: 'multitype', moves: ['calmmind']},
]});
const [p1, p2] = battle.sides;
assert.equal(battle.turn, 1);
p1.chooseMove(1);
p1.chooseMove(1);
p2.chooseMove(1);
p2.chooseMove(1);
battle.commitDecisions();
assert.equal(battle.turn, 2);
assert.statStage(p2.active[0], 'atk', -1);
p1.chooseMove('recover');
p1.chooseMove('synthesis');
p2.chooseMove('surf');
p2.chooseMove('calmmind');
battle.commitDecisions();
assert.equal(battle.turn, 3);
assert.fullHP(p1.active[1]);
p1.chooseMove('recover');
p1.chooseMove('2');
p2.chooseMove('1');
p2.chooseMove('calmmind');
battle.commitDecisions();
assert.equal(battle.turn, 4);
assert.fullHP(p1.active[1]);
});
it('should allow input of switch commands in a per Pokémon basis', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Mew", ability: 'synchronize', moves: ['selfdestruct']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['selfdestruct']},
{species: "Koffing", ability: 'levitate', moves: ['smog']},
{species: "Ekans", ability: 'shedskin', moves: ['leer']},
]});
battle.setPlayer('p2', {team: [
{species: "Deoxys-Defense", ability: 'pressure', moves: ['recover']},
{species: "Arceus", ability: 'multitype', moves: ['recover']},
]});
const [p1, p2] = battle.sides;
assert.equal(battle.turn, 1);
p1.chooseMove('selfdestruct');
p1.chooseMove('selfdestruct');
p2.chooseMove('recover');
p2.chooseMove('recover');
battle.commitDecisions();
assert.fainted(p1.active[0]);
assert.fainted(p1.active[1]);
p1.chooseSwitch(4);
p1.chooseSwitch(3);
battle.commitDecisions();
assert.equal(battle.turn, 2);
assert.equal(p1.active[0].name, 'Ekans');
assert.equal(p1.active[1].name, 'Koffing');
});
it('should allow input of move and switch commands in a per Pokémon basis', function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: "Mew", ability: 'synchronize', moves: ['recover']},
{species: "Bulbasaur", ability: 'overgrow', moves: ['growl', 'synthesis']},
{species: "Koffing", ability: 'levitate', moves: ['smog']},
{species: "Ekans", ability: 'shedskin', moves: ['leer']},
]});
battle.setPlayer('p2', {team: [
{species: "Deoxys-Defense", ability: 'pressure', moves: ['recover']},
{species: "Arceus", ability: 'multitype', moves: ['recover']},
]});
const [p1, p2] = battle.sides;
assert.equal(battle.turn, 1);
p1.choose('move recover, switch 4');
assert.throws(
() => p2.choose('switch 3'),
/\[Invalid choice\] Can't switch: You do not have a Pokémon in slot 3 to switch to/,
`Expected switch to fail`
);
p2.choose('move recover, move recover');
battle.commitDecisions();
assert.equal(battle.turn, 2);
assert.equal(p1.active[0].name, 'Mew');
assert.equal(p1.active[1].name, 'Ekans');
p1.choose('switch 4, move leer');
assert.throws(
() => p2.choose('switch 3'),
/\[Invalid choice\] Can't switch: You do not have a Pokémon in slot 3 to switch to/,
`Expected switch to fail`
);
p2.choose('move recover, move recover');
battle.commitDecisions();
assert.equal(battle.turn, 3);
assert.equal(p1.active[0].name, 'Bulbasaur');
assert.equal(p1.active[1].name, 'Ekans');
});
it('should empty the actions list when undoing a move', function () {
battle = common.createBattle({gameType: 'doubles', cancel: true});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Koffing", ability: 'levitate', moves: ['smog']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
]});
const p1 = battle.p1;
p1.chooseMove(1);
assert(p1.choice.actions.length > 0);
battle.undoChoice('p1');
assert.false(p1.choice.actions.length > 0);
battle.makeChoices('default', 'default');
assert.fainted(p1.active[0]);
assert.fainted(p1.active[1]);
});
it('should empty the actions list when undoing a switch', function () {
battle = common.createBattle({gameType: 'doubles', cancel: true});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Koffing", ability: 'levitate', moves: ['smog']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
]});
const p1 = battle.p1;
battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense');
p1.chooseSwitch(3);
assert(p1.choice.actions.length > 0);
battle.undoChoice('p1');
assert.false(p1.choice.actions.length > 0);
battle.makeChoices('pass, switch 3', '');
assert.fainted(p1.active[0]);
assert.species(p1.active[1], 'Koffing');
});
it('should empty the actions list when undoing a pass', function () {
battle = common.createBattle({gameType: 'doubles', cancel: true});
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Koffing", ability: 'levitate', moves: ['smog']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
]});
const p1 = battle.p1;
battle.makeChoices('move selfdestruct, move selfdestruct', 'move roost, move irondefense');
p1.choosePass();
assert(p1.choice.actions.length > 0);
battle.undoChoice('p1');
assert.false(p1.choice.actions.length > 0);
battle.makeChoices('pass, switch 3', '');
assert.fainted(p1.active[0]);
assert.species(p1.active[1], 'Koffing');
});
it('should empty the actions list when undoing a shift', function () {
battle = common.gen(5).createBattle({gameType: 'triples', cancel: true});
battle.supportCancel = true;
battle.setPlayer('p1', {team: [
{species: "Pineco", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Geodude", ability: 'sturdy', moves: ['selfdestruct']},
{species: "Gastly", ability: 'levitate', moves: ['lick']},
]});
battle.setPlayer('p2', {team: [
{species: "Skarmory", ability: 'sturdy', moves: ['roost']},
{species: "Aggron", ability: 'sturdy', moves: ['irondefense']},
{species: "Golem", ability: 'sturdy', moves: ['defensecurl']},
]});
const p1 = battle.p1;
p1.chooseShift();
assert(p1.choice.actions.length > 0);
battle.undoChoice('p1');
assert.false(p1.choice.actions.length > 0);
battle.makeChoices('move 1, move 1, shift', 'default');
assert.fainted(p1.active[0]);
assert.fainted(p1.active[2]);
assert.species(p1.active[1], 'Gastly');
assert.false.fainted(p1.active[1]);
});
});