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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
41 lines
1.5 KiB
JavaScript
41 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Suction Cups', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should prevent the user from being forced out', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Shuckle', ability: 'suctioncups', moves: ['rapidspin']},
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{species: 'Forretress', ability: 'sturdy', moves: ['rapidspin']},
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]});
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battle.setPlayer('p2', {team: [{species: 'Smeargle', ability: 'noguard', item: 'redcard', moves: ['healpulse', 'dragontail', 'circlethrow', 'roar']}]});
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const [cupsMon, redCardHolder] = [battle.p1.active[0], battle.p2.active[0]];
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battle.makeChoices('move rapidspin', 'move healpulse');
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assert.false.holdsItem(redCardHolder, "Red Card should activate");
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assert.equal(cupsMon, battle.p1.active[0]);
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for (let i = 2; i <= 4; i++) {
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battle.makeChoices('move rapidspin', 'move ' + i);
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assert.equal(cupsMon, battle.p1.active[0]);
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}
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Pangoro', ability: 'moldbreaker', moves: ['circlethrow']}]});
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battle.setPlayer('p2', {team: [
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{species: 'Shuckle', ability: 'suctioncups', item: 'ironball', moves: ['rest']},
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{species: 'Forretress', ability: 'sturdy', moves: ['rapidspin']},
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]});
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battle.makeChoices('move circlethrow', 'move rest');
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assert.species(battle.p2.active[0], 'Forretress');
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});
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});
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