mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-18 16:47:22 -05:00
95 lines
3.7 KiB
JavaScript
95 lines
3.7 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Sturdy', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should give the user an immunity to OHKO moves', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Aron', level: 1, ability: 'sturdy', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'noguard', moves: ['sheercold']}]});
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assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move sheercold'));
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});
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it('should allow its user to survive an attack from full HP', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Charizard', ability: 'drought', moves: ['fusionflare']}]});
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battle.makeChoices('move sleeptalk', 'move fusionflare');
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assert.equal(battle.p1.active[0].hp, 1);
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});
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it('should allow its user to survive a confusion damage hit from full HP', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['absorb']}]});
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battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]});
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battle.makeChoices('move absorb', 'move confuseray');
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assert.equal(battle.p1.active[0].hp, 1);
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});
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it('should not trigger on recoil damage', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['doubleedge']}]});
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battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]});
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battle.makeChoices('move doubleedge', 'move reflect');
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assert.fainted(battle.p1.active[0]);
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});
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it('should not trigger on residual damage', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]});
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battle.makeChoices('move sleeptalk', 'move toxic');
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assert.fainted(battle.p1.active[0]);
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Reshiram', ability: 'turboblaze', moves: ['fusionflare']}]});
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battle.makeChoices('move sleeptalk', 'move fusionflare');
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assert.fainted(battle.p1.active[0]);
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});
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it(`should trigger before Focus Sash`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['tackle']},
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], [
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{species: "Stufful", level: 1, ability: 'sturdy', item: 'focussash', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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assert.holdsItem(battle.p2.active[0]);
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});
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it(`should not trigger when the user also uses Endure`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['tackle']},
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], [
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{species: "Stufful", level: 1, ability: 'sturdy', moves: ['endure']},
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]]);
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battle.makeChoices();
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const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy');
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assert.equal(sturdyIndex, -1, 'Sturdy should not activate.');
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});
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it(`should not trigger when the user is damaged to 1 HP from False Swipe`, function () {
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battle = common.createBattle([[
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{species: "Wynaut", moves: ['falseswipe']},
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], [
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{species: "Stufful", level: 1, ability: 'sturdy', moves: ['sleeptalk']},
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]]);
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battle.makeChoices();
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const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy');
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assert.equal(sturdyIndex, -1, 'Sturdy should not activate.');
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});
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});
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