pokemon-showdown/test/sim/abilities/sturdy.js

95 lines
3.7 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Sturdy', function () {
afterEach(function () {
battle.destroy();
});
it('should give the user an immunity to OHKO moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Aron', level: 1, ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Kyogre', ability: 'noguard', moves: ['sheercold']}]});
assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move sheercold'));
});
it('should allow its user to survive an attack from full HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Charizard', ability: 'drought', moves: ['fusionflare']}]});
battle.makeChoices('move sleeptalk', 'move fusionflare');
assert.equal(battle.p1.active[0].hp, 1);
});
it('should allow its user to survive a confusion damage hit from full HP', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['absorb']}]});
battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['confuseray']}]});
battle.makeChoices('move absorb', 'move confuseray');
assert.equal(battle.p1.active[0].hp, 1);
});
it('should not trigger on recoil damage', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['doubleedge']}]});
battle.setPlayer('p2', {team: [{species: 'Klefki', ability: 'prankster', moves: ['reflect']}]});
battle.makeChoices('move doubleedge', 'move reflect');
assert.fainted(battle.p1.active[0]);
});
it('should not trigger on residual damage', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'infiltrator', moves: ['toxic']}]});
battle.makeChoices('move sleeptalk', 'move toxic');
assert.fainted(battle.p1.active[0]);
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Paras', ability: 'sturdy', moves: ['sleeptalk']}]});
battle.setPlayer('p2', {team: [{species: 'Reshiram', ability: 'turboblaze', moves: ['fusionflare']}]});
battle.makeChoices('move sleeptalk', 'move fusionflare');
assert.fainted(battle.p1.active[0]);
});
it(`should trigger before Focus Sash`, function () {
battle = common.createBattle([[
{species: "Wynaut", moves: ['tackle']},
], [
{species: "Stufful", level: 1, ability: 'sturdy', item: 'focussash', moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert.holdsItem(battle.p2.active[0]);
});
it(`should not trigger when the user also uses Endure`, function () {
battle = common.createBattle([[
{species: "Wynaut", moves: ['tackle']},
], [
{species: "Stufful", level: 1, ability: 'sturdy', moves: ['endure']},
]]);
battle.makeChoices();
const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy');
assert.equal(sturdyIndex, -1, 'Sturdy should not activate.');
});
it(`should not trigger when the user is damaged to 1 HP from False Swipe`, function () {
battle = common.createBattle([[
{species: "Wynaut", moves: ['falseswipe']},
], [
{species: "Stufful", level: 1, ability: 'sturdy', moves: ['sleeptalk']},
]]);
battle.makeChoices();
const sturdyIndex = battle.getDebugLog().indexOf('|-ability|p2a: Stufful|Sturdy');
assert.equal(sturdyIndex, -1, 'Sturdy should not activate.');
});
});