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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
45 lines
1.4 KiB
JavaScript
45 lines
1.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Shell Armor', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should prevent moves from dealing critical hits', function () {
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battle = common.createBattle([
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[{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}],
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[{species: 'Cryogonal', ability: 'noguard', moves: ['frostbreath']}],
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]);
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let successfulEvent = false;
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battle.onEvent('ModifyDamage', battle.format, function (damage, attacker, defender, move) {
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if (move.id === 'frostbreath') {
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successfulEvent = true;
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assert.false(defender.getMoveHitData(move).crit);
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}
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});
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battle.makeChoices('move quickattack', 'move frostbreath');
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assert(successfulEvent);
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});
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it('should be suppressed by Mold Breaker', function () {
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battle = common.createBattle([
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[{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}],
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[{species: 'Cryogonal', ability: 'moldbreaker', item: 'zoomlens', moves: ['frostbreath']}],
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]);
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let successfulEvent = false;
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battle.onEvent('ModifyDamage', battle.format, function (damage, attacker, defender, move) {
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if (move.id === 'frostbreath') {
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successfulEvent = true;
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assert(defender.getMoveHitData(move).crit);
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}
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});
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battle.makeChoices('move quickattack', 'move frostbreath');
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assert(successfulEvent);
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});
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});
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