pokemon-showdown/test/sim/abilities/shellarmor.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

45 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Shell Armor', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent moves from dealing critical hits', function () {
battle = common.createBattle([
[{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}],
[{species: 'Cryogonal', ability: 'noguard', moves: ['frostbreath']}],
]);
let successfulEvent = false;
battle.onEvent('ModifyDamage', battle.format, function (damage, attacker, defender, move) {
if (move.id === 'frostbreath') {
successfulEvent = true;
assert.false(defender.getMoveHitData(move).crit);
}
});
battle.makeChoices('move quickattack', 'move frostbreath');
assert(successfulEvent);
});
it('should be suppressed by Mold Breaker', function () {
battle = common.createBattle([
[{species: 'Slowbro', ability: 'shellarmor', moves: ['quickattack']}],
[{species: 'Cryogonal', ability: 'moldbreaker', item: 'zoomlens', moves: ['frostbreath']}],
]);
let successfulEvent = false;
battle.onEvent('ModifyDamage', battle.format, function (damage, attacker, defender, move) {
if (move.id === 'frostbreath') {
successfulEvent = true;
assert(defender.getMoveHitData(move).crit);
}
});
battle.makeChoices('move quickattack', 'move frostbreath');
assert(successfulEvent);
});
});