pokemon-showdown/test/sim/abilities/magicguard.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

55 lines
2.0 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Magic Guard', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent all non-attack damage', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']},
{species: 'Clefable', ability: 'magicguard', item: 'lifeorb', moves: ['doubleedge', 'mindblown', 'highjumpkick']},
]});
battle.setPlayer('p2', {team: [{species: 'Crobat', ability: 'roughskin', moves: ['spikes', 'toxic', 'protect']}]});
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('switch 2', 'move toxic');
assert.equal(battle.p1.active[0].status, 'tox');
assert.fullHP(battle.p1.active[0]);
battle.makeChoices('move mindblown', 'move toxic');
battle.makeChoices('move doubleedge', 'move spikes');
battle.makeChoices('move highjumpkick', 'move protect');
assert.fullHP(battle.p1.active[0]);
});
it(`should prevent Leech Seed's healing effect`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Clefable', ability: 'magicguard', moves: ['moonblast']},
]});
battle.setPlayer('p2', {team: [
{species: 'Ferrothorn', ability: 'noguard', moves: ['leechseed']},
]});
battle.makeChoices('move moonblast', 'move leechseed');
assert.fullHP(battle.p1.active[0]);
assert.false.fullHP(battle.p2.active[0]);
});
it('should not be suppressed by Mold Breaker', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Magikarp', ability: 'swiftswim', moves: ['splash']},
{species: 'Clefable', ability: 'magicguard', moves: ['doubleedge']},
]});
battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['stealthrock', 'roar']}]});
battle.makeChoices('move splash', 'move stealthrock');
battle.makeChoices('move splash', 'move roar');
assert.fullHP(battle.p1.active[0]);
});
});