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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
83 lines
3.9 KiB
JavaScript
83 lines
3.9 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Levitate', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should give the user an immunity to Ground-type moves', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Rotom', ability: 'levitate', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Aggron', ability: 'sturdy', moves: ['earthquake']}]});
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assert.false.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move earthquake'));
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});
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it('should make the user airborne', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Unown', ability: 'levitate', moves: ['spore']}]});
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battle.setPlayer('p2', {team: [{species: 'Espeon', ability: 'magicbounce', moves: ['electricterrain']}]});
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battle.makeChoices('move spore', 'move electricterrain');
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assert.equal(battle.p1.active[0].status, 'slp', "Levitate Pokémon should not be awaken by Electric Terrain");
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});
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it('should have its Ground immunity suppressed by Mold Breaker', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']}]});
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battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['earthquake']}]});
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assert.hurts(battle.p1.active[0], () => battle.makeChoices('move sleeptalk', 'move earthquake'));
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});
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it('should have its airborne property suppressed by Mold Breaker if it is forced out by a move', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']},
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{species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['roar', 'spikes']}]});
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battle.makeChoices('move sleeptalk', 'move spikes');
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assert.hurts(battle.p1.pokemon[1], () => battle.makeChoices('move sleeptalk', 'move roar'));
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});
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it('should not have its airborne property suppressed by Mold Breaker if it switches out via Eject Button', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Cresselia', ability: 'levitate', item: 'ejectbutton', moves: ['sleeptalk']},
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{species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [{species: 'Haxorus', ability: 'moldbreaker', moves: ['tackle', 'spikes']}]});
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battle.makeChoices('move sleeptalk', 'move spikes');
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battle.makeChoices('move sleeptalk', 'move tackle');
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assert.false.hurts(battle.p1.pokemon[1], () => battle.makeChoices('switch 2', 'move tackle'));
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});
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it('should not have its airborne property suppressed by Mold Breaker if that Pokemon is no longer active', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Forretress', ability: 'levitate', item: 'redcard', moves: ['spikes']}]});
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battle.setPlayer('p2', {team: [
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{species: 'Haxorus', ability: 'moldbreaker', item: 'laggingtail', moves: ['tackle']},
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{species: 'Rotom', ability: 'levitate', moves: ['rest']},
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]});
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assert.false.hurts(battle.p2.active[0], () => battle.makeChoices('move spikes', 'move tackle'));
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});
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});
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describe('Levitate [Gen 4]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not have its airborne property suppressed by Mold Breaker if it is forced out by a move', function () {
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battle = common.gen(4).createBattle([
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[{species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']}, {species: 'Cresselia', ability: 'levitate', moves: ['sleeptalk']}],
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[{species: 'Rampardos', ability: 'moldbreaker', moves: ['roar', 'spikes']}],
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]);
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battle.makeChoices('move sleeptalk', 'move spikes');
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assert.false.hurts(battle.p1.pokemon[1], () => battle.makeChoices('move sleeptalk', 'move roar'));
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});
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});
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