pokemon-showdown/test/sim/abilities/emergencyexit.js
Leonard Craft III bed1f4ac99
Add various mechanics tests (#7857)
* Improve Volcalith tests readability

* Add G-Max Volcalith recoil damage order test

* Add 1 HP priority tests

* Add charge move targeting test

* Correct assertions of Ripen / Sturdy

* Skip failing tests

* Add Volcalith Black Sludge test

* Add Pressure Max / Z-move tests

* Add Pressure submove test

* Add NGas speed test

* Skip NGas speed test

* Add White Herb double Intimidate test

* Remove debug log

* Remove duplicate Pressure test

* Improve White Herb Intimidate test title

* Add Rollout Storage tests

* Add spread move Rollout storage test

* Add Magician Weakness Policy test

* Add Sleep tests

* Add Shell Bell spread move test

* Add Synchronize Lum Berry test

* oh yeah it doesn't work

* Remove duplicate test

* Add Sunsteel Strike tests

* Add Leech Seed ally switch test

* Add Primal weather Natural Gift test

* Add Emergency Exit hazards test

* Add generic hazards tests

* Add and standardize Arceus tests

* Add Transform ability test

* Add and standardize Parting Shot tests

* Add Memento tests

* Add Me First test

* Add Cursed Body Z-move test

* Add Assurance targeting test

* Clarify Assurance test description

* Add double faint switch test

* Add Receiver KO boost ability

* Add double Unnerve test

* Add Dynamax Eject Pack test

* Improve Dynamax forced switchout test

* Add Protective Pads Perish Body test

* Add Sticky Web Pressure test

* Add Speed modifier lower bound test

* Add Cloud Nine Hydration test

* Correct Cursed Body test

* Add Grassy Terrain Leftovers test

* Remove leftover debug

* Add additional Receiver and Soul-Heart tests

* Add Spite tests

* mish

* Add Shell Bell multihit test

* Add WP Dragon Tail test

Co-authored-by: The Immortal <the_immortal123@live.com>
2021-01-04 23:47:10 -08:00

325 lines
14 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
const EMPTY_IVS = {hp: 0, atk: 0, def: 0, spa: 0, spd: 0, spe: 0};
describe(`Emergency Exit`, function () {
afterEach(() => battle.destroy());
it(`should request switch-out if damaged below 50% HP`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['superfang'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Raticate", ability: 'guts', moves: ['superfang']}],
]);
const eePokemon = battle.p1.active[0];
const foePokemon = battle.p2.active[0];
battle.makeChoices('move superfang', 'move superfang');
assert.equal(foePokemon.hp, foePokemon.maxhp);
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.equal(battle.requestState, 'switch');
});
it(`should request switch-out at the end of a multi-hit move`, function () {
battle = common.createBattle([
[{species: "Cinccino", ability: 'skilllink', moves: ['bulletseed']}],
[{species: "Golisopod", ability: 'emergencyexit', moves: ['sleeptalk']}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
]);
battle.makeChoices('move bulletseed', 'move sleeptalk');
battle.makeChoices('move bulletseed', 'move sleeptalk');
assert.equal(battle.requestState, 'switch');
});
it(`should request switch-out if brought below half HP by residual damage`, function () {
battle = common.createBattle([[
{species: "Mew", moves: ['toxic']},
], [
{species: "Mew", ability: 'emergencyexit', moves: ['splash']},
{species: "Shaymin", moves: ['splash']},
]]);
battle.p2.active[0].hp = Math.floor(battle.p2.active[0].maxhp / 2 + 2);
battle.makeChoices();
assert.equal(battle.requestState, 'switch');
});
it(`should request switch-out if brought below half HP by Photon Geyser`, function () {
battle = common.createBattle([[
{species: "Mew", moves: ['photongeyser']},
], [
{species: "Charmeleon", ability: 'emergencyexit', moves: ['splash']},
{species: "Shaymin", moves: ['splash']},
]]);
battle.makeChoices();
assert.equal(battle.requestState, 'switch');
});
it(`should not request switch-out if attacked and healed by berry`, function () {
battle = common.createBattle([[
{species: "Golisopod", ability: 'emergencyexit', moves: ['sleeptalk'], item: 'sitrusberry', ivs: EMPTY_IVS},
{species: "Clefable", ability: 'unaware', moves: ['metronome']},
], [
{species: "Raticate", ability: 'guts', moves: ['superfang']},
]]);
battle.makeChoices();
assert.equal(battle.requestState, 'move');
});
it(`should not request switch-out if fainted`, function () {
battle = common.createBattle({gameType: 'doubles'});
battle.setPlayer('p1', {team: [
{species: 'Vikavolt', item: 'choicespecs', moves: ['thunderbolt']},
{species: 'Pyukumuku', moves: ['batonpass']},
{species: 'Magikarp', moves: ['splash']},
]});
battle.setPlayer('p2', {team: [
{species: 'Golisopod', ability: 'emergencyexit', moves: ['sleeptalk']},
{species: 'Mew', moves: ['sleeptalk']},
{species: 'Ditto', moves: ['transform']},
]});
battle.makeChoices('move thunderbolt 1, move batonpass', 'move sleeptalk, move sleeptalk');
assert(!battle.p2.activeRequest.forceSwitch);
});
it(`should request switch-out before end-of-turn fainted Pokemon`, function () {
battle = common.createBattle([[
{species: "Golisopod", item: 'blacksludge', ability: 'emergencyexit', moves: ['payback']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "Swoobat", ability: 'noguard', moves: ['superfang']},
{species: "Stufful", moves: ['sleeptalk']},
]]);
battle.makeChoices();
assert(battle.p1.activeRequest.forceSwitch);
assert.fainted(battle.p2.active[0]);
assert(!battle.p2.activeRequest.forceSwitch);
});
it(`should request switch-out after taking hazard damage`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['uturn', 'sleeptalk']}, {species: "Magikarp", ability: 'swiftswim', moves: ['splash']}],
[{species: "Arceus-Flying", ability: 'ironbarbs', moves: ['stealthrock', 'spikes', 'dragonascent']}],
]);
battle.makeChoices('move uturn', 'move stealthrock');
battle.makeChoices('switch 2', '');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('switch 2', 'move dragonascent');
assert(battle.p1.active[0].hp);
assert.equal(battle.requestState, 'switch');
});
it('should request switch-out after taking Life Orb recoil', function () {
battle = common.createBattle([[
{species: "Golisopod", item: "lifeorb", ability: 'emergencyexit', moves: ['peck']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "stufful", ability: 'compoundeyes', moves: ['superfang']},
]]);
battle.makeChoices();
assert.equal(battle.requestState, 'switch');
});
it.skip('should request switch-out after taking recoil and dragging in an opponent', function () {
battle = common.createBattle([[
{species: "Golisopod", ability: 'emergencyexit', moves: ['dragontail']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "Sharpedo", item: 'rockyhelmet', ability: 'noguard', moves: ['superfang']},
{species: "Stufful", moves: ['sleeptalk']},
]]);
battle.makeChoices();
const log = battle.getDebugLog();
const dragIndex = log.lastIndexOf('|drag|p2a: Stufful|Stufful, M|281/281');
const abilityIndex = log.lastIndexOf('|-activate|p1a: Golisopod|ability: Emergency Exit');
assert(dragIndex < abilityIndex, 'Stufful should be dragged in before Emergency Exit activates');
assert.equal(battle.requestState, 'switch');
});
it(`should not request switch-out after taking entry hazard damage and getting healed by berry`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['uturn', 'sleeptalk'], item: 'sitrusberry'}, {species: "Magikarp", ability: 'swiftswim', moves: ['splash']}],
[{species: "Ferrothorn", ability: 'ironbarbs', moves: ['stealthrock', 'spikes', 'protect']}],
]);
battle.makeChoices('move uturn', 'move stealthrock');
battle.makeChoices('switch 2', '');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('move splash', 'move spikes');
battle.makeChoices('switch 2', 'move protect');
assert.equal(battle.requestState, 'move');
});
it(`should not request switch-out after taking poison damage and getting healed by berry`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['substitute', 'sleeptalk'], item: 'sitrusberry'}, {species: "Magikarp", moves: ['splash']}],
[{species: "Gengar", moves: ['toxic', 'nightshade', 'protect']}],
]);
battle.makeChoices('move substitute', 'move toxic');
battle.makeChoices('move sleeptalk', 'move nightshade');
battle.makeChoices('move sleeptalk', 'move protect');
assert.equal(battle.requestState, 'move');
});
it(`should not request switch-out on usage of Substitute`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['substitute'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Deoxys-Attack", ability: 'pressure', item: 'laggingtail', moves: ['thunderbolt']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move substitute', 'move thunderbolt');
assert.false.atMost(eePokemon.hp, eePokemon.maxhp / 2);
battle.makeChoices('move substitute', 'move thunderbolt');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.equal(battle.requestState, 'move');
});
it(`should prevent Volt Switch after switches`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['sleeptalk'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Zekrom", ability: 'pressure', moves: ['voltswitch']}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move voltswitch');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.false.holdsItem(eePokemon);
assert.equal(battle.requestState, 'switch');
battle.makeChoices('default', '');
assert.species(battle.p1.active[0], 'Clefable');
assert.species(battle.p2.active[0], 'Zekrom');
});
it(`should not prevent Red Card's activation`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', item: 'redcard', moves: ['sleeptalk'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Raticate", ability: 'guts', moves: ['superfang']}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move superfang');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.false.holdsItem(eePokemon);
assert.equal(battle.requestState, 'switch');
battle.makeChoices('auto', '');
assert.species(battle.p1.active[0], 'Clefable');
assert.species(battle.p2.active[0], 'Clefable');
});
it(`should not prevent Eject Button's activation`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', item: 'ejectbutton', moves: ['sleeptalk'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Raticate", ability: 'guts', moves: ['superfang']}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('auto', 'auto');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.false.holdsItem(eePokemon);
assert.equal(battle.requestState, 'switch');
battle.makeChoices('auto', '');
assert.species(battle.p1.active[0], 'Clefable');
});
it(`should be suppressed by Sheer Force`, function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['sleeptalk'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Nidoking", ability: 'sheerforce', moves: ['thunder']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move sleeptalk', 'move thunder');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.equal(battle.requestState, 'move');
});
it('should not request switchout if its HP is already below 50%', function () {
battle = common.createBattle([[
{species: "Golisopod", evs: {hp: 4}, ability: 'emergencyexit', moves: ['sleeptalk', 'tackle']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "stufful", ability: 'compoundeyes', moves: ['superfang', 'sleeptalk']},
]]);
battle.makeChoices();
battle.makeChoices('switch 2');
// Switch Goliosopod back in
battle.makeChoices('switch 2', 'auto');
battle.makeChoices('move tackle', 'move sleeptalk');
assert.equal(battle.requestState, 'move');
});
it('should request switchout if its HP was restored to above 50% and brought down again', function () {
battle = common.createBattle([[
{species: "Golisopod", evs: {hp: 4}, ability: 'emergencyexit', moves: ['sleeptalk']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "stufful", ability: 'compoundeyes', moves: ['superfang', 'healpulse']},
]]);
battle.makeChoices();
battle.makeChoices('switch 2');
// Switch Goliosopod back in and heal it before switching it back out again
battle.makeChoices('switch 2', 'move healpulse');
battle.makeChoices('auto', 'move superfang');
assert.equal(battle.requestState, 'switch');
});
it('should not request switchout if its HP is already below 50% and an effect heals it', function () {
battle = common.createBattle([[
{species: "Golisopod", level: 65, item: 'figyberry', ability: 'emergencyexit', moves: ['sleeptalk']},
{species: "Wynaut", moves: ['sleeptalk']},
], [
{species: "ursaring", ability: 'sheerforce', moves: ['falseswipe', 'crunch']},
]]);
battle.makeChoices('auto', 'move crunch');
battle.makeChoices();
assert.equal(battle.requestState, 'move');
});
it('should request switchout if its HP drops to below 50% while dynamaxed', function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['closecombat'], ivs: EMPTY_IVS, level: 30}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Gengar", ability: 'cursedbody', moves: ['nightshade']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move maxknuckle dynamax', 'move nightshade');
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.equal(battle.requestState, 'switch');
});
it('should not request switchout if its HP is below 50% when its dynamax ends', function () {
battle = common.createBattle([
[{species: "Golisopod", ability: 'emergencyexit', moves: ['drillrun'], ivs: EMPTY_IVS}, {species: "Clefable", ability: 'Unaware', moves: ['metronome']}],
[{species: "Landorus", ability: 'sheerforce', moves: ['sludgewave']}],
]);
const eePokemon = battle.p1.active[0];
battle.makeChoices('move maxquake dynamax', 'move sludgewave');
battle.makeChoices();
battle.makeChoices();
assert.false.fainted(eePokemon);
assert.atMost(eePokemon.hp, eePokemon.maxhp / 2);
assert.equal(battle.requestState, 'move');
});
it.skip(`should request switchout between hazards`, function () {
battle = common.createBattle([[
{species: 'wynaut', moves: ['sleeptalk', 'uturn']},
{species: 'volcarona', ability: 'emergencyexit', evs: {hp: 4}, moves: ['sleeptalk']},
], [
{species: 'landorus', moves: ['stealthrock', 'spikes']},
]]);
battle.makeChoices();
battle.makeChoices('move uturn', 'move spikes');
battle.makeChoices('switch 2');
const volcarona = battle.p1.active[0];
assert.equal(volcarona.hp, Math.floor(volcarona.maxhp / 2), 'Emergency Exit should trigger before Spikes damage.');
assert.equal(battle.requestState, 'switch');
});
});