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https://github.com/smogon/pokemon-showdown.git
synced 2026-04-13 21:16:30 -05:00
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
148 lines
7.3 KiB
JavaScript
148 lines
7.3 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Dancer', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should only copy dance moves used by other Pokemon', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Oricorio', ability: 'dancer', moves: ['swordsdance']}]});
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battle.setPlayer('p2', {team: [{species: 'Oricorio', ability: 'dancer', moves: ['howl']}]});
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battle.makeChoices('move swordsdance', 'move howl');
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assert.statStage(battle.p1.active[0], 'atk', 2);
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assert.statStage(battle.p2.active[0], 'atk', 3);
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});
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it('should activate in order of lowest to highest raw speed', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk']},
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{species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance']},
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{species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk']},
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]});
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const [, fastDancer] = battle.p1.active;
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const [wwDanceSource, foeDancer] = battle.p2.active;
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fastDancer.boostBy({spe: 6});
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 1, move sleeptalk');
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assert.fainted(wwDanceSource);
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assert.fainted(foeDancer);
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});
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it('should activate in order of lowest to highest raw speed inside Trick Room', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: 'Shedinja', level: 98, ability: 'dancer', item: 'focussash', moves: ['sleeptalk']},
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{species: 'Shedinja', level: 99, ability: 'dancer', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Shedinja', ability: 'wonderguard', moves: ['fierydance', 'trickroom']},
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{species: 'Shedinja', ability: 'dancer', moves: ['sleeptalk']},
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]});
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const [, fastDancer] = battle.p1.active;
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const [wwDanceSource, foeDancer] = battle.p2.active;
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fastDancer.boostBy({spe: 6});
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move trickroom, move sleeptalk');
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battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 1, move sleeptalk');
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assert.fainted(wwDanceSource);
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assert.fainted(foeDancer);
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});
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it('should not copy a move that failed or was blocked by Protect', function () {
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// hardcoded to RNG seed
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battle = common.createBattle({gameType: 'doubles', seed: [1, 2, 3, 4]});
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battle.setPlayer('p1', {team: [
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{species: 'Oricorio', level: 98, ability: 'dancer', item: 'laggingtail', moves: ['dragondance', 'protect', 'teeterdance']},
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{species: 'Oricorio', level: 99, ability: 'dancer', moves: ['featherdance']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Oricorio', ability: 'dancer', moves: ['fierydance', 'protect', 'teeterdance']},
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{species: 'Shedinja', ability: 'wonderguard', moves: ['finalgambit']},
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]});
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const [p1active, p2active] = [battle.p1.active, battle.p2.active];
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battle.resetRNG();
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p1active[0].boostBy({atk: 6, spe: 6});
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p2active[0].boostBy({atk: -6});
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p2active[1].boostBy({spe: 6});
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battle.makeChoices('move dragondance, move featherdance 1', 'move fierydance -2, move finalgambit 1');
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assert.fullHP(p2active[0]);
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assert.statStage(p1active[0], 'atk', 6);
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assert.statStage(p1active[1], 'atk', 0);
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assert.statStage(p2active[0], 'atk', -6);
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assert.statStage(p2active[0], 'spe', 0);
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// Next turn
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battle.makeChoices('move dragondance, move featherdance 1', 'move protect');
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assert.statStage(p1active[0], 'atk', 6);
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assert.statStage(p1active[1], 'atk', 0);
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// Next turn: Teeter Dance should be copied as long as it hits one thing
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battle.makeChoices('move protect, move featherdance 1', 'move teeterdance');
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// Next turn: Teeter Dance should NOT be copied if everything it hits is already confused
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assert.constant(() => p1active[0].volatiles['confusion'], () => battle.makeChoices('move teeterdance, move featherdance 1', 'move fierydance 1'));
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});
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it('should not copy a move that missed', function () {
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battle = common.createBattle({gameType: 'singles', seed: [1, 2, 3, 4]});
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battle.setPlayer('p1', {team: [{species: 'Oricorio', ability: 'dancer', item: 'choicescarf', moves: ['revelationdance']}]});
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battle.setPlayer('p2', {team: [{species: 'Oricorio', ability: 'dancer', item: 'brightpowder', moves: ['dig']}]});
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const [failDanceSource, evadesPokemon] = [battle.p1.active[0], battle.p2.active[0]];
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failDanceSource.boostBy({accuracy: -6});
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evadesPokemon.boostBy({evasion: 6});
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battle.makeChoices('move revelationdance', 'move dig');
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assert.fullHP(failDanceSource);
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battle.makeChoices('move revelationdance', 'move dig');
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assert.fullHP(failDanceSource);
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});
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it('should copy a move that hit, but did 0 damage', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Oricorio', ability: 'dancer', moves: ['fierydance']}]});
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battle.setPlayer('p2', {team: [{species: 'Shedinja', ability: 'dancer', item: 'focussash', moves: ['meanlook']}]});
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const dancer = battle.p1.active[0];
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assert.hurts(dancer, () => battle.makeChoices('move fierydance', 'move meanlook'));
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});
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it('should not activate if the holder fainted', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Oricoriopompom', ability: 'dancer', moves: ['revelationdance']}]});
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battle.setPlayer('p2', {team: [{species: 'oricorio', ability: 'dancer', level: 1, moves: ['sleeptalk']}, {species: 'oricorio', ability: 'dancer', level: 1, moves: ['sleeptalk']}]});
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battle.makeChoices();
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assert(!battle.log.includes('|-activate|p2: Oricorio|ability: Dancer'));
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});
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it('should target the user of a Dance move unless it was an ally attacking an opponent', function () {
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battle = common.createBattle({gameType: 'doubles'});
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battle.setPlayer('p1', {team: [
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{species: 'Oricorio', level: 98, ability: 'dancer', item: 'laggingtail', moves: ['sleeptalk', 'protect', 'teeterdance']},
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{species: 'Oricorio', level: 99, ability: 'heatproof', moves: ['fierydance', 'sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Oricorio', ability: 'heatproof', moves: ['fierydance', 'sleeptalk']},
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{species: 'Suicune', ability: 'heatproof', moves: ['sleeptalk']},
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]});
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const opponentTargetingAlly = battle.p2.active[0];
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assert.hurts(opponentTargetingAlly, () => battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance 2, move sleeptalk'));
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const opponentTargetingOpponent = battle.p2.active[0];
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assert.hurts(opponentTargetingOpponent, () => battle.makeChoices('move sleeptalk, move sleeptalk', 'move fierydance -2, move sleeptalk'));
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const allyTargetingDancer = battle.p1.active[1];
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assert.hurts(allyTargetingDancer, () => battle.makeChoices('move sleeptalk, move fierydance -1', 'move sleeptalk, move sleeptalk'));
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const allyTargetingOpponent = battle.p1.active[1];
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const opponentTargetedByAlly = battle.p2.active[1];
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const opponentNotTargetedByAlly = battle.p2.active[0];
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assert.hurts(opponentTargetedByAlly, () => battle.makeChoices('move sleeptalk, move fierydance 2', 'move sleeptalk, move sleeptalk'));
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assert(!allyTargetingOpponent.hurtThisTurn);
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assert(!opponentNotTargetedByAlly.hurtThisTurn);
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});
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});
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