pokemon-showdown/test/sim/abilities/aftermath.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

22 lines
703 B
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Aftermath', function () {
afterEach(function () {
battle.destroy();
});
it("should hurt attackers by 1/4 their max HP when this Pokemon is KOed by a contact move", function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Galvantula', moves: ['lunge']}]});
battle.setPlayer('p2', {team: [{species: 'Shiftry', ability: 'aftermath', moves: ['sleeptalk']}]});
battle.makeChoices('move lunge', 'move sleeptalk');
const attacker = battle.p1.active[0];
assert.equal(attacker.hp, attacker.maxhp - Math.floor(attacker.maxhp / 4));
});
});