mirror of
https://github.com/smogon/pokemon-showdown.git
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- `writeUpdate` state is now stored in a global variable, so hotpatching doesn't crash it - throttling now writes on the tail (so two throttled `writeUpdate` calls will write one update, not two) - room settings, punishments, and helptickets are now throttled |
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| .. | ||
| crashlogger.ts | ||
| DASHYCODE.md | ||
| dashycode.ts | ||
| fs.ts | ||
| net.ts | ||
| process-manager.ts | ||
| repl.ts | ||
| STREAMS.md | ||
| streams.ts | ||
| utils.ts | ||