pokemon-showdown/mods/gen1/rulesets.js

48 lines
1.4 KiB
JavaScript

exports.BattleFormats = {
pokemon: {
effectType: 'Banlist',
validateSet: function (set, format) {
var template = this.getTemplate(set.species);
var problems = [];
if (set.species === set.name) delete set.name;
if (template.gen > this.gen) {
problems.push(set.species + ' does not exist in gen ' + this.gen + '.');
} else if (template.isNonstandard) {
problems.push(set.species + ' is not a real Pokemon.');
}
if (set.moves) for (var i = 0; i < set.moves.length; i++) {
var move = this.getMove(set.moves[i]);
if (move.gen > this.gen) {
problems.push(move.name + ' does not exist in gen ' + this.gen + '.');
} else if (move.isNonstandard) {
problems.push(move.name + ' is not a real move.');
}
}
if (set.moves && set.moves.length > 4) {
problems.push((set.name || set.species) + ' has more than four moves.');
}
// Let's manually delete items.
set.item = '';
// Automatically set ability to None
set.ability = 'None';
// In gen 1, there's no advantage on having subpar EVs and you could max all of them
set.evs = {hp: 255, atk: 255, def: 255, spa: 255, spd: 255, spe: 255};
// IVs worked different (DVs, 0 to 15, 2 points each) so we put all IVs to 30
set.ivs = {hp: 30, atk: 30, def: 30, spa: 30, spd: 30, spe: 30};
// They also get a useless nature, since that didn't exist
set.nature = 'Serious';
// No shinies
set.shiny = false;
return problems;
}
}
};