pokemon-showdown/data/statuses.js
2014-07-17 02:08:57 -05:00

536 lines
14 KiB
JavaScript

exports.BattleStatuses = {
brn: {
effectType: 'Status',
onStart: function (target, source, sourceEffect) {
if (sourceEffect && sourceEffect.id === 'flameorb') {
this.add('-status', target, 'brn', '[from] item: Flame Orb');
return;
}
this.add('-status', target, 'brn');
},
onBasePower: function (basePower, attacker, defender, move) {
if (move && move.category === 'Physical' && attacker && attacker.ability !== 'guts' && move.id !== 'facade') {
return this.chainModify(0.5); // This should really take place directly in the damage function but it's here for now
}
},
onResidualOrder: 9,
onResidual: function (pokemon) {
this.damage(pokemon.maxhp / 8);
}
},
par: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'par');
},
onModifySpe: function (speMod, pokemon) {
if (pokemon.ability !== 'quickfeet') {
return this.chain(speMod, 0.25);
}
},
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon) {
if (this.random(4) === 0) {
this.add('cant', pokemon, 'par');
return false;
}
}
},
slp: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'slp');
// 1-3 turns
this.effectData.startTime = this.random(2, 5);
this.effectData.time = this.effectData.startTime;
},
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon, target, move) {
if (pokemon.getAbility().isHalfSleep) {
pokemon.statusData.time--;
}
pokemon.statusData.time--;
if (pokemon.statusData.time <= 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'slp');
if (move.sleepUsable) {
return;
}
return false;
}
},
frz: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'frz');
if (target.species === 'Shaymin-Sky' && target.baseTemplate.species === target.species) {
var template = this.getTemplate('Shaymin');
target.formeChange(template);
target.baseTemplate = template;
target.setAbility(template.abilities['0']);
target.baseAbility = target.ability;
target.details = template.species + (target.level === 100 ? '' : ', L' + target.level) + (target.gender === '' ? '' : ', ' + target.gender) + (target.set.shiny ? ', shiny' : '');
this.add('detailschange', target, target.details);
this.add('message', target.species + " has reverted to Land Forme! (placeholder)");
}
},
onBeforeMovePriority: 2,
onBeforeMove: function (pokemon, target, move) {
if (move.thawsUser || this.random(5) === 0) {
pokemon.cureStatus();
return;
}
this.add('cant', pokemon, 'frz');
return false;
},
onHit: function (target, source, move) {
if (move.thawsTarget || move.type === 'Fire' && move.category !== 'Status') {
target.cureStatus();
}
}
},
psn: {
effectType: 'Status',
onStart: function (target) {
this.add('-status', target, 'psn');
},
onResidualOrder: 9,
onResidual: function (pokemon) {
this.damage(pokemon.maxhp / 8);
}
},
tox: {
effectType: 'Status',
onStart: function (target, source, sourceEffect) {
this.effectData.stage = 0;
if (sourceEffect && sourceEffect.id === 'toxicorb') {
this.add('-status', target, 'tox', '[from] item: Toxic Orb');
return;
}
this.add('-status', target, 'tox');
},
onSwitchIn: function () {
this.effectData.stage = 0;
},
onResidualOrder: 9,
onResidual: function (pokemon) {
if (this.effectData.stage < 15) {
this.effectData.stage++;
}
this.damage(this.clampIntRange(pokemon.maxhp / 16, 1) * this.effectData.stage);
}
},
confusion: {
// this is a volatile status
onStart: function (target, source, sourceEffect) {
var result = this.runEvent('TryConfusion', target, source, sourceEffect);
if (!result) return result;
this.add('-start', target, 'confusion');
this.effectData.time = this.random(2, 6);
},
onEnd: function (target) {
this.add('-end', target, 'confusion');
},
onBeforeMove: function (pokemon) {
pokemon.volatiles.confusion.time--;
if (!pokemon.volatiles.confusion.time) {
pokemon.removeVolatile('confusion');
return;
}
this.add('-activate', pokemon, 'confusion');
if (this.random(2) === 0) {
return;
}
this.directDamage(this.getDamage(pokemon, pokemon, 40));
return false;
}
},
flinch: {
duration: 1,
onBeforeMovePriority: 1,
onBeforeMove: function (pokemon) {
if (!this.runEvent('Flinch', pokemon)) {
return;
}
this.add('cant', pokemon, 'flinch');
return false;
}
},
trapped: {
noCopy: true,
onModifyPokemon: function (pokemon) {
pokemon.tryTrap();
},
onStart: function (target) {
this.add('-activate', target, 'trapped');
}
},
trapper: {
noCopy: true
},
partiallytrapped: {
duration: 5,
durationCallback: function (target, source) {
if (source.item === 'gripclaw') return 8;
return this.random(5, 7);
},
onStart: function (pokemon, source) {
this.add('-activate', pokemon, 'move: ' +this.effectData.sourceEffect, '[of] ' + source);
},
onResidualOrder: 11,
onResidual: function (pokemon) {
if (this.effectData.source && (!this.effectData.source.isActive || this.effectData.source.hp <= 0)) {
pokemon.removeVolatile('partiallytrapped');
return;
}
if (this.effectData.source.item === 'bindingband') {
this.damage(pokemon.maxhp / 6);
} else {
this.damage(pokemon.maxhp / 8);
}
},
onEnd: function (pokemon) {
this.add('-end', pokemon, this.effectData.sourceEffect, '[partiallytrapped]');
},
onModifyPokemon: function (pokemon) {
pokemon.tryTrap();
}
},
lockedmove: {
// Outrage, Thrash, Petal Dance...
duration: 2,
onResidual: function (target) {
if (target.status === 'slp') {
// don't lock, and bypass confusion for calming
delete target.volatiles['lockedmove'];
}
this.effectData.trueDuration--;
},
onStart: function (target, source, effect) {
this.effectData.trueDuration = this.random(2, 4);
this.effectData.move = effect.id;
},
onRestart: function () {
if (this.effectData.trueDuration >= 2) {
this.effectData.duration = 2;
}
},
onEnd: function (target) {
if (this.effectData.trueDuration > 1) return;
this.add('-end', target, 'rampage');
target.addVolatile('confusion');
},
onLockMove: function (pokemon) {
return this.effectData.move;
}
},
twoturnmove: {
// Skull Bash, SolarBeam, Sky Drop...
duration: 2,
onStart: function (target, source, effect) {
this.effectData.move = effect.id;
// source and target are reversed since the event target is the
// pokemon using the two-turn move
this.effectData.targetLoc = this.getTargetLoc(source, target);
target.addVolatile(effect.id, source);
},
onEnd: function (target) {
target.removeVolatile(this.effectData.move);
},
onLockMove: function () {
return this.effectData.move;
},
onLockMoveTarget: function () {
return this.effectData.targetLoc;
}
},
choicelock: {
onStart: function (pokemon) {
if (!this.activeMove.id || this.activeMove.sourceEffect && this.activeMove.sourceEffect !== this.activeMove.id) return false;
this.effectData.move = this.activeMove.id;
},
onModifyPokemon: function (pokemon) {
if (!pokemon.getItem().isChoice || !pokemon.hasMove(this.effectData.move)) {
pokemon.removeVolatile('choicelock');
return;
}
if (pokemon.ignore['Item']) {
return;
}
var moves = pokemon.moveset;
for (var i = 0; i < moves.length; i++) {
if (moves[i].id !== this.effectData.move) {
moves[i].disabled = true;
}
}
}
},
mustrecharge: {
duration: 2,
onBeforeMove: function (pokemon) {
this.add('cant', pokemon, 'recharge');
pokemon.removeVolatile('mustrecharge');
return false;
},
onLockMove: 'recharge'
},
futuremove: {
// this is a side condition
onStart: function (side) {
this.effectData.positions = [];
for (var i = 0; i < side.active.length; i++) {
this.effectData.positions[i] = null;
}
},
onResidualOrder: 3,
onResidual: function (side) {
var finished = true;
for (var i = 0; i < side.active.length; i++) {
var posData = this.effectData.positions[i];
if (!posData) continue;
posData.duration--;
if (posData.duration > 0) {
finished = false;
continue;
}
// time's up; time to hit! :D
var target = side.foe.active[posData.targetPosition];
var move = this.getMove(posData.move);
if (target.fainted) {
this.add('-hint', '' + move.name + ' did not hit because the target is fainted.');
this.effectData.positions[i] = null;
continue;
}
this.add('-message', '' + move.name + ' hit! (placeholder)');
target.removeVolatile('Protect');
target.removeVolatile('Endure');
if (typeof posData.moveData.affectedByImmunities === 'undefined') {
posData.moveData.affectedByImmunities = true;
}
this.moveHit(target, posData.source, move, posData.moveData);
this.effectData.positions[i] = null;
}
if (finished) {
side.removeSideCondition('futuremove');
}
}
},
stall: {
// Protect, Detect, Endure counter
duration: 2,
counterMax: 256,
onStart: function () {
this.effectData.counter = 3;
},
onStallMove: function () {
// this.effectData.counter should never be undefined here.
// However, just in case, use 1 if it is undefined.
var counter = this.effectData.counter || 1;
this.debug("Success chance: " + Math.round(100 / counter) + "%");
return (this.random(counter) === 0);
},
onRestart: function () {
if (this.effectData.counter < this.effect.counterMax) {
this.effectData.counter *= 3;
}
this.effectData.duration = 2;
}
},
gem: {
duration: 1,
affectsFainted: true,
onBasePower: function (basePower, user, target, move) {
this.debug('Gem Boost');
return this.chainModify([0x14CD, 0x1000]);
}
},
aura: {
duration: 1,
onBasePowerPriority: 8,
onBasePower: function (basePower, user, target, move) {
var modifier = 4 / 3;
this.debug('Aura Boost');
if (user.volatiles['aurabreak']) {
modifier = 0.75;
this.debug('Aura Boost reverted by Aura Break');
}
return this.chainModify(modifier);
}
},
// weather
// weather is implemented here since it's so important to the game
raindance: {
effectType: 'Weather',
duration: 5,
durationCallback: function (source, effect) {
if (source && source.item === 'damprock') {
return 8;
}
return 5;
},
onBasePower: function (basePower, attacker, defender, move) {
if (move.type === 'Water') {
this.debug('rain water boost');
return this.chainModify(1.5);
}
if (move.type === 'Fire') {
this.debug('rain fire suppress');
return this.chainModify(0.5);
}
},
onStart: function (battle, source, effect) {
if (effect && effect.effectType === 'Ability' && this.gen <= 5) {
this.effectData.duration = 0;
this.add('-weather', 'RainDance', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'RainDance');
}
},
onResidualOrder: 1,
onResidual: function () {
this.add('-weather', 'RainDance', '[upkeep]');
this.eachEvent('Weather');
},
onEnd: function () {
this.add('-weather', 'none');
}
},
sunnyday: {
effectType: 'Weather',
duration: 5,
durationCallback: function (source, effect) {
if (source && source.item === 'heatrock') {
return 8;
}
return 5;
},
onBasePower: function (basePower, attacker, defender, move) {
if (move.type === 'Fire') {
this.debug('Sunny Day fire boost');
return this.chainModify(1.5);
}
if (move.type === 'Water') {
this.debug('Sunny Day water suppress');
return this.chainModify(0.5);
}
},
onStart: function (battle, source, effect) {
if (effect && effect.effectType === 'Ability' && this.gen <= 5) {
this.effectData.duration = 0;
this.add('-weather', 'SunnyDay', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'SunnyDay');
}
},
onImmunity: function (type) {
if (type === 'frz') return false;
},
onResidualOrder: 1,
onResidual: function () {
this.add('-weather', 'SunnyDay', '[upkeep]');
this.eachEvent('Weather');
},
onEnd: function () {
this.add('-weather', 'none');
}
},
sandstorm: {
effectType: 'Weather',
duration: 5,
durationCallback: function (source, effect) {
if (source && source.item === 'smoothrock') {
return 8;
}
return 5;
},
// This should be applied directly to the stat before any of the other modifiers are chained
// So we give it increased priority.
onModifySpDPriority: 10,
onModifySpD: function (spd, pokemon) {
if (pokemon.hasType('Rock') && this.isWeather('sandstorm')) {
return this.modify(spd, 1.5);
}
},
onStart: function (battle, source, effect) {
if (effect && effect.effectType === 'Ability' && this.gen <= 5) {
this.effectData.duration = 0;
this.add('-weather', 'Sandstorm', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'Sandstorm');
}
},
onResidualOrder: 1,
onResidual: function () {
this.add('-weather', 'Sandstorm', '[upkeep]');
if (this.isWeather('sandstorm')) this.eachEvent('Weather');
},
onWeather: function (target) {
this.damage(target.maxhp / 16);
},
onEnd: function () {
this.add('-weather', 'none');
}
},
hail: {
effectType: 'Weather',
duration: 5,
durationCallback: function (source, effect) {
if (source && source.item === 'icyrock') {
return 8;
}
return 5;
},
onStart: function (battle, source, effect) {
if (effect && effect.effectType === 'Ability' && this.gen <= 5) {
this.effectData.duration = 0;
this.add('-weather', 'Hail', '[from] ability: ' + effect, '[of] ' + source);
} else {
this.add('-weather', 'Hail');
}
},
onResidualOrder: 1,
onResidual: function () {
this.add('-weather', 'Hail', '[upkeep]');
if (this.isWeather('hail')) this.eachEvent('Weather');
},
onWeather: function (target) {
this.damage(target.maxhp / 16);
},
onEnd: function () {
this.add('-weather', 'none');
}
},
arceus: {
// Arceus's actual typing is implemented here
// Arceus's true typing for all its formes is Normal, and it's only
// Multitype that changes its type, but its formes are specified to
// be their corresponding type in the Pokedex, so that needs to be
// overridden. This is mainly relevant for Hackmons and Balanced
// Hackmons.
onSwitchInPriority: 101,
onSwitchIn: function (pokemon) {
var type = 'Normal';
if (pokemon.ability === 'multitype') {
type = this.runEvent('Plate', pokemon);
if (!type || type === true) {
type = 'Normal';
}
}
pokemon.setType(type, true);
}
}
};