pokemon-showdown/test/sim/misc/accuracy.js

87 lines
3.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe("Accuracy", function () {
afterEach(function () {
battle.destroy();
});
it(`should round half down when applying a modifier`, function () {
battle = common.createBattle([
[{species: 'Butterfree', ability: 'compoundeyes', moves: ['sleeppowder']}],
[{species: 'Beldum', moves: ['poltergeist']}],
]);
battle.onEvent('Accuracy', battle.format, function (accuracy) {
assert.equal(accuracy, 98, 'CompoundEyes Sleep Powder should be 98% accurate');
});
battle.makeChoices();
battle = common.createBattle([
[{species: 'Butterfree', ability: 'victorystar', moves: ['fireblast']}],
[{species: 'Regirock', moves: ['sleeptalk']}],
]);
battle.onEvent('Accuracy', battle.format, function (accuracy) {
assert.equal(accuracy, 94, 'Victory Star Fire Blast should be 94% accurate');
});
battle.makeChoices();
battle = common.createBattle([
[{species: 'Butterfree', item: 'widelens', moves: ['fireblast']}],
[{species: 'Regirock', moves: ['sleeptalk']}],
]);
battle.onEvent('Accuracy', battle.format, function (accuracy) {
assert.equal(accuracy, 93, 'Wide Lens Fire Blast should be 93% accurate');
});
battle.makeChoices();
});
it(`should chain modifiers in order of the Pokemon's raw speed`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Mewtwo', ability: 'victorystar', moves: ['gravity', 'sleeptalk', 'sandattack']},
{species: 'Charizard', ability: 'compoundeyes', moves: ['sleeptalk', 'fireblast']},
], [
{species: 'Bonsly', ability: 'tangledfeet', moves: ['doubleteam', 'sleeptalk']},
{species: 'Pyukumuku', ability: 'noguard', moves: ['confuseray', 'sandattack', 'sleeptalk']},
]]);
battle.makeChoices('move sandattack -2, move sleeptalk', 'move doubleteam, move sandattack 2');
battle.makeChoices('auto', 'move sleeptalk, move confuseray -1');
battle.onEvent('Accuracy', battle.format, function (accuracy, target, source, move) {
if (move.id !== 'fireblast') return;
assert.equal(accuracy, 51);
});
battle.makeChoices('move gravity, move fire blast 1', 'move sleeptalk, move sleeptalk');
// Changing the Pokemon's Speeds around changes the chaining order, which affects the result
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Bonsly', ability: 'victorystar', moves: ['gravity', 'sleeptalk', 'sandattack']},
{species: 'Charizard', ability: 'compoundeyes', moves: ['sleeptalk', 'fireblast']},
], [
{species: 'Mewtwo', ability: 'tangledfeet', moves: ['doubleteam', 'sleeptalk']},
{species: 'Pyukumuku', ability: 'noguard', moves: ['confuseray', 'sandattack', 'sleeptalk']},
]]);
battle.makeChoices('move sandattack -2, move sleeptalk', 'move doubleteam, move sandattack 2');
battle.makeChoices('auto', 'move sleeptalk, move confuseray -1');
battle.onEvent('Accuracy', battle.format, function (accuracy, target, source, move) {
if (move.id !== 'fireblast') return;
assert.equal(accuracy, 50);
});
battle.makeChoices('move gravity, move fire blast 1', 'move sleeptalk, move sleeptalk');
});
});