mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-19 09:07:24 -05:00
87 lines
3.1 KiB
JavaScript
87 lines
3.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe("Accuracy", function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should round half down when applying a modifier`, function () {
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battle = common.createBattle([
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[{species: 'Butterfree', ability: 'compoundeyes', moves: ['sleeppowder']}],
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[{species: 'Beldum', moves: ['poltergeist']}],
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]);
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battle.onEvent('Accuracy', battle.format, function (accuracy) {
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assert.equal(accuracy, 98, 'CompoundEyes Sleep Powder should be 98% accurate');
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});
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battle.makeChoices();
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battle = common.createBattle([
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[{species: 'Butterfree', ability: 'victorystar', moves: ['fireblast']}],
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[{species: 'Regirock', moves: ['sleeptalk']}],
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]);
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battle.onEvent('Accuracy', battle.format, function (accuracy) {
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assert.equal(accuracy, 94, 'Victory Star Fire Blast should be 94% accurate');
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});
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battle.makeChoices();
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battle = common.createBattle([
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[{species: 'Butterfree', item: 'widelens', moves: ['fireblast']}],
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[{species: 'Regirock', moves: ['sleeptalk']}],
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]);
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battle.onEvent('Accuracy', battle.format, function (accuracy) {
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assert.equal(accuracy, 93, 'Wide Lens Fire Blast should be 93% accurate');
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});
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battle.makeChoices();
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});
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it(`should chain modifiers in order of the Pokemon's raw speed`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'Mewtwo', ability: 'victorystar', moves: ['gravity', 'sleeptalk', 'sandattack']},
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{species: 'Charizard', ability: 'compoundeyes', moves: ['sleeptalk', 'fireblast']},
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], [
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{species: 'Bonsly', ability: 'tangledfeet', moves: ['doubleteam', 'sleeptalk']},
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{species: 'Pyukumuku', ability: 'noguard', moves: ['confuseray', 'sandattack', 'sleeptalk']},
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]]);
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battle.makeChoices('move sandattack -2, move sleeptalk', 'move doubleteam, move sandattack 2');
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battle.makeChoices('auto', 'move sleeptalk, move confuseray -1');
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battle.onEvent('Accuracy', battle.format, function (accuracy, target, source, move) {
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if (move.id !== 'fireblast') return;
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assert.equal(accuracy, 51);
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});
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battle.makeChoices('move gravity, move fire blast 1', 'move sleeptalk, move sleeptalk');
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// Changing the Pokemon's Speeds around changes the chaining order, which affects the result
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'Bonsly', ability: 'victorystar', moves: ['gravity', 'sleeptalk', 'sandattack']},
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{species: 'Charizard', ability: 'compoundeyes', moves: ['sleeptalk', 'fireblast']},
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], [
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{species: 'Mewtwo', ability: 'tangledfeet', moves: ['doubleteam', 'sleeptalk']},
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{species: 'Pyukumuku', ability: 'noguard', moves: ['confuseray', 'sandattack', 'sleeptalk']},
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]]);
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battle.makeChoices('move sandattack -2, move sleeptalk', 'move doubleteam, move sandattack 2');
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battle.makeChoices('auto', 'move sleeptalk, move confuseray -1');
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battle.onEvent('Accuracy', battle.format, function (accuracy, target, source, move) {
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if (move.id !== 'fireblast') return;
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assert.equal(accuracy, 50);
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});
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battle.makeChoices('move gravity, move fire blast 1', 'move sleeptalk, move sleeptalk');
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});
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});
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