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51 lines
1.5 KiB
JavaScript
51 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Steely Spirit', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should boost Steel-type moves for its ally and itself', function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'aron', ability: 'steelyspirit', moves: ['ironhead']},
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{species: 'aron', moves: ['ironhead']},
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], [
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{species: 'wynaut', moves: ['sleeptalk']},
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{species: 'wynaut', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move ironhead 1, move ironhead 2', 'auto');
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const wynautLeft = battle.p2.active[0];
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let damage = wynautLeft.maxhp - wynautLeft.hp;
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assert.bounded(damage, [172, 204]);
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const wynautRight = battle.p2.active[1];
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damage = wynautRight.maxhp - wynautRight.hp;
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assert.bounded(damage, [172, 204]);
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});
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it('should stack with itself', function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'aron', ability: 'steelyspirit', moves: ['ironhead']},
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{species: 'aron', ability: 'steelyspirit', moves: ['ironhead']},
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], [
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{species: 'wynaut', moves: ['sleeptalk']},
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{species: 'wynaut', moves: ['sleeptalk']},
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]]);
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battle.makeChoices('move ironhead 1, move ironhead 2', 'auto');
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const wynautLeft = battle.p2.active[0];
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let damage = wynautLeft.maxhp - wynautLeft.hp;
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assert.bounded(damage, [258, 304]);
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const wynautRight = battle.p2.active[1];
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damage = wynautRight.maxhp - wynautRight.hp;
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assert.bounded(damage, [258, 304]);
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});
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});
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