mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-04-24 06:49:11 -05:00
90 lines
3.0 KiB
JavaScript
90 lines
3.0 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe(`Serene Grace`, function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should not stack with Pledge Rainbow for flinches`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'wynaut', ability: 'serenegrace', moves: ['bite', 'waterpledge']},
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{species: 'wobbuffet', moves: ['sleeptalk', 'firepledge']},
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], [
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{species: 'pyukumuku', moves: ['sleeptalk']},
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{species: 'feebas', moves: ['sleeptalk']},
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]]);
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battle.onEvent('ModifyMove', battle.format, -99, function (move) {
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if (move.id === 'bite') {
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for (const secondary of move.secondaries) {
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assert.equal(secondary.chance, 60, `Bite should not have a quadrupled flinch chance`);
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move bite 1, move sleeptalk', 'auto');
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});
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it(`[Gen 8] should overflow when quadrupling a stat drop effect with Pledge Rainbow`, function () {
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battle = common.gen(8).createBattle({gameType: 'doubles'}, [[
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{species: 'wynaut', ability: 'serenegrace', moves: ['poweruppunch', 'waterpledge']},
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{species: 'wobbuffet', ability: 'serenegrace', moves: ['acidspray', 'firepledge']},
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], [
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{species: 'magikarp', moves: ['sleeptalk']},
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{species: 'feebas', moves: ['sleeptalk']},
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]]);
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// Modding secondary chances so it will either always apply or never apply
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// (64 * 2 * 2) % 256 === 0
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battle.onEvent('ModifyMove', battle.format, 1, function (move) {
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if (move.secondaries) {
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for (const secondary of move.secondaries) {
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secondary.chance = 64;
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move poweruppunch 1, move acidspray 2', 'auto');
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const wynaut = battle.p1.active[0];
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assert.statStage(wynaut, 'atk', 0);
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const feebas = battle.p2.active[1];
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assert.statStage(feebas, 'spd', 0);
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});
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it(`should not overflow when quadrupling a status effect with Pledge Rainbow`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'wynaut', ability: 'serenegrace', moves: ['nuzzle', 'waterpledge']},
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{species: 'wobbuffet', ability: 'serenegrace', moves: ['flamethrower', 'firepledge']},
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], [
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{species: 'magikarp', moves: ['sleeptalk']},
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{species: 'feebas', moves: ['sleeptalk']},
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]]);
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// Modding secondary chances so it will either always apply or never apply
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// (64 * 2 * 2) % 256 === 0
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battle.onEvent('ModifyMove', battle.format, 1, function (move) {
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if (move.secondaries) {
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for (const secondary of move.secondaries) {
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secondary.chance = 64;
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}
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}
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});
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battle.makeChoices('move waterpledge 1, move firepledge 1', 'auto');
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battle.makeChoices('move nuzzle 1, move flamethrower 2', 'auto');
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const magikarp = battle.p2.active[0];
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assert.equal(magikarp.status, 'par');
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const feebas = battle.p2.active[1];
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assert.equal(feebas.status, 'brn');
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});
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});
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