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* Add AbilityFlags interface * Add flags to abilities data (Karthik's script) * Convert isBreakable to its new flag * Convert most of isPermanent to its new flag * Convert Trace to its new flag * Convert Skill Swap to its new flag * Convert Wandering Spirit to the failskillswap flag * Update miscelleneous descriptions that depend on cantsuppress * Convert Entrainment to its flag * Convert Receiver/PoA to its flag * Convert Role Play to its flag * Implement Doodle failure conditions * Various cleanup * Breakable fixes * How did I manage to do this * Allow LightningRod to be breakable in Gen 3 * Implement notransform flag * Tera Shell oopsie * Fix more things after the rebase * And fix Teraform Zero * Update data/abilities.ts * Update data/abilities.ts * Update data/abilities.ts * Update data/mods/partnersincrime/abilities.ts * Update data/abilities.ts * Update data/mods/sharedpower/abilities.ts * Update abilities.ts --------- Co-authored-by: Kris Johnson <11083252+KrisXV@users.noreply.github.com>
49 lines
1.4 KiB
JavaScript
49 lines
1.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Mummy', function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should set the attacker's ability to Mummy when the user is hit by a contact move`, function () {
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battle = common.createBattle([[
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{species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk']},
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], [
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{species: 'Mew', ability: 'synchronize', moves: ['aerialace']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p2.active[0].ability, 'mummy');
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});
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it(`should not change abilities that can't be suppressed`, function () {
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battle = common.createBattle([[
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{species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk']},
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], [
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{species: 'Mimikyu', ability: 'disguise', moves: ['aerialace']},
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]]);
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battle.makeChoices();
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assert.equal(battle.p2.active[0].ability, 'disguise');
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});
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it(`should not activate before all damage calculation is complete`, function () {
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battle = common.createBattle({gameType: 'doubles'}, [[
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{species: 'Sableye', ability: 'toughclaws', moves: ['brutalswing']},
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{species: 'Golisopod', ability: 'emergencyexit', moves: ['sleeptalk']},
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], [
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{species: 'Cofagrigus', ability: 'mummy', moves: ['sleeptalk']},
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{species: 'Hoopa', ability: 'shellarmor', moves: ['sleeptalk']},
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]]);
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const hoopa = battle.p2.active[1];
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battle.makeChoices();
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assert.fainted(hoopa);
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});
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});
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