pokemon-showdown/test/sim/moves/trumpcard.js
Guangcong Luo 229f5f809d Use assert in strict mode
This makes it so we can use `assert.equal` instead of
`assert.strictEqual`, which I think is more readable.
2020-02-20 00:39:31 -08:00

74 lines
1.9 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Trump Card', function () {
afterEach(function () {
battle.destroy();
});
it('should power-up the less PP the move has', function () {
battle = common.createBattle([
[{species: 'Eevee', ability: 'runaway', moves: ['trumpcard']}],
[{species: 'Lugia', ability: 'multiscale', moves: ['recover']}],
]);
const basePowers = [];
battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
if (move.id === 'trumpcard') {
basePowers.push(bp);
}
});
for (let i = 0; i < 5; i++) {
battle.makeChoices();
}
assert.deepEqual(basePowers, [40, 50, 60, 80, 200]);
});
it('should get its base power calculated from a move calling it', function () {
battle = common.createBattle([
[{species: 'Komala', ability: 'comatose', moves: ['sleeptalk', 'trumpcard']}],
[{species: 'Lugia', ability: 'multiscale', moves: ['recover']}],
]);
const basePowers = [];
battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
if (move.id === 'trumpcard') {
basePowers.push(bp);
}
});
battle.p1.active[0].moveSlots[0].pp = 2;
for (let i = 0; i < 2; i++) {
battle.makeChoices();
}
assert.deepEqual(basePowers, [80, 200]);
});
it('should work if called via Custap Berry in Gen 4', function () {
battle = common.gen(4).createBattle([
[{species: 'Eevee', level: 1, ability: 'runaway', item: 'custapberry', moves: ['trumpcard']}],
[{species: 'Scizor', ability: 'technician', moves: ['falseswipe']}],
]);
const basePowers = [];
battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
if (move.id === 'trumpcard') {
basePowers.push(bp);
}
});
battle.makeChoices();
battle.makeChoices();
assert.deepEqual(basePowers, [40, 50]);
});
});