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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
74 lines
1.9 KiB
JavaScript
74 lines
1.9 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Trump Card', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should power-up the less PP the move has', function () {
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battle = common.createBattle([
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[{species: 'Eevee', ability: 'runaway', moves: ['trumpcard']}],
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[{species: 'Lugia', ability: 'multiscale', moves: ['recover']}],
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]);
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const basePowers = [];
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battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
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if (move.id === 'trumpcard') {
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basePowers.push(bp);
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}
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});
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for (let i = 0; i < 5; i++) {
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battle.makeChoices();
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}
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assert.deepEqual(basePowers, [40, 50, 60, 80, 200]);
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});
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it('should get its base power calculated from a move calling it', function () {
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battle = common.createBattle([
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[{species: 'Komala', ability: 'comatose', moves: ['sleeptalk', 'trumpcard']}],
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[{species: 'Lugia', ability: 'multiscale', moves: ['recover']}],
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]);
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const basePowers = [];
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battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
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if (move.id === 'trumpcard') {
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basePowers.push(bp);
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}
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});
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battle.p1.active[0].moveSlots[0].pp = 2;
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for (let i = 0; i < 2; i++) {
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battle.makeChoices();
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}
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assert.deepEqual(basePowers, [80, 200]);
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});
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it('should work if called via Custap Berry in Gen 4', function () {
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battle = common.gen(4).createBattle([
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[{species: 'Eevee', level: 1, ability: 'runaway', item: 'custapberry', moves: ['trumpcard']}],
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[{species: 'Scizor', ability: 'technician', moves: ['falseswipe']}],
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]);
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const basePowers = [];
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battle.onEvent('BasePower', battle.format, function (bp, attacker, defender, move) {
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if (move.id === 'trumpcard') {
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basePowers.push(bp);
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}
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});
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battle.makeChoices();
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battle.makeChoices();
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assert.deepEqual(basePowers, [40, 50]);
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});
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});
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