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This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
37 lines
1.5 KiB
JavaScript
37 lines
1.5 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Thief', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should steal most items', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['thief']}]});
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battle.setPlayer('p2', {team: [{species: "Blissey", ability: 'naturalcure', item: 'shedshell', moves: ['softboiled']}]});
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battle.makeChoices('move thief', 'move softboiled');
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assert.equal(battle.p1.active[0].item, 'shedshell');
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});
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it('should not steal items if it is holding an item', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', item: 'focussash', moves: ['thief']}]});
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battle.setPlayer('p2', {team: [{species: "Blissey", ability: 'naturalcure', item: 'shedshell', moves: ['softboiled']}]});
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battle.makeChoices('move thief', 'move softboiled');
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assert.equal(battle.p2.active[0].item, 'shedshell');
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});
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it('should take Life Orb damage from a stolen Life Orb', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: "Mew", ability: 'synchronize', moves: ['thief']}]});
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battle.setPlayer('p2', {team: [{species: "Blissey", ability: 'naturalcure', item: 'lifeorb', moves: ['softboiled']}]});
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battle.makeChoices('move thief', 'move softboiled');
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assert.equal(battle.p1.active[0].hp, Math.ceil(9 / 10 * battle.p1.active[0].maxhp));
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});
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});
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