pokemon-showdown/test/sim/moves/taunt.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

32 lines
1.2 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Taunt', function () {
afterEach(function () {
battle.destroy();
});
it('should prevent the target from using Status moves and disable them', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]});
battle.setPlayer('p2', {team: [{species: 'Chansey', ability: 'naturalcure', moves: ['calmmind']}]});
battle.makeChoices('move taunt', 'move calmmind');
assert.equal(battle.p2.active[0].boosts['spa'], 0);
assert.equal(battle.p2.active[0].boosts['spd'], 0);
battle.makeChoices('move taunt', 'move struggle');
});
it('should not prevent the target from using Z-Powered Status moves', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]});
battle.setPlayer('p2', {team: [{species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday']}]});
battle.makeChoices('move taunt', 'move sunnyday zmove');
assert.statStage(battle.p2.active[0], 'spe', 1);
assert(battle.field.isWeather('sunnyday'));
});
});