mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 18:51:43 -05:00
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
32 lines
1.2 KiB
JavaScript
32 lines
1.2 KiB
JavaScript
'use strict';
|
|
|
|
const assert = require('./../../assert');
|
|
const common = require('./../../common');
|
|
|
|
let battle;
|
|
|
|
describe('Taunt', function () {
|
|
afterEach(function () {
|
|
battle.destroy();
|
|
});
|
|
|
|
it('should prevent the target from using Status moves and disable them', function () {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]});
|
|
battle.setPlayer('p2', {team: [{species: 'Chansey', ability: 'naturalcure', moves: ['calmmind']}]});
|
|
battle.makeChoices('move taunt', 'move calmmind');
|
|
assert.equal(battle.p2.active[0].boosts['spa'], 0);
|
|
assert.equal(battle.p2.active[0].boosts['spd'], 0);
|
|
battle.makeChoices('move taunt', 'move struggle');
|
|
});
|
|
|
|
it('should not prevent the target from using Z-Powered Status moves', function () {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['taunt']}]});
|
|
battle.setPlayer('p2', {team: [{species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday']}]});
|
|
battle.makeChoices('move taunt', 'move sunnyday zmove');
|
|
assert.statStage(battle.p2.active[0], 'spe', 1);
|
|
assert(battle.field.isWeather('sunnyday'));
|
|
});
|
|
});
|