pokemon-showdown/test/sim/moves/sparklingaria.js

39 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Sparkling Aria', function () {
afterEach(function () {
battle.destroy();
});
it(`should cure the target's burn`, function () {
battle = common.createBattle([[
{species: 'Wynaut', ability: 'compoundeyes', moves: ['will-o-wisp', 'sparklingaria']},
], [
{species: 'Chansey', moves: ['sleeptalk']},
]]);
battle.makeChoices();
battle.makeChoices('move sparklingaria', 'auto');
assert.equal(battle.p2.active[0].status, '');
});
it(`should not cure the target's burn if the user fainted`, function () {
battle = common.createBattle({gameType: 'doubles'}, [[
{species: 'Shedinja', moves: ['sparklingaria']},
{species: 'Wynaut', level: 1, ability: 'innardsout', moves: ['sleeptalk']},
{species: 'Wynaut', moves: ['sleeptalk']},
], [
{species: 'Chansey', moves: ['sleeptalk']},
{species: 'Gengar', ability: 'compoundeyes', moves: ['willowisp']},
]]);
battle.makeChoices('auto', 'move sleeptalk, move willowisp -1');
assert.equal(battle.p2.active[0].status, 'brn');
});
});