pokemon-showdown/test/sim/moves/smellingsalts.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

22 lines
693 B
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Smelling Salts', function () {
afterEach(function () {
battle.destroy();
});
it('should cure a paralyzed target', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: "Meloetta", ability: 'serenegrace', moves: ['smellingsalts', 'thunderwave']}]});
battle.setPlayer('p2', {team: [{species: "Dragonite", ability: 'multiscale', moves: ['roost']}]});
battle.makeChoices('move thunderwave', 'move roost');
battle.makeChoices('move smellingsalts', 'move roost');
assert.notEqual(battle.p2.active[0].status, 'par');
});
});