mirror of
https://github.com/smogon/pokemon-showdown.git
synced 2026-05-17 18:51:43 -05:00
This makes it so we can use `assert.equal` instead of `assert.strictEqual`, which I think is more readable.
36 lines
1.4 KiB
JavaScript
36 lines
1.4 KiB
JavaScript
'use strict';
|
|
|
|
const assert = require('./../../assert');
|
|
const common = require('./../../common');
|
|
|
|
let battle;
|
|
|
|
describe('Pain Split', function () {
|
|
afterEach(function () {
|
|
battle.destroy();
|
|
});
|
|
|
|
it('should reduce the HP of the target to the average of the user and target', function () {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', {team: [{species: 'Shedinja', ability: 'wonderguard', moves: ['painsplit']}]});
|
|
battle.setPlayer('p2', {team: [{species: 'Arceus', ability: 'multitype', moves: ['judgment']}]});
|
|
battle.makeChoices('move painsplit', 'move judgment');
|
|
assert.equal(battle.p2.active[0].hp, (battle.p2.active[0].maxhp + 1) / 2);
|
|
});
|
|
|
|
it('should calculate HP changes against a dynamaxed target properly', function () {
|
|
battle = common.createBattle();
|
|
battle.setPlayer('p1', {team: [{species: 'Drifblim', ability: 'unburden', moves: ['painsplit']}]});
|
|
battle.setPlayer('p2', {team: [{species: 'Blissey', ability: 'serenegrace', moves: ['doubleedge']}]});
|
|
|
|
battle.makeChoices('move painsplit', 'move doubleedge dynamax');
|
|
|
|
// HP values taken from https://www.smogon.com/forums/threads/3655528/post-8289396
|
|
battle.p1.active[0].sethp(160); // non-dynamaxed
|
|
battle.p2.active[0].sethp(174); // dynamaxed
|
|
battle.makeChoices('move painsplit', 'move doubleedge');
|
|
assert.equal(battle.p1.active[0].hp, 123, 'non-dynamaxed');
|
|
assert.equal(battle.p2.active[0].hp, 210, 'dynamaxed');
|
|
});
|
|
});
|