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https://github.com/smogon/pokemon-showdown.git
synced 2026-05-18 03:01:00 -05:00
43 lines
1.4 KiB
JavaScript
43 lines
1.4 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Nightmare [Gen 2]', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should not deal damage to the affected if the opponent is KOed', function () {
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battle = common.gen(2).createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Slugma", moves: ['sleeptalk']},
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{species: "Magcargo", moves: ['sleeptalk', 'flamethrower']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Forretress", moves: ['spore', 'nightmare']},
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]});
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battle.makeChoices('switch 2', 'move spore');
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battle.makeChoices('move sleeptalk', 'move nightmare');
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assert(battle.p1.active[0].volatiles['nightmare']);
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assert.fullHP(battle.p1.active[0]);
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});
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it('should continue dealing damage to the affected if it falls asleep while asleep', function () {
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battle = common.gen(2).createBattle();
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battle.setPlayer('p1', {team: [
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{species: "Magcargo", moves: ['sleeptalk', 'rest']},
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]});
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battle.setPlayer('p2', {team: [
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{species: "Forretress", moves: ['nightmare', 'pound']},
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]});
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battle.makeChoices('move rest', 'move pound');
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battle.makeChoices('move rest', 'move nightmare');
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battle.makeChoices('move sleeptalk', 'move pound');
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assert(battle.p1.active[0].volatiles['nightmare']);
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assert.false.fullHP(battle.p1.active[0]);
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});
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});
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