pokemon-showdown/test/sim/moves/nightmare.js

43 lines
1.4 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Nightmare [Gen 2]', function () {
afterEach(function () {
battle.destroy();
});
it('should not deal damage to the affected if the opponent is KOed', function () {
battle = common.gen(2).createBattle();
battle.setPlayer('p1', {team: [
{species: "Slugma", moves: ['sleeptalk']},
{species: "Magcargo", moves: ['sleeptalk', 'flamethrower']},
]});
battle.setPlayer('p2', {team: [
{species: "Forretress", moves: ['spore', 'nightmare']},
]});
battle.makeChoices('switch 2', 'move spore');
battle.makeChoices('move sleeptalk', 'move nightmare');
assert(battle.p1.active[0].volatiles['nightmare']);
assert.fullHP(battle.p1.active[0]);
});
it('should continue dealing damage to the affected if it falls asleep while asleep', function () {
battle = common.gen(2).createBattle();
battle.setPlayer('p1', {team: [
{species: "Magcargo", moves: ['sleeptalk', 'rest']},
]});
battle.setPlayer('p2', {team: [
{species: "Forretress", moves: ['nightmare', 'pound']},
]});
battle.makeChoices('move rest', 'move pound');
battle.makeChoices('move rest', 'move nightmare');
battle.makeChoices('move sleeptalk', 'move pound');
assert(battle.p1.active[0].volatiles['nightmare']);
assert.false.fullHP(battle.p1.active[0]);
});
});