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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
63 lines
2.6 KiB
JavaScript
63 lines
2.6 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Ingrain', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should heal the user by 1/16 of its max HP at the end of each turn', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Cradily', ability: 'prankster', moves: ['ingrain', 'batonpass']},
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{species: 'Lileep', ability: 'stormdrain', moves: ['ingrain', 'uturn']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Miltank', ability: 'thickfat', moves: ['seismictoss', 'protect']},
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]});
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battle.makeChoices('move ingrain', 'move seismictoss');
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assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
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// should be passed by Baton Pass
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battle.makeChoices('move batonpass', 'move seismictoss');
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battle.makeChoices('switch 2', '');
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assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
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// should not be passed by U-turn
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battle.makeChoices('move uturn', 'move seismictoss');
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battle.makeChoices('switch 2', '');
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assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
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// should be gone after switching out and back in
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battle.makeChoices('switch 2', 'move protect');
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assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 200);
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});
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it('should prevent the user from being forced out or switching out', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Cradily', ability: 'stormdrain', moves: ['ingrain']},
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{species: 'Pikachu', ability: 'static', moves: ['thunder']},
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]});
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battle.setPlayer('p2', {team: [{species: 'Arcanine', ability: 'flashfire', moves: ['sleeptalk', 'roar']}]});
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battle.makeChoices('move ingrain', 'move roar');
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assert.equal(battle.p1.active[0].species.id, 'cradily');
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assert.trapped(() => battle.makeChoices('switch pikachu', 'move sleeptalk'));
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assert.equal(battle.p1.active[0].species.id, 'cradily');
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});
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it('should remove the users\' Ground immunities', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Tropius', ability: 'harvest', moves: ['earthquake', 'ingrain']}]});
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battle.setPlayer('p2', {team: [{species: 'Carnivine', ability: 'levitate', moves: ['earthquake', 'ingrain']}]});
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battle.makeChoices('move ingrain', 'move ingrain');
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battle.makeChoices('move earthquake', 'move earthquake');
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assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
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assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
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});
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});
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