pokemon-showdown/test/sim/moves/ingrain.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

63 lines
2.6 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Ingrain', function () {
afterEach(function () {
battle.destroy();
});
it('should heal the user by 1/16 of its max HP at the end of each turn', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Cradily', ability: 'prankster', moves: ['ingrain', 'batonpass']},
{species: 'Lileep', ability: 'stormdrain', moves: ['ingrain', 'uturn']},
]});
battle.setPlayer('p2', {team: [
{species: 'Miltank', ability: 'thickfat', moves: ['seismictoss', 'protect']},
]});
battle.makeChoices('move ingrain', 'move seismictoss');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should be passed by Baton Pass
battle.makeChoices('move batonpass', 'move seismictoss');
battle.makeChoices('switch 2', '');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should not be passed by U-turn
battle.makeChoices('move uturn', 'move seismictoss');
battle.makeChoices('switch 2', '');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 100);
// should be gone after switching out and back in
battle.makeChoices('switch 2', 'move protect');
assert.equal(battle.p1.active[0].hp, Math.floor(battle.p1.active[0].maxhp * 17 / 16) - 200);
});
it('should prevent the user from being forced out or switching out', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Cradily', ability: 'stormdrain', moves: ['ingrain']},
{species: 'Pikachu', ability: 'static', moves: ['thunder']},
]});
battle.setPlayer('p2', {team: [{species: 'Arcanine', ability: 'flashfire', moves: ['sleeptalk', 'roar']}]});
battle.makeChoices('move ingrain', 'move roar');
assert.equal(battle.p1.active[0].species.id, 'cradily');
assert.trapped(() => battle.makeChoices('switch pikachu', 'move sleeptalk'));
assert.equal(battle.p1.active[0].species.id, 'cradily');
});
it('should remove the users\' Ground immunities', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Tropius', ability: 'harvest', moves: ['earthquake', 'ingrain']}]});
battle.setPlayer('p2', {team: [{species: 'Carnivine', ability: 'levitate', moves: ['earthquake', 'ingrain']}]});
battle.makeChoices('move ingrain', 'move ingrain');
battle.makeChoices('move earthquake', 'move earthquake');
assert.notEqual(battle.p1.active[0].hp, battle.p1.active[0].maxhp);
assert.notEqual(battle.p2.active[0].hp, battle.p2.active[0].maxhp);
});
});