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It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:
0df0d234f2
So apparently everyone else just kept on using `strictEqual`.
This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.
A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:
https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452
But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.
Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.
`assert.ok` is also deprecated now.
77 lines
2.9 KiB
JavaScript
77 lines
2.9 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('Imprison', function () {
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afterEach(function () {
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battle.destroy();
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});
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it(`should prevent foes from using moves that the user knows`, function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass']},
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{species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity']},
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{species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind']},
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]});
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battle.makeChoices('move imprison', 'move calmmind');
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assert.statStage(battle.p2.active[0], 'spa', 0);
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assert.statStage(battle.p2.active[0], 'spd', 0);
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assert.cantMove(() => battle.choose('p2', 'move calmmind'), 'Abra', 'Calm Mind', true);
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// Imprison doesn't end when the foe switches
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battle.makeChoices('auto', 'switch 2');
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assert.cantMove(() => battle.choose('p2', 'move calmmind'));
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// Imprison should cause Struggle if all moves match
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battle.makeChoices('auto', 'move struggle');
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// Imprison is not passed by Baton Pass
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battle.makeChoices('move batonpass', 'move struggle');
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assert.statStage(battle.p2.active[0], 'spa', 0);
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battle.makeChoices('switch 2', '');
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assert.statStage(battle.p2.active[0], 'spa', 0);
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battle.makeChoices('move calmmind', 'move calmmind');
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assert.statStage(battle.p2.active[0], 'spa', 1);
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// Imprison ends after user switches
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battle.makeChoices('switch 2', 'move calmmind');
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assert.statStage(battle.p2.active[0], 'spa', 2);
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battle.makeChoices('move calmmind', 'move calmmind');
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assert.statStage(battle.p2.active[0], 'spa', 3);
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});
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it(`should not prevent foes from using Z-Powered Status moves`, function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['imprison', 'sunnyday']}]});
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battle.setPlayer('p2', {team: [{species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday']}]});
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battle.makeChoices('move imprison', 'move sunnyday zmove');
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assert.statStage(battle.p2.active[0], 'spe', 1);
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assert(battle.field.isWeather('sunnyday'));
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});
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it(`should not prevent the user from using moves that a foe knows`, function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity']},
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]});
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const imprisonUser = battle.p1.active[0];
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battle.makeChoices('move imprison', 'auto');
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battle.makeChoices('move calmmind', 'auto');
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assert.statStage(imprisonUser, 'spa', 1);
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assert.statStage(imprisonUser, 'spd', 1);
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});
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});
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