pokemon-showdown/test/sim/moves/imprison.js
Guangcong Luo a65faf263f
Stop using assert.strict.strictEqual (#7515)
It turns out that when I switched us from `assert` to `assert.strict`,
I didn't actually update any existing tests or tell anyone:

0df0d234f2

So apparently everyone else just kept on using `strictEqual`.

This will be a PR and also throw an error if people continue trying to
use it, which should make it much clearer what PS policy is on this.

A lot of the problem may be that TypeScript marks assert.strict.equal
as deprecated when it's not. This was fixed 4 days ago:

https://github.com/DefinitelyTyped/DefinitelyTyped/pull/48452

But this probably hasn't made it to a thing yet. Until then, you'll
have to deal with TS marking your tests as deprecated, but it shouldn't
be too long.

Accidentally using `assert` instead of `assert.strict` should now show
an error. This protects against the probably much worse mistake of
accidentally using `assert.equal` rather than `assert.strict.equal`.

`assert.ok` is also deprecated now.
2020-10-14 01:19:03 -07:00

77 lines
2.9 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('Imprison', function () {
afterEach(function () {
battle.destroy();
});
it(`should prevent foes from using moves that the user knows`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass']},
{species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind']},
]});
battle.setPlayer('p2', {team: [
{species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity']},
{species: 'Kadabra', ability: 'prankster', moves: ['imprison', 'calmmind']},
]});
battle.makeChoices('move imprison', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 0);
assert.statStage(battle.p2.active[0], 'spd', 0);
assert.cantMove(() => battle.choose('p2', 'move calmmind'), 'Abra', 'Calm Mind', true);
// Imprison doesn't end when the foe switches
battle.makeChoices('auto', 'switch 2');
assert.cantMove(() => battle.choose('p2', 'move calmmind'));
// Imprison should cause Struggle if all moves match
battle.makeChoices('auto', 'move struggle');
// Imprison is not passed by Baton Pass
battle.makeChoices('move batonpass', 'move struggle');
assert.statStage(battle.p2.active[0], 'spa', 0);
battle.makeChoices('switch 2', '');
assert.statStage(battle.p2.active[0], 'spa', 0);
battle.makeChoices('move calmmind', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 1);
// Imprison ends after user switches
battle.makeChoices('switch 2', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 2);
battle.makeChoices('move calmmind', 'move calmmind');
assert.statStage(battle.p2.active[0], 'spa', 3);
});
it(`should not prevent foes from using Z-Powered Status moves`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [{species: 'Sableye', ability: 'prankster', moves: ['imprison', 'sunnyday']}]});
battle.setPlayer('p2', {team: [{species: 'Charmander', ability: 'blaze', item: 'firiumz', moves: ['sunnyday']}]});
battle.makeChoices('move imprison', 'move sunnyday zmove');
assert.statStage(battle.p2.active[0], 'spe', 1);
assert(battle.field.isWeather('sunnyday'));
});
it(`should not prevent the user from using moves that a foe knows`, function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Abra', ability: 'prankster', moves: ['imprison', 'calmmind', 'batonpass']},
]});
battle.setPlayer('p2', {team: [
{species: 'Abra', ability: 'synchronize', moves: ['calmmind', 'gravity']},
]});
const imprisonUser = battle.p1.active[0];
battle.makeChoices('move imprison', 'auto');
battle.makeChoices('move calmmind', 'auto');
assert.statStage(imprisonUser, 'spa', 1);
assert.statStage(imprisonUser, 'spd', 1);
});
});