pokemon-showdown/test/sim/moves/highjumpkick.js

38 lines
1.1 KiB
JavaScript

'use strict';
const assert = require('./../../assert');
const common = require('./../../common');
let battle;
describe('High Jump Kick', function () {
afterEach(function () {
battle.destroy();
});
it('should damage the user if it does not hit the target', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Gastly', ability: 'levitate', moves: ['sleeptalk']},
]});
battle.setPlayer('p2', {team: [
{species: 'Hitmonlee', ability: 'limber', moves: ['highjumpkick']},
]});
assert.hurts(battle.p2.active[0], () => battle.makeChoices());
});
it('should not damage the user if there was no target', function () {
battle = common.createBattle();
battle.setPlayer('p1', {team: [
{species: 'Dugtrio', ability: 'sandveil', moves: ['memento']},
{species: 'Dugtrio', ability: 'sandveil', moves: ['memento']},
]});
battle.setPlayer('p2', {team: [
{species: 'Hitmonlee', ability: 'limber', moves: ['highjumpkick']},
]});
assert.false.hurts(battle.p2.active[0], () => battle.makeChoices());
});
});