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38 lines
1.1 KiB
JavaScript
38 lines
1.1 KiB
JavaScript
'use strict';
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const assert = require('./../../assert');
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const common = require('./../../common');
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let battle;
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describe('High Jump Kick', function () {
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afterEach(function () {
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battle.destroy();
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});
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it('should damage the user if it does not hit the target', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Gastly', ability: 'levitate', moves: ['sleeptalk']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Hitmonlee', ability: 'limber', moves: ['highjumpkick']},
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]});
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assert.hurts(battle.p2.active[0], () => battle.makeChoices());
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});
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it('should not damage the user if there was no target', function () {
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battle = common.createBattle();
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battle.setPlayer('p1', {team: [
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{species: 'Dugtrio', ability: 'sandveil', moves: ['memento']},
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{species: 'Dugtrio', ability: 'sandveil', moves: ['memento']},
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]});
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battle.setPlayer('p2', {team: [
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{species: 'Hitmonlee', ability: 'limber', moves: ['highjumpkick']},
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]});
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assert.false.hurts(battle.p2.active[0], () => battle.makeChoices());
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});
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});
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